
Lordjimbo |

Greetings and salutations all, I’m starting this thread to gauge possible interest in a PbP Eberron game. It would be a game starting at 6th level with the following considerations:
Material from PF core and APG would be automatically allowed. Any other PF, 3.5, or OGL material would be allowed subject to DM approval. (Eberron material will quite likely to be approved because we are, after all, playing in Eberron)
Characters start with 20,000 gp worth of treasure.
I do not use rolling or point buy rather you may simply choose your starting stats which may be anything between 3 and 18 before racial adjustments. This allows for maximum flexibility in choosing stats to fit your character concept. Yes this does allow you to have 18s across the board if you choose to, I’m fine with this but at least have the decency to tell me a good tale about why your character is such a paragon =)
Your character can select up to two traits from the APG. You may make up your own traits if you wish (subject to DM approval).
I use Hero Points from the APG instead of Eberron’s action points. You start with the max 3.
What to expect: I run a largely player driven game. The players tell me what their character’s ambitions are (often tied to their back stories) and I craft a game around that (with all the complications that arise whenever a character is trying to achieve any great goal).
I’m looking for 4 or 5 players who have a basic working knowledge of the PF game. My only real requirement is that you be a nice person who plays well with others. Party synergy (from a social standpoint) is important to me and while interparty conflicts do happen I expect players to be kind and mature with each other. Beyond that I enjoy all player styles and can DM for them quite effectively.
House Rules:
The five main things that are different in my games are as follows:
I basically ignore encumbrance rules. They bore me. If you could reasonably carry something then you can.
I straight up just tell the players what magic items do, this makes spells like identify largely useless. The only exception is artifacts which often have storyline powers in my games that I obfuscate for the sake of fun. Analyze Dweomer, Legend Lore or similar spells are necessary to figure out how these tricksy items work.
Some spells I prefer to work as the 3.5 version. The list includes rope trick, force cage, save or die spells like finger of death and implosion, divine power and mind blank.
I often times ignore WBL in the players favor.
I run combat in a far looser and more narrative way then RAW requires. I don’t use maps simply light descriptions of where the combatants are standing etc. The way this works is basically positioning is often ignored (in the players favor). If you decided to flank an enemy you have, if you drop a fireball “so it hits all the bad guys but not my friends!” you succeed. Sometimes this leads to mildly nonsensical situations (if you are imagining the action happening on a battle map), but you will never be screwed by it and it is the way I like to play so oh well.
So that about sums it up. If you have any interest in a strongly player driven Eberron game post a reply, I look forward to hearing from you.

Lordjimbo |

This sounds like a lot of fun. It's been a long time since I played any Ebberon.
Do you want character concepts right now, or just interest for the moment?
Concepts are welcome or even full out character builds if you like. Never done a PbP before so at the moment I'm just testing the waters and seeing how much interest there is. If I get enough interested players I think what we will do is have a conversation about how each proposed character's ambition will complement each other. What I guess I should ask for now is for each player interested to outline what they would like out of a player driven game and what kind of character they would like to play.

Lordjimbo |

I'll try if I can use this character
Lol yes I would allow this but you may have to change the purposed backstory a bit. The gods of Eberron are different then Golarion. Also it is a level 6 game so you may play level 1 if you like but you may be put into a bit of a jimmy olsen role if the other players are 5 levels higher than you.

Lordjimbo |

interested...i'll post a longer reply when my daughter isn;t sleeping on my shoulder. alignment restrictions?
None, alignment is a bit softer in Eberron than in standard D&D anyway. The one caveat to that is party unity is important to me, so you can be CE if you want but no backstabbing your pals ok? You'll have to save your malice for the 10 million other people living in the world=)

Fraust |

That's what I was hoping to hear. I'm fairly familiar with Eberron, though it's been a while sense it's come up in more than passing conversation.
I've got about a million character ideas...so right now I'll throw a couple out there, and see what other people want to play, and go from there.
Grog - half orc battle oracle. Raised by orcs but failed a test of "man hood" so was cast out to live in human lands from adolescence on.
Voltaire - human or halfling rogue (burglar). Nasty character over all, though far from chaotic stupid. He's almost as patient as he is greedy, so for the most part he can work with a group as long as there is a steady income and a common goal.
Doyle Gamms - human magus (staff). Country boy from the swamps out looking for his fortune. Think an Irish Mad Martigan from Willow, 'cept he's wielding a gnobby ended oak shillelagh instead of a sword, and talks like Brad Pitt from Snatch.
Heinrich Ulchkar - dwarf gunslinger. Based heavily off the chaos dwarves from the Warhammer world. Heavily armored little bastard with a musket/axe and a whole lotta piss'n vinegar.
Got a few more written up on my other computer, but this is probably good to start discussing things.
Are we starting anywhere special? Doing anything specific? If it's completely open to player input, my preference would be making short ventures into the Mournland, possibly as professional looters (people would pay us to go in and retrieve family heirlooms and whatnot). This or playing around in Sharn, always loved Sharn.

Saint Caleth |

My two Ebberon character concepts that I have stashed away are:
A Karrnathi army vetern Necromancer who apparently has been exiled from his home for a reason that he refuses to reveal, however for those that bother to check, there is no record of him ever having existed in Karrnath.
A Rogue (with new PF material, probably a Vivisectionist/Rogue) who was the subject of daelkyr performed or daelkyr inspired experiments. He suspects that his memories have been tampered with and is recovering from being stark raving mad.
EDIT: I am liking the Rogue idea more and more with the addition of Vivisectionist.

Lordjimbo |

Good stuff*
All good concepts. No I haven't decided anything specific yet but I too am a big fan of both the Mournland and Sharn. Where the game will start will have alot to do with where the best place to begin facilitating player ambitions is. Sharn is a likely candidate though, alotta crazy stuff happens in that city.

Lordjimbo |

My two Ebberon character concepts that I have stashed away are:
A Karrnathi army vetern Necromancer who apparently has been exiled from his home for a reason that he refuses to reveal, however for those that bother to check, there is no record of him ever having existed in Karrnath.
A Rogue (with new PF material, probably a Vivisectionist/Rogue) who was the subject of daelkyr performed or daelkyr inspired experiments. He suspects that his memories have been tampered with and is recovering from being stark raving mad.
EDIT: I am liking the Rogue idea more and more with the addition of Vivisectionist.
Both concepts fit the dark and mysterious tone of Eberron. What exactly the pasts of both these character are and how much you want them to directly relate to the story is an interesting conversation we should have. (especially in the case of the rogue, do you have a specific story in mind or would you the player want to be in the dark about what happened and have it be revealed in game?)

Saint Caleth |

If I played the rogue I would be fine with the actual story being a mystery and revealed in game as a plot point. That also gives a great plot hook related to the character. The character would think he knows his own story for the most part. In this case, I would develop a backstory which can be true to whatever extent the DM wants.

Lordjimbo |

If I played the rogue I would be fine with the actual story being a mystery and revealed in game as a plot point. That also gives a great plot hook related to the character. The character would think he knows his own story for the most part. In this case, I would develop a backstory which can be true to whatever extent the DM wants.
Alright if you choose to play that character that can be a great way to tie your character to the greater events going on in the world or some villain's diabolic plot. Sounds good.
Oh another house rule I've been using recently that I forgot about earlier is that I use a simplified XP system. Basically you need 15 XP to gain a level and any challenging encounter of any type will net you 1 XP. I also give XP for RPing so any really long in-character conversations will help you level. Also really inspired character plots or RP moments by any player will net the entire group a 1 XP appreciation award.

Lordjimbo |

Hi Lordjimbo ... haven't played in Eberron before and it would be my first (and only) PbP game. Is it okay if I submit a character concept to you via e-mail?
It's cool, my gaming email is lordjimbothegreat@yahoo.com To any players or potential players who want to contact me privately at anytime feel free to hit me up there.

Lordjimbo |

interested. thinking a tag-along/entertainment character. Prolly my little girl as long as people are ok with it. Lordjimbo knows what I'm talking about. If not then I'll prolly throw together a bard or something.
lol a couple of interesting concepts you've sent me. Once we've established who will be playing I let you try and sell your little girl concept that to the group. I'll allow it if everyone else in the group agrees but characters with nonstandard powers like that exist kinda outside standard game mechanics so it might be a hard sell.

Saint Caleth |

I think that I'd play the rogue/alchemist, just to get the chance to play with the goodies in UM.
I have a few questions though:
Can I take the Aberrant Dragonmark feat from Ebberon? I was thinking either Tenser's Floating Disk or Produce Flame for the spell.
How do you feel about the 3.5 Magic Item compendium in general?

Lordjimbo |

I think that I'd play the rogue/alchemist, just to get the chance to play with the goodies in UM.
I have a few questions though:
Can I take the Aberrant Dragonmark feat from Ebberon? I was thinking either Tenser's Floating Disk or Produce Flame for the spell.
How do you feel about the 3.5 Magic Item compendium in general?
Yes you may take the Aberrant Dragonmark feat. In general I'm ok with it did you have anything specifically in mind?

Lordjimbo |

Ah a few other details occurring to me. For this game you need not roll for HP simply take high average at every level after first(1/2 HD +1). If someday you have access to a wish or miracle spell this may be used to maximize your HP(A super long way off I know but I thought I would make the option known now as it has occurred to me.)
An additional house rule: I believe I will cut out rolling for initiative because that is an extra step we prolly don't need every combat and determine who goes when by simply comparing the initiative bonus numbers. Obviously this cuts out a great deal of randomness and rewards players who stack that number as high as possible but I'm ok with that.
I have never run a play by post game before but I plan on taking a pretty relaxed attitude towards it. I will post most everyday but my players won't be strictly required to. Life is busy, I know, just post when you get a chance. Two situations that may come up though is combat and whenever the party needs to make any heavy decisions. I advocate being patient and simply waiting for everyone to contribute but I'm not sure if this would be acceptable for everyone. Just something we should have a conversation about once we know who is playing but before the game actually begins.

Lordjimbo |

I'm Interested but I was wondering how you handle shifters are they as is from the Eberron rule book or do you use a diffrent stat modifier for them?
Hmmm I dunno, if you want to play a shifter how would you like them handled? I imagine perhaps an additional +2 stat bump somewhere....

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Ooh. Very interested. Here's some ideas-
Quayne Dovar, Conjurer, interested in binding elementals. Son of a Lhazaran prince, discovered to have magical affinity and sent to study in Korranberg Colleges in Zilargo. Fled to Sharn when funds suddenly ran out and hopes one day to return home and restore his mother to her principality.
Zardak Oldarhak, tunnel Ranger. Fought in the Brelish Army. Patrolled the Graywall Mountains for years searching for his older brother who vanished there. Currently taking time out in Sharn while his younger brother continues the search.
Thanks. :-)

Lordjimbo |

Ooh. Very interested. Here's some ideas-
Quayne Dovar, Conjurer, interested in binding elementals. Son of a Lhazaran prince, discovered to have magical affinity and sent to study in Korranberg Colleges in Zilargo. Fled to Sharn when funds suddenly ran out and hopes one day to return home and restore his mother to her principality.
Zardak Oldarhak, tunnel Ranger. Fought in the Brelish Army. Patrolled the Graywall Mountains for years searching for his older brother who vanished there. Currently taking time out in Sharn while his younger brother continues the search.
Thanks. :-)
Sounds Good=)
Hmmm I wasn't truly expecting much interest for this game. I'd like to give everyone who is interested a chance to play but I'd like to keep group numbers to 4-5 max. Once we determine everyone that wants in I may split you guys into like minded parties and run this as multiple different games.

Mark Sweetman |

O wise LordJimbo,
Quick question before I go a fabricating a character - would you be happy to see a Synthesist archetype modified slightly to fit the Eberron setting?
I'm thinking that instead of an eidolon, the summoner binds a warforged exoskeleton to him I know very Iron Man of me, but meh - it's still cool. Mechanically it would still be an outsider for spells, etc and wouldn't act any different - just has the Eberron flavor to it.
Sound ok to you?

Lordjimbo |

O wise LordJimbo,
Quick question before I go a fabricating a character - would you be happy to see a Synthesist archetype modified slightly to fit the Eberron setting?
I'm thinking that instead of an eidolon, the summoner binds a warforged exoskeleton to him I know very Iron Man of me, but meh - it's still cool. Mechanically it would still be an outsider for spells, etc and wouldn't act any different - just has the Eberron flavor to it.
Sound ok to you?
Yes that is perfectly acceptable.

Gethric Orted |

Excellent good LordJimbo - this is the Warforged Synthesist proposal of Mark Sweetman. Will be smoothing out the crunch over the next day or two. Built it on about 15pt buy ish, and took penalties to my phys stats to show I'm frail without the suit.
Fluff will take a little longer as I'm not that familiar with Eberron. I'm thinking that he's the heir to a noble house that was laid down with a wasting sickness in youth. None of the healers could help, so his father turned to House Cannith for salvation - culminating in the warforged suit.
This was considered an abomination by his house, and he was banished - his father committing suicide as a result. He has since been doing odd jobs and masquerading as an actual warforged. Ultimate goal is not to regain his standing, but bring down his house as revenge (but more a slow burn than a hot rage).

Lordjimbo |

Excellent good LordJimbo - this is the Warforged Synthesist proposal of Mark Sweetman. Will be smoothing out the crunch over the next day or two. Built it on about 15pt buy ish, and took penalties to my phys stats to show I'm frail without the suit.
Fluff will take a little longer as I'm not that familiar with Eberron. I'm thinking that he's the heir to a noble house that was laid down with a wasting sickness in youth. None of the healers could help, so his father turned to House Cannith for salvation - culminating in the warforged suit.
This was considered an abomination by his house, and he was banished - his father committing suicide as a result. He has since been doing odd jobs and masquerading as an actual warforged. Ultimate goal is not to regain his standing, but bring down his house as revenge (but more a slow burn than a hot rage).
Nice, revenge stories are a personal favorite of mine because they tend to be dynamic with a basically infinite amount of potential complications all the while retaining a clear set and emotionally driven goal. Also they tend to be dark and tragic, works well in Eberron.

Gethric Orted |

Heh - glad you like the hook.
One functional question - looking through the eidolon rules, it says that you can only gain as many slam attacks as you have limbs evolutions. Given that I'd prefer to keep to a two-armed bipedal look, would you allow me to get a second slam attack without needing the extra arms? I'm happy if you want me to spend the 3 equivalent points to get it, just want to avoid becoming an octopus :)

Lordjimbo |

Heh - glad you like the hook.
One functional question - looking through the eidolon rules, it says that you can only gain as many slam attacks as you have limbs evolutions. Given that I'd prefer to keep to a two-armed bipedal look, would you allow me to get a second slam attack without needing the extra arms? I'm happy if you want me to spend the 3 equivalent points to get it, just want to avoid becoming an octopus :)
lol yes that is fine. You have two arms, I think a second slam attack with that is not unreasonable, simply buy the evolution and retain your ironman look.

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Kevin Mack wrote:I'm Interested but I was wondering how you handle shifters are they as is from the Eberron rule book or do you use a diffrent stat modifier for them?Hmmm I dunno, if you want to play a shifter how would you like them handled? I imagine perhaps an additional +2 stat bump somewhere....
One I normally see used on forums round here is +2 Dex +2 Wis -2 Cha

Gethric Orted |

lol yes that is fine. You have two arms, I think a second slam attack with that is not unreasonable, simply buy the evolution and retain your ironman look.
Cool - have updated a bit more with the base eidolon build. That is with the second slam only costing 1 evolution point. If you don't like that, I can drop the Con increase to bring it up to costing three.

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lastknightleft wrote:I'll try if I can use this characterLol yes I would allow this but you may have to change the purposed backstory a bit. The gods of Eberron are different then Golarion. Also it is a level 6 game so you may play level 1 if you like but you may be put into a bit of a jimmy olsen role if the other players are 5 levels higher than you.
You didn't put starting level in the initial post that I could see, I thought 20000 gp was a bit much for level 1. Well, I could level him up no problem, I was just really hoping to find a game where I ran him from level 1, but I'm not going to do it in a level 6 party.
Edit: nevermind, amazing how you can read something 3 times and miss the same thing until someone points it out to you.

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Okay, the concept that kept me from falling to sleep last night is an elf from the Paelion family, reincarnated druid, dragonmarked. Probably mixing in some levels of the Shadow Hunter prestige class from Dragonmarked. She was killed by the Thuranni assassins, woke up the next day in a different body. She doesn't know why, but she's died twice since then and the same thing happened. She has since come to accept it as a gift towards revenge against House Thuranni -- it is her personal mission to undermine the activities of the House, and kill the individual Thuranni who actually carried out the murder of her family. She remembers them, but they don't know her, at least not in this body.
She'll be more of a tracking, hunting focus than "protect the nature"-type druid. I'd like for her to have a Valenar warhorse as an animal companion, if you don't mind the slight improvement over the standard horse companion.
I'll post later with more details. How would you like me to pick her current reincarnated body? Just select one, roll it myself, have you roll it? :)

Fraust |

For me, a slower pace on posting would be better (not slower than what you mentioned, just implying that what you mentioned is slower than "normal"). I can normally get one once in the morning and once at night, with the occasional spurt where I can check in every hour or so all day, but I've got a wife and kid at home, looking for a job, and already signed up for four PbP games now...so only NEEDING to check in once a day or so sounds good.
Glad to see a synthesist summoner. That was one of the ideas rattling around in the back of my head, and I'm looking forward to seeing how it works out in game.
Looks like we have the following characters proposed...
rogue/alchemist
summoner
druid (not familiar with prestige classes mentioned, so no clue where this is going)
cleric (did I catch that right, a 7 wisdom?)
?little girl?
a shifter
me...
Did I miss anyone?

Lordjimbo |

You didn't put starting level in the initial post that I could see, I thought 20000 gp was a bit much for level 1. Well, I could level him up no problem, I was just really hoping to find a game where I ran him from level 1, but I'm not going to do it in a level 6 party.
Edit: nevermind, amazing how you can read something 3 times and miss the same thing until someone points it out to you.
lol it's all good I do that kind of thing all the time, it's prolly because I mentioned level 6 around the opening paragraph not on the list of conditions.

Lordjimbo |

Okay, the concept that kept me from falling to sleep last night is an elf from the Paelion family, reincarnated druid, dragonmarked. Probably mixing in some levels of the Shadow Hunter prestige class from Dragonmarked. She was killed by the Thuranni assassins, woke up the next day in a different body. She doesn't know why, but she's died twice since then and the same thing happened. She has since come to accept it as a gift towards revenge against House Thuranni -- it is her personal mission to undermine the activities of the House, and kill the individual Thuranni who actually carried out the murder of her family. She remembers them, but they don't know her, at least not in this body.
She'll be more of a tracking, hunting focus than "protect the nature"-type druid. I'd like for her to have a Valenar warhorse as an animal companion, if you don't mind the slight improvement over the standard horse companion.
I'll post later with more details. How would you like me to pick her current reincarnated body? Just select one, roll it myself, have you roll it? :)
Choose whatever form you'll have the most fun in.
On the reincarnation side how would you like to handle this concept? When she is reincarnated does she keep reappearing in a specific location(place she died or druid grove maybe?) or just some random place in the world? If, gods forbid, you were to die in game how would this play out? Is there a wait time before she comes back which gives her companions time to resurrect her?
and Yes Valenar warhouse is acceptable.

Lordjimbo |

Looks like we have the following characters proposed...
rogue/alchemist
summoner
druid (not familiar with prestige classes mentioned, so no clue where this is going)
cleric (did I catch that right, a 7 wisdom?)
?little girl?
a shifter
me...Did I miss anyone?
That is my count as well although I believe the cleric has bowed out because he wished to play his concept from level 1.

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On the reincarnation side how would you like to handle this concept? When she is reincarnated does she keep reappearing in a specific location(place she died or druid grove maybe?) or just some random place in the world? If, gods forbid, you were to die in game how would this play out? Is there a wait time before she comes back which gives her companions time to resurrect her?
Here's the relevant section from the Reincarnated Druid archetype (from Ultimate Magic):
Many Lives: If she is killed, she may automatically reincarnate (as the spell) 1 day later. She appears in a safe location within 1 mile of her previous body. At will for the next 7 days, she can sense the presence of her remains as if using locate object as a spell-like ability. If she is killed during these 7 days, she remains dead and does not reincarnate. This ability does not function if slain by a death effect. She cannot be raised from the dead or resurrected.