DM migrating to Pathfinder Milieu - HELP!


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Over the years (since 77) I have ran a number of games, crafted a world and played in Europe and America. So what. Now that I am gaming again and in Pathfinder RPG I feel a bit daunted and excited at the same time. Though I /flex when it comes to telling the story I find equal challenge in the chore of actually getting into the scene. You know, I want to move from running games in DnD etc and play in the Pathfinder arc, however some challenges exist:
1) I need more people to form a group locally. Though my wife is an avid player she needs a bit of help out there in the cold cruel reaches of Golarion.
2) I wanted to participate at Gencon and well, other cons to be honest, however, in order to do that I really need to know the right people. Like the person that organizes alla the tables, preps the modules, etc..
3) I like to perform and I agree with a point another person made, "GMs need to run thru their modules well ahead of the con. I have been in performances and we rehearsed. I believe that IF DMs engage their players like they are an audience - and active audience that directs the story arc - then more people would play
4) Finally, I have had to "go back to school". It never fails that I am in a game and some fellow goes, "Well, if you look on page 328, paragraph 2, table 13-11a you will find that I can indeed make my wall of stone form horizontile as long as some portion touches the floor ..." I actually love it when people do the unexpected, however in order to RP offa that I need to have the rules written well in mind.

So, any Masters out there needing an over the hill Padawan?

5/5

Raemann wrote:

Over the years (since 77) I have ran a number of games, crafted a world and played in Europe and America. So what. Now that I am gaming again and in Pathfinder RPG I feel a bit daunted and excited at the same time. Though I /flex when it comes to telling the story I find equal challenge in the chore of actually getting into the scene. You know, I want to move from running games in DnD etc and play in the Pathfinder arc, however some challenges exist:

1) I need more people to form a group locally. Though my wife is an avid player she needs a bit of help out there in the cold cruel reaches of Golarion.
2) I wanted to participate at Gencon and well, other cons to be honest, however, in order to do that I really need to know the right people. Like the person that organizes alla the tables, preps the modules, etc..
3) I like to perform and I agree with a point another person made, "GMs need to run thru their modules well ahead of the con. I have been in performances and we rehearsed. I believe that IF DMs engage their players like they are an audience - and active audience that directs the story arc - then more people would play
4) Finally, I have had to "go back to school". It never fails that I am in a game and some fellow goes, "Well, if you look on page 328, paragraph 2, table 13-11a you will find that I can indeed make my wall of stone form horizontile as long as some portion touches the floor ..." I actually love it when people do the unexpected, however in order to RP offa that I need to have the rules written well in mind.

So, any Masters out there needing an over the hill Padawan?

1. to find groups; look at the events information on this website (under the pfs section there should be a way to look up events), also contact gaming stores in your area and looking thru the gude to pfs play find your venture captain -- they should be able to help with finding events in your area.

2. In the pathfinder grand lodge section of this board are where conventions are usually advertised and requests for GM volunteers posted. Gencon is generally posted well in advance as as a paizo blog and you should be able to respond by email with what you're able/willing to do.

3. what you said

4. I don't care who you are there is no way to know all the rules. If you're prepping a scenario and have questions on rulesets look them up -- I've made cheat sheets for the feats for specific scenarios when there were classes I wasn't familiar with. If you have an underwater scenario have the water combat section tabbed in the book for quick reference.

when it comes to characters you're not going to be able to know everything as people will combine things that are just wicked -- at times you'll find yourself just having to agree to their explanation of how it works, write down the feat combination and then go home and work it out; you'll either agree or disagree and know how to rule the next time it happens.

Hope that helps a little

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