How to play an Order of the Cockatrice cavalier?


Advice


I've been racking my brain over it, and I'm having trouble coming up with a way to play an Order of Cockatrice without being a total jerk. The abilities ask you to be a kill stealing, arrogant, glory-hound. This is perfect for enemy cavaliers, but how can it be done by a PC without the rest of the party strangling their fellow player?

Liberty's Edge

OmegaZ wrote:
I've been racking my brain over it, and I'm having trouble coming up with a way to play an Order of Cockatrice without being a total jerk. The abilities ask you to be a kill stealing, arrogant, glory-hound. This is perfect for enemy cavaliers, but how can it be done by a PC without the rest of the party strangling their fellow player?

In a word, "Charge". Do your job and you will have a place in an adventuring group.

It works the same as playing with a rogue who steals or a Druid who hates cities and towns.


ciretose wrote:
OmegaZ wrote:
I've been racking my brain over it, and I'm having trouble coming up with a way to play an Order of Cockatrice without being a total jerk. The abilities ask you to be a kill stealing, arrogant, glory-hound. This is perfect for enemy cavaliers, but how can it be done by a PC without the rest of the party strangling their fellow player?

In a word, "Charge". Do your job and you will have a place in an adventuring group.

It works the same as playing with a rogue who steals or a Druid who hates cities and towns.

Oh, I understand how cavaliers work as a class, I've got an Order of the Dragon cavalier in my Kingmaker game and I'm loving it. To be more specific, I'm curious how I'm supposed to role play an Order of the Cockatrice without being a tremendous jerk.

Dark Archive

I have only seen one played, and he was a jerk to some degree.I guess the balance would lye in being a lovable jerk, someone that is so selfish that it is amuzing,and allowing yourself to be talked into helping the party for a percieved benefit or eventual gain.


lord weiramon santiago from the shell of time books springs to mind a cocky arrogant jerk face who always wants to charge for glory.\

http://wot.wikia.com/wiki/Weiramon_Saniago


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Pathfinder Adventure, Rulebook Subscriber
Order of the Cockatrice wrote:
Edicts: The cavalier must keep his own interests and aims above those of all others. He must always accept payment when it is due, rewards when earned, and an even (or greater) share of loot. The cavalier must take every opportunity to increase his own stature, prestige, and power.

So this pretty much says that you need to put your interests above others, but that does not mean that you can't be a helpful, useful party member.

Think of Han Solo from A New Hope (pre-Yavin IV). He is a member of the party that works with the group very effectively. His motivations are just different. He goes to Alderan b/c he needs the money to save his own backside. He participates in breaking the princess out of the detention center b/c he "expects to be well paid" for his actions. He is either a CN or TN character at that point.

You can still be a full participant in the party, but unlike the LG Pal who is happy rescue the princess for nothing more than her thanks, you expect to get a boat load of treasure for your troubles. It doesn't make you any less heroic

Scarab Sages

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What about Eric the Cavalier from the D&D cartoon, he was absurdly arrogant and full of himself, all the while he was a complete coward.
Being a coward doesnt work so well in playing but you can look at it from another viewpoint, Eric is compensating for his cowardice, his fear of people not liking him thus never letting anyone know the real him and letting them not like him for being an arrogant braggart. So then decide what is it that your cavalier will be compensating for? Fear of intimacy? Fear of true friendship? Physical endowment (that could be really hilarious actually)? Or some other pain in his past? Mother/father issues? Abandonment.

anything really. Not quite as easy as the rangers "An Aberration killed my pet dog when I was a boy!" Favored Enemy trope, but there is plenty to draw from. The key is letting the party know it so they can stomach it in game.

You have to be almost over the top so people enjoy it and its funny instead of coming off jerkish.

Sczarni

You have to act in your own interests. For an adventurer, having a band of competent allies is most certainly in your best interest. You could therefore make concessions to your party when necessary under the pretense of "keeping these guys around to fight for me is more important than me winning this argument".

Sort of the same philosophy that Lawful Evil operates on-- it wants power, money, glory, etc. but knows it has to work within the system to get it.

Sczarni

Silent Saturn has it right. However, you can be condecending in a constructive way. Think of that one teacher you had who really taught you something but was a total d-bag about it. Maybe it was a coach...

They say things like, "that was ok, but someone that's supposed to be clever ought to have realised that ____ would have been a better choice." "I know you're trying your best, but next time I'll handle ___ so you don't over extend yourself."

ETC.

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