Gamma World questions


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I ran the first game, a bare bones encounter. And questions came up.
1.What does 1[w] mean? it concerns damage but don't know much else.
2.So alpha mutations are suppose to be not mutations per say, but abilities that you have from other time lines/ realities. Ok got that.
I also understand that they come and go.
But wtf is it about omegas? A weapon just pops into my hand? or am I suppose to believe I had it all along but am only know using it?
How is it that humans get alpha mutations? would it not be better that they instead get omegas only?


The 1[w] means 1[weapon]. Basically, you roll the damage die for your weapon a number of times equal to the number. So if your weapon does 1d10, 1[w] means you do a d10 of damage. If your using some sort of power that does 2[w], you'd do 2d10 damage.

It's been a while since I looked at my Gamma World books, but I think Omega-tech is supposed to be stuff that you find. So a draw from the Omega deck doesn't mean it just pops into your hand or you just found out how to work (unless you want to say that happens), it means that you scrounged around and found the item nearby.


Ah thanks.
I really don't like the aspect of the game. It seems cheap as regards to the storyline. I was thinking of doing it different somehow. Like say Every level you get a new card.

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