The Midnight Mirror: National Lampoon's Nidal Vacation?


Adventures

Sczarni

So, I just did a brief skim of The Midnight Mirror down at my Friendly Local Game Store, and it looks really cool. I'd really like to buy it, except for one problem:

There's no real reason given in the module for why the PCs would actually be in Nidal in the first place.

If they're from Nidal, then great, no problem. But otherwise, what would possibly make a group of presumably-good adventurers go to bad ol' Nidal, especially with downtime to go on this adventure?

It's not really on the way to any place. And it sure ain't Golarion's #1 Vacation Destination. Does the Nidalese minor nobility tend to send out calls for employment to foreign countries? Doesn't really sound like their style.

So does anybody have a good solution to this problem? If you've run the module as part of your campaign, how did you work it in? Did you move the setting to somewhere else? Did they get shipwrecked in the Nidalese coast on their way to Korvosa? Are they troubleshooters from Cheliax sent up to help out in Even-Eviler Land? Did they fail to take a left at Albuquerque?

Silver Crusade

Yeah I noticed this too.

It's a good adventure (I particularly like the lady "fashionably scarring" herself- that was a nasty and creepy piece of fluff) but it's hard to feel sympathy for followers of ol' chainey.

The best thing is to link it to Anya's family in your ongoing campaign. Say that said family is from Korvosa and that Anya married a foreign noble (hardly an unprecedented situation.) Then you can get your players to head into Nidal for a variety of reasons. Maybe the family has information the players need in return for this service? Or perhaps this is just a paying mission for mercenaries.

Alternatively if your PC's are good you can come at it from another angle- the fetchlings. Perhaps whilst the players are in Korvosa they are approached by a desperate fetchling who explains that his people are being persecuted in a town for something they have not done. All you need to do here is start with the "A Miscarriage of Justice" encounter on page 9 and then after that is sorted you can prod your players in the direction of the local manor and the rest goes pretty much according to the script.

Sczarni

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FallofCamelot wrote:

Yeah I noticed this too.

It's a good adventure (I particularly like the lady "fashionably scarring" herself- that was a nasty and creepy piece of fluff) but it's hard to feel sympathy for followers of ol' chainey.

The best thing is to link it to Anya's family in your ongoing campaign. Say that said family is from Korvosa and that Anya married a foreign noble (hardly an unprecedented situation.) Then you can get your players to head into Nidal for a variety of reasons. Maybe the family has information the players need in return for this service? Or perhaps this is just a paying mission for mercenaries.

Alternatively if your PC's are good you can come at it from another angle- the fetchlings. Perhaps whilst the players are in Korvosa they are approached by a desperate fetchling who explains that his people are being persecuted in a town for something they have not done. All you need to do here is start with the "A Miscarriage of Justice" encounter on page 9 and then after that is sorted you can prod your players in the direction of the local manor and the rest goes pretty much according to the script.

Good ideas, FallofCamelot.

Also, I'm totally gonna start calling Zon-Kuthon Dick Chainey.

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