| imimrtl |
Hi everyone! I am currently looking for a replacement player to join our campaign that is still right at the beginning. The Drow Wars run from 1st all the way up through 30th level and if we make it that far I will be running epic rules of one sort or another but that won't be for quite a while. In the meantime the group is marooned on the island of Chillhame in the world of Ashfar. They were brought there by a deity for some purpose having to do with a hoard of duergar and drow coming up from under the island.
Here is the link for the game.
We currently have in the party:
Human Barbarian/Oracle
Elven Cleric
Elven Wizard DMPC
Human Rogue/Magus
Human Gunslinger
Human Houndmaster Cavalier
This is a pretty hard core game in terms of challenge so having one more character will help.
Character Creation:
25 Point Buy
Core Races and Classes + APG + Ultimate Magic + Ultimate Combat
2 traits
Set in the world of Ashfar - good Ashfar wiki
We are using the gods from Ashfar - I will add domains where needed to update for pathfinder. If there is a god you like let me know and I will update the domains.
Everyone must pick a patron star from the following list which comes with a corresponding birthmark in the vague shape of the patron star:
One (and only one) of the benefits of a given
sign can be invoked once per out of game week. As the benefit is
a manifestation of fate, it takes the form of a luck bonus to the
stated check. A result of ‘automatic success’ gives the minimum
result necessary to indicate success, no more. The ability can
only be used when the skill check DC is 20 or less.
1. The Great Wolf
A wolf’s head bares its teeth, with a single star forming the
gleam in its eye. The wolf represents the threat of starvation
during the cold, dark months of winter, but is also a positive
sign, as he devours the old year and its woes.
Those born under the wolf’s sign are usually practical, down-toearth
people, with a tendency to be harsh, having contempt for
the soft and weak. They are fiercely protective of their few true
friends and allies.
Benefit: +1 luck bonus to any single attack roll or +1d4 additional
damage to any damage roll.
2. The Unicorn
The unicorn’s star-tipped horn, reminiscent of the icicles of
winter, breaks the horizon as the snowdrops break the cold earth.
It is as cold, bright and pure as the ice but brings the promise of
renewed life.
People born under the unicorn are enthusiastic, keen and direct.
They can become obsessive; when they want something, they
stop at nothing to get it. They detest circumlocution and petty
debate when there is action to be taken.
Benefit: +2 luck bonus to Armour Class for one round or +10 ft.
increase to movement speed for 1d4 rounds.
3. The Delver
The earth has now softened after the winter frosts. The symbol
of a man (or, as some say, a dwarf) digging the ground represents
the sowing time, when the farmers plant seeds in the soil. A star
gleams at the tip of his shovel.
Those born under this sign are often curious, inquisitive people,
with a desire to look below the surface and find out the secrets
of others.
Benefit: +2 luck bonus to a single Fortitude saving throw or
automatic success on a single Strength-based skill check.
4. The Wave
Heavy rains and floodwaters follow the full thaws of spring.
The Wave is the symbol of the rushing waters and signals the
beginning of the season of safe sea voyaging.
Those born under the Wave tend to be graceful, empathic people,
though like the waters they can be deceptive and shallow.
Benefit: +2 luck bonus to a single Reflex saving throw or
automatic success on a single Charisma-based skill check.
5. The Satyr
With spring in full bloom, the blood runs hot in man and beast
alike. The Satyr is the sign of animal energy, fully restored to
life. This is an exultant sign, representing joy in one’s own
strength and the freedom to exercise it.
Those who have the Satyr as their birthsign enjoy life to the full.
They can sometimes annoy people by taking nothing seriously,
treating life as one big joke. When they are in the mood to be
cruel, they can be viciously sadistic in the name of their own
fun.
Benefit: +2 luck bonus to a single Will saving throw or temporary
hit points (+1 per character level) lasting 5 rounds.
6. The Rose
The Rose is the beauty of the blossoming earth made manifest
in the heavens, though its thorns also symbolise treachery and
cruelty for its own sake.
The people of the Rose are often physically attractive and able to
manipulate those around them by subtle cues. They make good
leaders, whether of heroes or villains.
Benefit: +3 luck bonus to any single Initiative check or automatic
increase in Non-Player Character reaction by one stage upon
initial contact (see the Diplomacy skill).
7. The Firedrake
A firedrake is the old name for a dragon, specifically one
who breathes flame. This sign symbolises the searing heat of
summer. It also calls to mind the dim memory of the time when
Ibon Presno Gonzalez (order #35881) 83.213.56.127
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dragons would visit the towns of men to receive tribute; this
would always be in the seventh month, as the herds and crops
were at their fullest then, allowing for the greatest plunder.
Those born Firedrakes are difficult to read; they conceal deep
thoughts behind placid faces and can smoulder with resentment
for years before taking action. They are usually rational and
calm, though they can break into furious fits of passion when
provoked or stirred.
Benefit: +2 luck bonus to Armour Class for one round or +1
luck bonus to Armour Class for three rounds.
8. The Reaper
The Reaper appears at the end of summer, the figure of a tall
man with a sweeping scythe. He stands for hard work, the fruits
of labour and the reward (or punishment) that waits for you after
death. This is an auspicious sign to be born under, signifying the
power to conquer whatever lies before you.
Those born under the Reaper’s scythe are strong-willed,
sometimes to the point of bullheadedness. They do not give up
easily.
Benefit: +1 luck bonus to any single attack roll or +3 luck bonus
to a single critical check (made after a critical threat has already
been scored).
9. The Flail
The Flail is both the tool that threshes the barley and the weapon
of the same name. As the Flail rises in the sky, the earth beneath
is scourged by wind and rain. Summer is over and the hardships
of the darker months begin.
Those whose sign is the Flail are meticulous and focused.
They are very thorough in their investigations and tend to stick
doggedly to a task until it is achieved. They make excellent
researchers; many wizards are born under this sign.
Benefit: +2 luck bonus to a single Fortitude saving throw or
automatic success on a single Intelligence-based skill check.
10. The Spinner
The Spinner is one of the more mysterious signs: a huge spider,
with eight closely clustered stars for eyes. The common
interpretation is that the spider stores up food and weaves webs,
reflecting the work of stockpiling and cloth spinning that happens
at this time. Other interpretations see the spinner as the sign of
magic, weaving the web of fate and trapping the unsuspecting
with charms.
Spinners are patient people by nature, who enjoy making plans
and hatching plots. They can bide their time for a long while
before taking quick, decisive action.
Benefit: +2 luck bonus to a single Reflex saving throw or
automatic success on a single Wisdom-based skill check.
11. The Spectre
The eleventh month is often said to be of ill omen. The animals
are slaughtered on its first day, in the blood-harvest; by the end
of the month, the bitter cold of the season has usually claimed its
first victims. The sign of the Spectre is a grim reminder of death,
which also has its place in the order of things. It also recalls the
belief that the souls of the dead are believed to revisit the world
during this month, to make sure they have not been forgotten.
Those born under the sign of the Spectre seem to be older than
their true age, as if they were recalling some previous life.
Benefit: +2 luck bonus to a single Will saving throw or +2 luck
bonus to any skill check.
12. The Watchman
Sixteen stars form the shape of a man holding a lantern aloft.
His lantern is the brightest star in the sky, the symbol of hope
through the winter months.
Characters born under the Watchman make natural leaders.
They have a nigh-unshakable confidence in themselves, which
radiates to those around them. This leadership ability makes
them superb teachers, battle leaders or even criminal bosses.
Benefit: +2 luck bonus to any other character’s skill check or +1
luck bonus to any other character’s saving throw; the character
must be within line of sight.
All I need to start selection is a basic concept with preliminary crunch (attributes, levels, etc.) and if you want to, fill out my character survey. Be warned it is a little long.
Where was your character born?
Who raised him?
What was happening in the region when your character was growing up?
Does your character have any relatives?
Motivation
What are your character’s immediate goals? What would he like to do in the coming
year?
What are his long-term goals?
What type of person would be his ideal mate?
Who is his patron deity? Is he a devout worshiper?
Is he a devout member of any nonreligious cause?
Is there any race, creed, alignment, religion or the like against which he is strongly
prejudiced?
What is his greatest fear?
What is the one task he absolutely refuses to do?
Idiosyncrasies
What is your character’s motto or favorite saying?
What is his favorite color?
Describe what he would wear if money were no object?
What is his favorite food? Drink?
What is his favorite animal?
What habits of his friends annoy him most?
What well-known media figure from sports, movies or politics most closely
resembles your character?
What would be his theme song?
If his friends were to write his epitaph, what would it be?
What would be his job in modern society?
Introduction Questions
Do you have any nicknames, street names, titles, or aliases?
What is your full birth name?
Where do you live?
Why do you live there?
What is your citizenship status?
What is your most obvious blessing or strength?
What is your most obvious flaw or weakness?
Was there any event or cause to cause these weaknesses?
Physical Traits
What is your general body type, frame, bone structure, and poise?
What is your skin colour?
What is your hair colour?
What is your hair style?
Do you have any facial hair?
What is your eye colour?
Does it change?
How attractive are you?
What is your most distinguishing feature?
Do you have any scars, tattoos, or birthmarks?
What is your handedness (left/right)?
Do you resemble some currently known person?
Do you wear a uniform?
What kind of clothing do you wear?
History
Where is your homeland?
Did you have any childhood friends?
What conflicts might arise from your past?
Do you have any sort of criminal record?
.
Family
Who were your parents?
What did your parents and/or foster parents do for a living?
Are they still alive?
Personality/Beliefs
Do you, or did you, have any role models?
Do you have any great rational or irrational fears or phobias?
What, if anything, would it take for you to be able to overcome this?
How do you react when this fear manifests itself?
Are you willing to discuss, or even admit to, the situation?
What are your attitudes regarding material wealth?
Do you have any unusual or nervous mannerisms, such as when talking, thinking,
afraid, under stress, or when embarrassed?
What is your most treasured possession?
Do you have a good luck charm?
Describe your worst nightmares.
This is a fairly fast paced game posting wise so once a day posting is a minimum but we tend to post a bit more than that. The only stipulation I have as far as characters is that they have to be able to work in a team. Other than that have fun and I look forward to seeing your submissions!
| Kryzbyn |
Preliminary Character idea
LN (Half elf or Human) ninja 2
Ability scores:
STR 14 (5)
DEX 16 (10) 18 after racial bonus
CON 11 (1)
INT 12 (2)
WIS 12 (2)
CHA 14 (5)
Patron star: Great Wolf
background info:
Not a lone wolf!
Short n sweet version: Worked and trained his whole life to this point to prove he can handle things and reflect well on his clan. Because of his training, he seeks ways to work with others to accomplish common goals. "Strength in numbers" is a concept that was ingrained into him, training with others daily. He will lend his skills to his companions, as he know they will lend theirs to his.
Showboating is a quick way to an early grave. Don't make yourself a target.
Specifics to come, if interested :)
| Quantum |
I'm quite intrigued as well. Currently I'm waiting to see if I can't get into another game, which the DM is a bit late on picking characters... either way I'm not sure if that game will go through for me or not, only 4 members or so are getting picked and at least 10 people posted concepts. I've been dying to play a witch concept of mine and I'll post a brief synopsis to see if it interests you at all, and if it does I'll go the whole nine-yards and post a full survey and character spread-sheet.
Stats are with a 20 point build will tailor later when I have more time
Str 10
Dex 14
Con 8
Int 16
Wis 16
Cha 12
Patron star: Spectre or reaper not sure which fits her better yet
Short background: Orphaned by the nature of ordher birth, her annis hag mother consumed her father (some unknown man in the wrong place at the wrong time) and was later killed by a band of Hellknights (will change to suit your background once i've familiarized myself with it more). She was then raised by an elder of the Hellknights who had no family of his own. They settled down in a small village where the old man took up the role of gravekeeper. She was well educated, and never knew of her actual heritage believing the old man her true grandfather and her parents dead. The old man eventually died leaving the poor girl truly alone, but she was then contacted by her familiar whom taught her powers, and revealed a maze like labyrinth underneath the graveyard for her to practice her growing talents... as she matured, memories of her grandfathers stories inspired her to take up monster hunting, she can be found wandering the land in search of power and wealth (rumor has it she hasn't been having much luck!)
| imimrtl |
Ok so it looks like thats about it. Thank you to both of you for the submissions. I wish I could take both but I have my max of 7 with the replacement.
So without further ado...congratulations Kryzbyn!
Quantum I liked your witch concept a lot but we needed a meleer and skill monkey in the group more with the way some of the others are building their characters. If anyone falls I would love to have you.
Kryzbyn please get me a finished survey and character at your earliest convenience. Looking forward to having you in the game.
| imimrtl |
Looks awesome Hamzan! I will be introducing you tonight so head on over to the IC boards and I will get you set up. What is going to happen is a little after everyone goes to sleep you will be transported from your monastery with your clan directly into the middle of the campsite. I am going to have you glowing brilliantly by starlight for a moment before the light resolves into your form sitting in the lotus position as if you were meditating before bed. You will have all of your equipment with you when you arrive so just roll with the punches so to speak once you are there.
Also can I get a description of what your character looks like for the intro?
| Hamzan Khaled |
Looks awesome Hamzan! I will be introducing you tonight so head on over to the IC boards and I will get you set up. What is going to happen is a little after everyone goes to sleep you will be transported from your monastery with your clan directly into the middle of the campsite. I am going to have you glowing brilliantly by starlight for a moment before the light resolves into your form sitting in the lotus position as if you were meditating before bed. You will have all of your equipment with you when you arrive so just roll with the punches so to speak once you are there.
Also can I get a description of what your character looks like for the intro?
He's around 5'11, 185 lbs, lithe not strong. He has a dark tint to his skin, short cropped black hair, very light hazel eyes and is clean shaven. He has sharp 'Roman' facial featuers. He'd be wearing a light gi if he was meditating.