PvP vs PvE and Balancing classes for both.


Pathfinder Online

Grand Lodge

I would LOVE to see both be implemented in Pathfinder online but what I do not want to see personally and hopefully is when one gets balanced it is done for both types of play.

Guildwars did this best. If a class gets balanced because they are more powerful in PvP they balanced it, but they left it alone in the PvE realm of play. In this way if the code for a PvP class was changed nothing was changed for that same class in PvE. By doing this it gave the PvE casual player that did not want to do any PvP except for maybe casually if at all, was not affected by class balancing issues from something they had nothing to do with at all. Not mention what may be balanced in PvP does not work in PvE at all nor should it.

Pathfinder the RPG the classes are not as balanced for dueling as they could be and I for one love this. Pathfinder RPG is not that type of game. If I wanted that I would be playing more 4th edition then I have been, where the classes there are more cookie cutter and not as fleshed out as they could be in comparison to Pathfinder is and does.

I am not a PvP player immediately but I do enjoy it once in a while. I would rather not see duels and the like but realize this is part of an MMO and should be voluntary im my humble opinion and keep the classes PvE balanced then. If you as a player want PvP then accept that there will be changes because one group of people are saying the rogue is WAY to powerful now and that they should be "nerfed" because they are almost always one shotting me as a Paladin. this leads to the flavor of the month type of builds and implementing class balance issues and leads to problems ultimately in PvE because the Rogue was meant to be as strong as all that and fits in to the traditional grouping of classes in a PvE type setting.

I hate the Flavor of the month PvP builds and Nerfing them because of the "this class is more more powerful then this class, This class should be nerfed because it can one shot my previous month's flavor of the month build that PvP usually leads to.

PvE should be left separate! :) Let the flavors of the month build be kept separate PLEASE! :)

Goblinworks Founder

You wont have flavour of the month builds in a skill system. There is no re-training talent points, you just start working on a different skill.

I hope for everyone's sake that the itemization does not replicate that of a themepark MMO. Gear should not make one invincible to a noob.

Grand Lodge

But you can accept a system where class balancing is going to cross genres of styles of play then? Such as PvP styles of gaming should be balanced in the same way as they would for PvE?? If so why? :)
If not why? :D


Given that this game is, as I perceive it, being built with with PvP as a core part of it (rather than a casual side game) it would be weird for the PvE rules to be different from the PvP.

Grand Lodge

Kyrt-ryder, Yes I do know that PvP is at the games core but there are so many many differences as to what "core" means, and that could include separating PvP balancing issues from the PvE potential problems that could arise from the balancing PvP.


Elth wrote:
I hope for everyone's sake that the itemization does not replicate that of a themepark MMO. Gear should not make one invincible to a noob.

Nothing at all should make anyone invincible to anyone else. It might be that your skill is superior, your physical abilities are higher, and you've got better equipment but I'd prefer it if there was always a risk that your totally outclassed opponent will get a lucky hit in and down you'll go. Which to me would also discourage "griefing", if combat always carried a risk.

I know it won't happen, of course.

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