Another warforged conversion


Conversions


So's I made a conversion of warforged for my pathfinder group. The only real differences I made was got rid of the -2 wisdom, and gave them toughness as a feat. I didn't take away the light fortification even though constructs lost their crit immunity because it seems more tied to the armor plating then them being constructs.

1. Does that seem pathfinder balanced? I was thinking the toughness might be a bit much but a lot of the conversions I see give them more stuff, like endurance and a free class skill.

I also gave them a slew of alternate racial traits, one of them called "Runecarved fortification" Replaces the light fortification, gives them 5 SR + level, and a - 5 to stealth and disguise checks.

2. Should I buff that trait up a bit? I think the skill minus might be a bit excessive


anybody?


Sounds perfectly reasonable to me, Ibrahm. I would restore that -2 to Wisdom, though. A species as young as theirs may very well be lacking in common wisdom and experiences that others take for granted. Its your table, though.

I always loved the warforged. Unfortunately they were the only thing I liked about that particular setting.


Thank you for the feedback :] I might bring back the wisdom minus, but it felt a little out of place for me, considering when they're made they're implanted with a whole bunch of basic skills and knowledge. I felt the charisma modifier better represented their childlike qualities.


One attribute penalty should probably be enough and a lack of charisma reflects quite well their cultural inexperiences and childlike outlook.

Sounds quite good to me. I sincerely hope you and your players have tons of fun with them. :]

Liberty's Edge

I'd remove the toughness and give then a bonus [warforged] feat. I'd also remove the light fortification or make it a [warforged] feat.


Paladinosaur wrote:
I'd remove the toughness and give then a bonus [warforged] feat. I'd also remove the light fortification or make it a [warforged] feat.

That's probably a good idea, the toughness thing. But removing the light fortification kinda screws all the alternate class features, but I guess I could probably make then first level only [warforged] feats. What would I replace the light fortification with?


How about replacing it with a +2 racial bonus to Craft(Construct) skill rolls (for those all-important repairs) and make the skill a class skill for the race.

I do not remember off the top of my head if they already have any comparable racial skill bonus.


They don't get any skill bonuses. There'd be no precedence.

Edit: I was looking over the bio construct mods, think I should give a bonus for getting those implanted?


I do not think that I would mess with those. They just do not have that war-forged "feel". They are more like something from a ravenloft or carrion crown style construct in my opinion.


A rather brilliant idea a friend of mine came up with that I am using for my own version of Warforged is making their 1st level "Warforged Armor" feats (Mithral/Adamantine/Composite) as their Alternate Racial Traits such as the ones created in the Advanced Players Guide.

It provides options for a starting Warforged PC, and it doesn't kill their 1st level Feat anymore.

If you're keeping a lot of their same immunities from 3.5 when converting to Pathfinder then I wouldn't worry about giving them Toughness as a bonus feat, they've already got plenty of boons without having an extra set of hit points - which if they really want they could just either get a high CON or use their Favored Class bonus for extra HP.

I also agree that the Warforged should have either a Wisdom OR a Charisma penalty, whichever feels more appropriate to you. Both reasons are valid and I like the sort of naivete it places on the young race that they just don't understand the other people or things around them.

Hope that helps, and good luck with your version of Warforged.


Bofdm, that is the way the warforged conversion I found for HeroLab works.


After playtesting, I have found the SR wanting. It gives more penalties then the dwarf version, and replaces a more valuable ability, should I give them 10sr + level, with all the penalties? I think that feature costs 3rp in the advanced race guide.

Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / Another warforged conversion All Messageboards

Want to post a reply? Sign in.
Recent threads in Conversions