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The Ruby Phoenix Tournament is an awesome module and I highly recommend playing it. I had an amazing time with it and look forward to GMing it one day. That being said, this module touches on a mechanic from Ultimate Combat, and adds an extra layer interaction for players (not to mention, the chronicle sheet offers a boon if the players excel at this new system). That being said, the module gives a brief blurb about the Performance Combat system and it's DCs, but doesn't go at length into it because there probably wasn't enough room in the word count to really flesh it out.
After reading the rules and taking a look at the different combats, I've developed a nice little guide for figuring out the DCs for the combats and the bonuses each NPC has to their rolls. I typed out exactly how I calculated each number, just so you can see the method to my madness. Please follow the link:
Performance Combat DCs for The Ruby Phoenix Tournament.
Now, while the DCs are assumed for a party of 4 PCs, the Performance Combat system is challenging enough without access to Performance feats and other things not legal for PFS. So, I would recommend not changing the DCs I have listed, despite what modifiers you could add based on outnumbering, total # of combatants, etc.
I also taking the time to have you and your players to read the entire Performance Combat system. If you plan on using it, make sure each PC calculates the bonus to their rolls and know when the CAN make a check vs. when they NEED to make a check. And don't forget that PCs can take an 'Aid Another' action to give a bonus to someone else's Performance check. GMs also need to keep in mind if the party all starts with a VP, because that can automatically start the crowd with an improved attitude, depending if everyone has at least 1 VP, 2 VPs, etc. Lastly, remember that to get Victory Points for a bout the PCs don't have to make the crowd helpful, they just have to make the crowd love them more than they love their enemies. :)
I hope this helps any GMs planning to run this module in the future. I'll keep it updated for any changes that come down the pipeline.
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Sir, you are awesome. I am running this for five tables this weekend, and have been telling my GMs to make sure to prep this and be familiar with the DCs. I planned on providing sheets and such for them prior to the games. You have just made my life better by removing several hours of work from my load.
Thank you, very much!
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Sir, you are awesome. I am running this for five tables this weekend, and have been telling my GMs to make sure to prep this and be familiar with the DCs. I planned on providing sheets and such for them prior to the games. You have just made my life better by removing several hours of work from my load.
Thank you, very much!
I'm happy to hear it will get some immediate use, let me know how it works out!
I forgot to note that I added some areas where I think a VP should be awarded (like the little games between fights and other random events). It can be pretty challenging for a party to get VPs, so using some GM fiat to aid a little here of there won't hurt - especially since giving out VP points is not really specified anywhere in the module.
Also, have a print out of the Performance Combat rules pages at the table because it is hard to remember all the times when you can and need to make the checks. We had this at ours when we attempted to use those rules. It's much better to have this stuff all mapped out prior instead of having to calculate things at the table.
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Sir, you are awesome. I am running this for five tables this weekend, and have been telling my GMs to make sure to prep this and be familiar with the DCs. I planned on providing sheets and such for them prior to the games. You have just made my life better by removing several hours of work from my load.
Thank you, very much!
Any news how the Performance Combat stuff worked out with your store?