| DM_Pol |
I'm actually running an Anima adventure.
It looks like a cross of D&D with GURPS.
Point based system, but with points handed out at discrete intervals (levels). Ability costs are determined by your "class" (ie. it's cheaper for the fighter to up his attack than it is for the mage)
Combat wise, I liked it. Once you get the hang of the attack formula you don't need the cumbersome table. Each attack pits an offense ability against a defensive one.
(1d100+Attack) - (1d100+Defense+Armor*10) gives you a percentual number of the base damage dealt. So, if you score a 70 on your d%, with an Attack of 90 it totals 160. If the defender rolls a 56 with a defense of 60 it adds up to 116. The difference is 44. His leather armor (AT 2) helps reduce this to a final 24. That means that your 60pt slash dealt a 24% of it's total power.
Well, it's an interesting system.
There are also KI powers that let you customize sets of fantastic techniques, activated and paid by your KI pool.
A magic system based on spells costing magic points from your reserve.
A summoning system allowing you to summon and bind creatures or powers.
A Psi system that's based on powers that can vary in effect according to your psi power roll.
All in all, a crunchy system, with an anime feel (think Naruto, Full Metal Alchemist, Bleach), takes a while to get into it but worth it.
The other problem is that the best and newest books are still only in Spanish (Core Exxet, Dominus Exxet and Arcana Exxet)