Game mechanics: Preventing Botting


Pathfinder Online

Goblin Squad Member

May we get a response from Goblinworks on whether the initial thought (of course this may be subject to change, just looking for an official "opinion") is that skill advancement will be EVE-like in that you schedule your skills and they "train" in the background, or if it will be effort based like Darkfall and Saga of Ryzom?


I don't mind some form of AFK training being available. This is where the profession skill could really come to the foreground.

Goblin Squad Member

Honestly the best way to create botting, is not make the game so mindless and simple that things of worth can be botted. I agree with Aberham, some things like selling or even leveling skills having an in game mechanic for doing so makes sense to me. If you do so I would say you shouldn't even require the player to be online, (personally I consider mechanics that are allowed to be done AFK, should be just as valid offline, rewarding people for wasting their CPU is just plain silly, and punishes people who share computers or care about their power bill).

But yes I would say if there are no mechanics that massively reward click and farm, or click and kill, with all tedious monotony, you don't have to worry about botting. I believe that is the flaw in many MMO's, is the gameplay itself is so tedious people want to script it. Ironically some MMO's lately have been actively admitting their gameplay is so boring it should be scripted by building botting in as a feature (ether saga, Battle of immortals)

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