Pinwheels Roleplaying System


Other RPGs


Every so often I try to get my playgroups homemade system out into the interwebs to see what a wider audience thinks of it.

http://pinwheels.org/

This is not a system we made over a weekend/week/month. I think we've put a little over 10 years into it as this point. TSR was still making dungeons and dragons, if that's any indication. It's nothing we've ever really thought about trying to publish, just somethign we've developed for our own group.

Points of Interest people usually ask about first:

-It's a skill based system, not level based
-there's 11 attributes
-7 races
-45 skill 'pinwheels' each of which have 5 skills associated with them, some connecting to other skill pinwheels, some not
-over 400 spells, levels 1-10
-spells draw from a magic pool that refills over time

-there's no art in the book
-no premade monsters (yet) we usually just create them as needed
-no premade magic items (though there are rules for creating them)

As you increase the level of your skill pinwheels, you unlock perks, which are basically cool new abilities that your character gets access to. They're one of the things that really make me feel like characters can be powerful without glowing like a christmas tree months into a campaign.

Anyway, I'll stop rambling. You were either interested when you clicked on the link or you weren't. I'll try to check this thread at least once a day, if anyone has questions.

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