Why are d14s, d16s and d24s so freaking expensive and hard to find?


Gamer Life General Discussion


Anyone know a cheaper way of getting these elusive dice?


Because they aren't used much :(


Ask for them for your birthday?


SCSi wrote:
Because they aren't used much :(

Neither is the d12 but I have a crap ton of those. Wonder why no one has found enough need for dice between 12-20. Be nice if they didn't cost $6 or $7 a piece.


Frogboy wrote:
Anyone know a cheaper way of getting these elusive dice?

Gamestation.net sells Gamescience dice... a d16 is about $3.50 (or less if bought un-inked).

Don't know if that is cheap enough for you - but it takes care of the "elusive" problem since they sell that brand and that brand is known for it's non-standard dice.

If you are needing more that just a few, you could try your luck buying a pound of Gamescience dice.


Er, why do you even want them? Surely you'll never use them during a game.

Shadow Lodge

Frogboy wrote:
SCSi wrote:
Because they aren't used much :(
Neither is the d12 but I have a crap ton of those. Wonder why no one has found enough need for dice between 12-20. Be nice if they didn't cost $6 or $7 a piece.

In the course of a typical RPG career, you'll roll a d12 a HELL of a lot more than you'll ever have need for a d17 or whatever obscure dice you're asking about.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Economy of scale. AD&D set the array of "common" dice, including the less used d12. That tradition has held through the years for games and RPG dice makers.

Although if you play certain other systems, a bucket of d10s or a bucket of d6s are all you need.

I do have Everlasting, which uses d12s the way White Wolf uses d10s.


Axl wrote:
Er, why do you even want them? Surely you'll never use them during a game.

My homebrew RPG uses a scaling dice mechanic but there is a need to go beyond the typical d12. I will use d12+1 and so on in cases where I or whoever's playing the game doesn't have these oddball dice. It kinda breaks the usual progression and changes the dynamics somewhat as your minimum and maximum results vary (1-14 vs 2-13, 1-16 vs 3-14 and so on).

If my game catches on with my group or the community who opts to contribute, it would be nice to be able to not have to pay a fortune to get the proper dice that the game was designed for.

Silver Crusade

d24 shouldn't be too bad. d3s can be found as a d6 double 1-3 for like 50¢ each. d5, d7, d14, and d16 are pricey. I believe only Gamescience makes them. Msot of those dice can be faked without too much trouble.

Goodman Games' Dungeon Crawl Classics RPG will be using these dice. Here is a discussion on how to get around them.


Shadewest wrote:
Goodman Games' Dungeon Crawl Classics RPG will be using these dice. Here is a discussion on how to get around them.

Thanks! That's pretty decent third option for me to consider.


Thats strange- I found a whole bunch of them at Otakon!! I'm sure that company will be back at NYAF/CC in October- my e-mail is in my profile, e-mail me if you can't find it by October, okay?


Frogboy wrote:
Anyone know a cheaper way of getting these elusive dice?

You can use a d20 for a d14 and d16,

and you can use a d30 for d24.
So maybe dice creators don't see the
need.

Or, you have finally discovered a loose
thread in our secret plan to control
you -- I urge you stop searching down
this path, or you may discover a larger
secret.


There's a couple reasons:

From a broad perspective, it's because the greater dice-using populace neither needs or wants them. They're a solution in search of a problem.

Further, they're aesthetically unpleasing, being merely a d10 with more sides. They're not a platonic solid, nor do they attempt to replicate one like the d30 does. They're too physically similar.

Finally, it's entirely possible that they're protected by a patent. Zocchi/GameScience has one on their goofy d5, and there's plenty of other dice patents that are still "closed", so it's possible that the design in question is covered under that - either their own, or one they've licensed.


Grand Magus wrote:

Or, you have finally discovered a loose

thread in our secret plan to control
you -- I urge you stop searching down
this path, or you may discover a larger
secret.

I knew it! It was Savage Henry, wasn't it?

Brian E. Harris wrote:
They're a solution in search of a problem.

Apparently, I created the problem. :P


D16: roll a d20, reroll 17-20 till it shows something 16 or lower. In the end the chance for any number between 1-16 is the same as if you used a real d16.
D24: roll a d6 and a d12, if d6 is 1-3 then the d12 result is 1-12, otherwise its 13-24

Sure its a bit more complicated, but you want non-standard dice.

Or use a computer dice roller, they usually roll anything.


Why use a re-roll method for d16? The d24 method, now using a d8 in place of the d12, should work nicely.

This having been said, the old D&D (and quite a lot of the systems that came after) used dice based on platonic solids. Even the d10 was, originally, a d20 containing the numbers of 0-9 twice. (Ah, now I am feeling old).

So, unless some game manages to both sell well and, at the same time, forcibly introduce a new kind of die, it is unlikely that this die will be anything than an extreme niche product.

Which will keep it from getting sold in numbers allowing for getting cheap.


Midnight_Angel wrote:


So, unless some game manages to both sell well and, at the same time, forcibly introduce a new kind of die, it is unlikely that this die will be anything than an extreme niche product.

Which will keep it from getting sold in numbers allowing for getting cheap.

I'll see what I can do.


Midnight_Angel wrote:

Why use a re-roll method for d16? The d24 method, now using a d8 in place of the d12, should work nicely.

True that works as well.

I mainly mentioned both examples, since both work. You can easily use the reroll method to imitate any kind of dice like a d17 for example, the "d24 method" doesn't always work - but yeah it's generally easier.

Instead of a d6 with 1-3, 4-6 you can also toss a coin or something.


Reach into a bag of numbered tokens.

Greg

Liberty's Edge

Midnight_Angel wrote:
... (Ah, now I am feeling old) ...

Tell me about it. Most of my dice are older than most of the people with whom I play. One of my eight-sided dice has "A" instead of "1", which I had to explain to other players.

If you really want nonstandard dice, you could buy a programmable calculator and program it to simulate any die you want.


Theconiel wrote:
One of my eight-sided dice has "A" instead of "1"

Wtf?

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