| Interzone |
I am trying to figure out a good way to go for a character...
So far the plan is Master of Many Styles 2/Unarmed Fighter 2- The character is going to top out at level 12.
The idea is to basically run around everywhere, go overboard with attacks of opportunity, and generally cause havoc.
Feats:
Human- Combat Reflexes
Level 1- Weapon Finesse
Monk 1- Snake Style
Monk 2- Snake Fang
Level 3- Panther Style
UF bonus - Panther Claw
UF bonus 2 - Panther Parry
The stats are 25 point buy:
Str 14
Dex 16+2 racial
Con 12
Int 12
Wis 16
Cha 7
Though I might switch Con and Str or something like that
Not sure about:
- Whether to add more levels of Fighter, more levels of Monk (in which case I would need to choose a third style to add) or whether to take the rest of the levels in a different class entirely.
- What feats to take after this, though I probably want Combat Style Master at some point.
Thoughts/suggestions?
| Jeranimus Rex |
More fighter levels is probably better. The monk trades out Flurry for Style combo's, which kills your ability to do damage on a full round attack, so the fighter's higher BAB allows you to offset the loss of damage.
I'd also suggest skipping weapon finesse for something else (Dodge to offset the loss in AC?) and putting your racial in STR, again this is so that you can deal a little more damage on your AOO, since in early levels 4 AOO (1 base +3 Dex)is more than enough, and getting a little more damage in allows for better harasment.
You can still put your lvl-up increases wherever you want, so if you want to focus on dex go ahead.
| Interzone |
Level 1-2: MoMS
Level 3-4: Unarmed Fighter
Level 5-6: MoMS (Qinggong - trades Slow Fall for Feather Step)
Level 7-12: Unarmed Fighter
Feats:
Human- Combat Reflexes
Level 1- Improved Grapple
Monk 1- Snake Style
Monk 2- Snake Fang
Level 3- Panther Style
UF 1@3 - Panther Claw
UF 2@4 - Panther Parry
Level 5 - Monastic Legacy
Level 7 - Greater Grapple
UF 4@8 - Combat Style Master
Level 9 - Chokehold
UF 6@10 - Rapid Grappler
Level 11 -?
UF 8@12 - ?
The stats are 25 point buy:
Str 14+2 racial
Dex 16
Con 12
Int 12
Wis 16
Cha 7
| Jeranimus Rex |
Looks solid. I suggest grabbing some gloves of dueling to take advantage of weapon training a little better when you get the chance. Also, how much of a focus do you want grappling to be? Either way, give the GM a heads up so that way he can better generate encounters that allow you to take advantage of your skills.
If you're still empty on those last two feats, take Weapon Focus and Specialization, they're solid feats and you can never really go wrong with extra toHit and damage.
Is Combat Style Master necessary? It does decrease set up by a turn, but I don't know how important it is to have both styles active turn 1.
| Interzone |
Feats:
Human- Combat Reflexes
Level 1- Improved Grapple
Monk 1- Snake Style
Monk 2- Snake Fang
Level 3- Panther Style
UF 1@3 - Panther Claw
UF 2@4 - Panther Parry
Level 5 - Dodge
Level 7 - Greater Grapple
UF 4@8 - Combat Style Master
Level 9 - Chokehold
UF 6@10 - Weapon Focus
Level 11 - Wind Stance
UF 8@12 - Greater Weapon Focus
I like that Combat Style Master allows me to use both styles right away and still be able to use my ki pool on the first turn (probably +20ft movement to get right in there usually)
Rapid Grappler is a lot less powerful than I thought when I re-read it.