SCAP into Pathfinder RPFG


Shackled City Adventure Path


Hi all,
does anyone translated SCAP into Pathfinder RPG?
In the case, would it be possible to share such translation?

Gian Luca


I know it can be done. I think I've seen a few people here try to do the very same thing.

Mostly you'll just have to update things like the CMB and CMD for the NPCs. With the Beastiary out that should with a lot of the work.

Scarab Sages

I've found that the monsters and NPC's need to be beefed up a bit. I tend to max out the HP, and jump the to hits by +2 and the damage a bit...I'm kinda winging it, but as the campaign moves on (just finished chapter 3) I'll probably put more work into it. The main problem are the absence of many of the monsters in PF...Kuo-Toa, Beholders, Kopru and alot of the others...I'm just going to stick with the originals and modify them as best I can..Heck, if they are a bit weak, well, the party is supposed to win anyway...It's more about telling the story with me than killing Pc's


I was thinking the same thing, Patman... after the party (5 PCs) slaughtered my Grell in 3 rounds, I'm beginning to think I need to up the HP and stats some.

They also chased the captured Skulk into the Alechmical Lab, and took on both Raggamofynns at once! They were pretty banged up after that one, but emerged with no deaths (and thus learned nothing from their folly!). And yet, they seem terrified of Spiders, and anytime the description mentions cob webs they are hesitant to enter the room (haven't found the bath house yet, can't wait for that one ;)

Scarab Sages

We'll see how this goes..they are starting chapter 5 on Sunday, so I'm going to hit them with the Necrocant ambush. I've made some of them significantly tougher because I ran it for another group and they waded through them...

I want to have something kinda epic thought up for the recovery of sundabar's sword Cressentia, but am kinda drawing a blank. If Vitris Bale did not make a reappearance later, it would be easy..but i need to try and come up with something..

Any cool ideas?


I haven't read through the entire AP yet (reading ch 4 right now, game is still in ch 1), so pardon my ignorance if I'm contradicting info or tipping too much from later on.

Perhaps you could build some sort of Celestial dream sequence or vision for the intended wielder (is there a Scion in the group?), which could be a mix of battle encounters and moral dilemmas. Since the sword is angelic in nature, perhaps develop something like The x Virtues of Heaven, and there is a sequence for each one. Just for examples:

Courage to do what is right despite overwhelming odds: save a child from a terrifying creature, perhaps replaying the scene from the Malachite Fortress and the Beholder. Especially if they regretted their impotence to act back then.

Wisdom to avoid the lull of Power: Play on that character's ambition and life goals, show them that dream realized but at a terrible cost, and force them to give it all up to do what is right. Could even force them to go against another PC who wants to keep things as is, and maybe he has to fight them (if you clue the Player in on the angle to take, it could be fun having your 2 PC's battle each other for realz).

Self Sacrifice: Build to a moment where all is lost unless he gives his life up (or for even more fun, must choose to sacrifice himself to redeem an enemy rather than a friend). Again, I haven't read too much ahead, but based on the Dream Sequences I read on RPGenius, this could help foreshadow the test of the smoking eye.

Hope this helps!

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