
Loztastic |
I have an idea for a campaign i'm thinking of running with a yet-unnamed system. and I was wondering what people thought of the idea so far
in year 21something-or-other, various bases exist on mars - biotech reaserch, miners, archiologists studying "mysterous ruins" from an alien civilisation - total population in the low 1,000's approx.
Eventually, study of the ruins starts to unlock magic as a workable system - done as long rituals rather than spellslinging
at about the same time, contact is lost with earth. a ship is sent back (6 month trip) to investigate, and contact is lost with that too. The colonists realise they are on their own, so start terraforming as best they can (magic filling in the gaps in technology)
queue campaign start time - 50 years on. the atmosphere is still too cold and too thin for people to live outside, but gene-mod people can (basically, engineered to be shorter but with big chests containing big lungs, and very hairy for insulation). a small percentage of people will be engineered outside-dwellers, as will a small percentage with a "human +" genemod package. magic is still uncommon, but fairly accepted - mainly used in a ritualised magitech/item creation kind of way.
any thoughts on things I would need to add?
I am thinking GURPS as a system, but could be convinced otherwise