What should I build? Experiencing creator's block


Advice


i rolled 11,15,15,15,17,17. starting at level 10. Not sure what to build, just too many ideas...inspire me people!!!


SKULLCRUSHA wrote:
i rolled 11,15,15,15,17,17. starting at level 10. Not sure what to build, just too many ideas...inspire me people!!!

Impressive rolls.

They're great stats for a MAD-heavy build. It'd be wasted on a SAD build.

Monks are probably the stereotypical MAD class. Any flavor of monk would be good. Put the 17s in str and wisdom, and the 11 in charisma (unless you go zen archer, in which case dex might get a 17 instead of strength).

An archer build is moderately MAD, since they need good Strength and Dex. If you go with the archer archetype for fighter, you can pick up combat expertise and the improved combat maneuver feats, which the archetype lets you use at range. It's also good stats for a two-weapon fighter.

As you said, there's a lot of options. What do you like to play? What are other people playing or what roles should you fill?


MAD? SAD?

party already has a rogue, cleric/holy vindicator, fire oracle, ranger, and a witch.

I like the idea of throwing a greatsword at the enemy, and doing OBSCENE amounts of damage. So i am debating betw barbarian and fighter, but open to different ideas


Multiple
Attribute
Dependancy

vs

Single
Attribute
Dependancy

Wizards only need high Int to be effective, whereas a monk needs Str, Dex, Con and Wis.


SKULLCRUSHA wrote:

MAD? SAD?

party already has a rogue, cleric/holy vindicator, fire oracle, ranger, and a witch.

I like the idea of throwing a greatsword at the enemy, and doing OBSCENE amounts of damage. So i am debating betw barbarian and fighter, but open to different ideas

Sorry, they're theorycrafting terms.

MAD: Multiple-Ability Dependent. A class or build that needs several stats to be high in order to be effective.
SAD: Single-Ability Dependent. A class or build that only needs one high stat in order to be effective.

Is the ranger an archer or melee? You definitely have a pretty well-rounded party, though with lots of dual-roles. Lots of divine casting (cleric and oracle), lots of offensive casting (witch and oracle), lots of melee (rogue, probably cleric, and possibly ranger). Your only ranged non-spellcaster is possibly the ranger.

Really, what the party could use the most would be a buffer - bard, cavalier, or something like that. A barbarian or two-handed fighter would kindof be a waste of some pretty amazing stats, but would certainly be doable. 17's in strength and con, and dump charisma. (Or build for an intimidating fighter, and dump one of the other mental stats.)

One thing you might want to look at is a mutagen alchemist. Possibly going into the Master Chymist PrC. You might not end up with a greatsword, but you could have a bite and two claws that do plenty of damage (1d8 for the claws, 2d6 bite, as of 11th level, 1d6 / 1d8 before that). You'd need strength, int, some dex, and some con.


well, whenever i play, i like to have my PC in the thick of combat, hacking of limbs left and right. But, i have played a bard/rogue in the past too, but that was in the WFRPG.

Bard would be cool. access to lots of skills, lots of buffs, could play a savage skald variant, give people the rage ability. Max out perform, with skill focus and another whatnot to maz out the perform skill... i see 17s for int and cha, maxing out cha.


Bobson wrote:
One thing you might want to look at is a mutagen alchemist. Possibly going into the Master Chymist PrC. You might not end up with a greatsword, but you could have a bite and two claws that do plenty of damage (1d8 for the claws, 2d6 bite, as of 11th level, 1d6 / 1d8 before that). You'd need strength, int, some dex, and some con.

Personally, I think this would be one of the more interesting/less obvious ways to go about it. You could make one nasty Mr. Hyde character (nickname for an alchemist under the effects of a mutagen). Toss bombs on your way in, then rip 'em to shreds close up.


Qik wrote:
Bobson wrote:
One thing you might want to look at is a mutagen alchemist. Possibly going into the Master Chymist PrC. You might not end up with a greatsword, but you could have a bite and two claws that do plenty of damage (1d8 for the claws, 2d6 bite, as of 11th level, 1d6 / 1d8 before that). You'd need strength, int, some dex, and some con.
Personally, I think this would be one of the more interesting/less obvious ways to go about it. You could make one nasty Mr. Hyde character (nickname for an alchemist under the effects of a mutagen). Toss bombs on your way in, then rip 'em to shreds close up.

I actually had a melee barbarian/alchemist in my game, and I was pushing him to take this PrC (until he died). I'm not sure he was interested, but it'd have fit. He certainly was very effective until he got slaughtered by raptors.


What material does your group allow? With stats like that I'd definately like to step out of the norm, probably into a fighter/mage class of some sort. Or maybe a Super Genius Justicar (full bab version of the inquisitor focused on judgements). But either way, those stats are WAY too good to waste on a fighter or barbarian in my opinion.


Make a magus, take catch off guard, and eventually improvised weapon mastery. Your arcane pool will let you turn anything you grab as a weapon into a magical weapon. Adding the magus combat casting ability lets you nova for huge hits (at level 3 I dealt 17 damage in 1 hit with a dagger+1.. 1d4+1,+2str,+3d6 shocking grasp)


the skinny is this: he wants people to have neutral alignments, so no pali/antipali; and he is allowing some material from 3.5.


dont have the book to make a magus...

Sovereign Court

If your DM allows APG I think from what you've posted you'd like the Arcane Duelist bard archetype. You certainly have the stats for it...

Link


Alexander Kilcoyne wrote:

If your DM allows APG I think from what you've posted you'd like the Arcane Duelist bard archetype. You certainly have the stats for it...

Link

That looks like a great idea. A support character with plenty of oomph in the combat area. That would be fun to play.


If you still want to swing a greatsword at things, Barbarian 10 with all the beast totem rage powers (Invulnerable Rager optionable). Greater Beast Totem lets you full attack on a charge.


SKULLCRUSHA wrote:
dont have the book to make a magus...

magus is currently a free download available here. It's still in pay test, but it's Pathfinder Society legal, if that matters to your GM.


Wild shaping druid. With stats like that you can be pounding faces as the vicious animal of your choice while still casting ninth level spells. That's a ton of versatility while maintaining a neutral alignment. It also fills the niche of beatstick in the group.


Pull out the Dwarven Invulnerable Rager with Furious Focus and adamantine breast-plate. If you're allowed to use 3.5 sources, you take your power-attack up front, furious focus, ASAP, and as of Level 4 with your one point in constitution, you qualify for Roll With It, which is 2/- stacking DR. You can take that feat for every level up through 20, and end up with about DR 30/-.

Invulnerable Rager indeed...

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