The Vanguard - Guardians of the Meek


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Goblin Squad Member

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Moving over from this thread.

"I am Sir Reginald Jeremiah Gottwald, knight errant of Sarenrae. As a paladin of Sarenrae, I feel that it is my duty to do what I must to bring peace to lands, and fight for those who cannot fight for themselves. In order to do this, I felt it appropriate to form a group of allies who think the same as I, called the Vanguard. Now, I am here to ask for blades, merchants and friends to come join in my cause."

This will be the official Vanguard recruitment and discussion thread.
Any questions and concerns from prospective members, recruits, members, and anyone else should be posted here.
Here, we will also discuss the tenets and guidelines for the Vanguard, for feedback and approval for anyone who decidedly joins.

Character concept is also welcome for discussion, and anything else about your future in game on PFO.

Vanguard Info:
Name The Vanguard
Alignment LG, NG, CG, N
Structure An oligarchy, on the whole. Odd number of members on a ruling council (5-9) for voting. Council members are selected by a combination of merit and nomination. Every so often (Once a year or so), the Vanguard as a whole partakes in an open-nomination vote to decide the members of 'The Council'.
RP Level Low-Moderate. Council meetings will likely be mainly OOC, to keep things quick and understandable. Other than that, RP can be as much or as little as the players wish.
Purpose Think 'Robin Hood'. The Vanguard is a fairly loosely organized group of people bound by nothing but the desire to help those who cannot help themselves, and the brotherhood formed in doing so.
Information The Vanguard is a collection of individuals from any manner of background, though most people with the 'Vanguard' mindset would hail from a religious background (ie Sarenrae, Erastil). Classes of any kind would be more than welcome, as membership will be less of sign-ups, and more of a 'Hey, thanks for showing interest, buddy! Welcome to the Vanguard!'. The only hard requirement to joining is dedication to protecting the weak and to the well-being of the commonfolk. Skills of all sorts will be required on a whole: Fighters, politicians, merchants, craftsmen.

Shadow Lodge

I realise that a lot of this is still up in the air in terms of how the game will work, but is the Vanguard likely to be a roving mercenary force righting wrongs as it goes, or is the intention to stake a claim on an area and defend it more thoroughly?

I'm not planning on having much of a religious background (being atheist in a world where you might actually meet a god face-to-face appeals to my sensibilities) - hopefully that won't be too much of an issue?


Making my interest official in the official thread.

One question: is it going to be <The Vanguard> or <Vanguard>?

Goblin Squad Member

"The Vanguard accepts those of all religion and belief, so long as you fight for the good of the common folk. Under no circumstance will anyone force you to praise the gods. Though I draw my blade in the name of the Dawnflower, many draw theirs in the name of Justice itself."

We'll likely have a single main base of operations, with many members spread out through major establishments. Where that base of operations lies is still up for debate, and we still will have to wait until the game's released so we can determine a place. Likely in a city.
Though a forest-keep is appealing...

Goblin Squad Member

Hudax wrote:

Making my interest official in the official thread.

One question: is it going to be <The Vanguard> or <Vanguard>?

I don't mind either one. We can do a vote later on.

If I had to have a preference, it'd be <The Vanguard>, just because I like having The in there :P

Goblin Squad Member

Welcome Vanguardeers! Good luck with in your development. Lets hope for the ability to make forest keeps.

Goblin Squad Member

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What are your thoughts on guild applicants who like to start forest fires and enslave helpless woodland critters?

Goblin Squad Member

I'm here too. I'd like a forest keep, especially since Thornkeep is a well-known baddie circle based inside the woods. We need to be close, the better to fight them.

I am partial to neither Vanguard or The Vanguard.

I don't think this is the type of guild for woodland-critter-slavers.

The Exchange

Sounds interesting. A forest keep sounds like it'll work best for this proposed guild.

My "vote" goes to <The Vanguard>.

Goblin Squad Member

"A stronghold in the forests seems a practical choice, so let us strive to establish such. Though I do not know much about 'Thornkeep', I am sure we will get the information that we need soon enough. In order to establish our Keep and oppose whatever confrontations come from Thornkeep, we will need materials and labor. Perhaps we should ask the Browncoats if they would be willing to facilitate us? This establishment will be some time away, but I would care to hear any thoughts and suggestions."

I'm considering starting our own guildportal or similar forum page, if only to have an easier way to manage things. Any takers/suggestions?

Grand Archive Goblin Squad Member

The world can be harsh, nature can be cruel.
I'll lend my blade to anyone unable to defend themselves against injustice, be it coming from the rash wilderness of nature, the dark cruelty of brigands and assassins or the strict tyranny of powerful men.
You can count me in.

Also, in times of peace, I will like to craft some things, and you'll be the first to get the benefit of it.

And a forest keep sounds great. I can't wait to see everything put in place in game!

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