"Personal" Potions


Rules Questions

Grand Lodge

2 people marked this as FAQ candidate.

The issue of making potions for spells with a range of "personal" comes up from time to time. Regardless of what we all believe is the correct answer, I do not find anything in the FAQ.

Is anyone aware of a blog/thread where a designer/developer has chimed in on this subject? My search-fu so far is not finding anything.


Creating Potions section of the Magic chapter wrote:


Spells with a range of personal cannot be made into potions.

Where's the ambiguity? I'm honestly not aware of any debate on this subject, since the rules are quite clear.


TwilightKnight wrote:

The issue of making potions for spells with a range of "personal" comes up from time to time. Regardless of what we all believe is the correct answer, I do not find anything in the FAQ.

Is anyone aware of a blog/thread where a designer/developer has chimed in on this subject? My search-fu so far is not finding anything.

Brew Potion: "You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects."

Creating Potions: "Spells with a range of personal cannot be made into potions."

Shield (spell): Range personal. Target you.

So Brew Potion says that since it targets a creature (you), then it can be made into a potion, while Creating Potions says that since the range is personal, you can't.

Is that the sum of the conflict?

Grand Lodge

Argh! Please, I am not arguing the rule itself. I'm just saying that there is still a LARGE number of players who try to use things like a Potion of See Invisibility or Shield. No offense to you, but what most of us believe is the rule, does not seem to convince those opposed. Obviously, this is easy to adjudicate in a home-game environment where the rules start and stop with the GM.

I am asking for the sake of Organized Play. Table variation is a sensitive topic and anytime a clarification exists from the design team, it provides validity to a ruling.

I am only concerned with if there is a post, somewhere, from a designer that can be referenced. If not, perhaps there should be.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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So that's where that's coming from! Why in the world isn't the "personal" bit in the Potions section of Magic Items? Ugh.


I don't see those two as being mutually exclusive. One is about range, the other is about targets.

So it needs to be a spell that targets one or more creatures or objects that doesn't have a range of personal.

Why the rules are in separate places, I don't know. Same issue with sneak attack not actually saying it's precision damage.

Grand Lodge

Grick wrote:
Is that the sum of the conflict?

It was and your answer is the key. Thank you very much Grick.

Grand Lodge

Jiggy wrote:
Why in the world isn't the "personal" bit in the Potions section of Magic Items? Ugh.

I was wondering the exact same thing


-edit- Ah, got the wrong reply. I didn't find any Dev posts explicitly stating anything, though you may be able to reference how Alchemist extracts got changed to reflect potions you couldn't normally make.

-edit2- Whoops, not extracts, but actual potions. They added in the line about "The spell must be one that can be made into a potion." presumably because people (myself included!) were making potions of Shield, since in the playtest the Alchemist could make a potion of any formula he knew.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

1 person marked this as a favorite.
TwilightKnight wrote:
Jiggy wrote:
Why in the world isn't the "personal" bit in the Potions section of Magic Items? Ugh.
I was wondering the exact same thing

Seriously. Anyone trying to learn about potions is going to look up "Potions" in Magic Items and even if they memorize the whole thing they'll still be wrong. Completely ridiculous.

Grand Lodge

1 person marked this as a favorite.

At this point, I do not believe there will be a designer/developer comment since the rules are "clearly" in the CRB.

But as indicated, it is not organized very well. I was really just going off of the pervasive opinions that you can't so it, and never really analyzed the "why." But now I know where to turn the next time, Jiggy, er um, a player ;-) gets it wrong.

Sczarni

TwilightKnight wrote:

At this point, I do not believe there will be a designer/developer comment since the rules are "clearly" in the CRB.

But as indicated, it is not organized very well. I was really just going off of the pervasive opinions that you can't so it, and never really analyzed the "why." But now I know where to turn the next time, Jiggy, er um, a player ;-) gets it wrong.

It *might* have been brought up in one of the playtesting forums....

But as I have seen this come up on the boards at least 3 times I am faqing it

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

TwilightKnight wrote:
At this point, I do not believe there will be a designer/developer comment since the rules are "clearly" in the CRB.

Agreed.

Quote:
But as indicated, it is not organized very well. I was really just going off of the pervasive opinions that you can't so it, and never really analyzed the "why."

Tsk tsk. ;) Always check on the "why". Sometimes it's because people haven't bothered to read since '85, and sometimes it's because there's a clear (if sometimes hidden) rule.

Quote:
But now I know where to turn the next time, Jiggy, er um, a player ;-) gets it wrong.

Thank you. That is, after all, how learning takes place!

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