| Rickmeister |
Hey guys, i read something on the giantitp forum recently, and was wondering (again)...
This was basically about the SLA ability of the summoner to..Well, summon monsters :P
Since you can only keep one set active at a time, don't bother keeping them alive - throw them into combat and let them soak up the enemy attacks.
Now, I as a DM have always been using the houserule that *any* class can always only have *one* summon spell active.
This was introduced mostly to keep druids in 3.5 a bit down on the overpowered-ladder (bear companion + bear form + summoned bear *sigh*)and i have been using it ever since.
Question:
Is this a houserule, or a core rule?
Seems to me that summoning 3* 1d3 of wolves at e.g. level 5 can be quite a bit "too" powerful, no?
Paul Watson
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Hey guys, i read something on the giantitp forum recently, and was wondering (again)...
This was basically about the SLA ability of the summoner to..Well, summon monsters :P
Quote:Since you can only keep one set active at a time, don't bother keeping them alive - throw them into combat and let them soak up the enemy attacks.Now, I as a DM have always been using the houserule that *any* class can always only have *one* summon spell active.
This was introduced mostly to keep druids in 3.5 a bit down on the overpowered-ladder (bear companion + bear form + summoned bear *sigh*)
and i have been using it ever since.Question:
Is this a houserule, or a core rule?Seems to me that summoning 3* 1d3 of wolves at e.g. level 5 can be quite a bit "too" powerful, no?
It is a houserule. The Summoner can summon more creatures, as long as he uses his spells to do it rather than his supernatural ability. As he's the only class with any limitation on summoning, your rule is a houserule.
Verik Jarrow
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A houserule, and no I don't consider wasting three full rounds summoning a wolf pack to be too powerful against most appropriate level opponents the wolves will do no damage and get splatted - plus the combats probably over by the time you get them all out. Potentially useful in certain situations maybe, and more so when combioned with Augment Summoning I will grant.
I have more sympathy on the ease of play front, but generally I find that an organized player can cope well. If a player begins holding things up I will begin by suggesting they have stat blocks at hand, if it continued that they restrict themselves to a single summoned creature, etc. I've generally foudn that players self restrict more often than not - and I've never had it be an issue for more than 1 encounter.
| Elven_Blades |
I've generally foudn that players self restrict more often than not.
Key word being most...
I had a new player coming into our group one time at high level (i think it was around 17), and he was talking about having some rogue master thrower thing. It was gonna have 12 attacks/turn and feight as a free action so they would all be sneak attack. Even if only half his attacts hit, it was gonna be 50+ dice/turn.
I told him my psion was going to blow his rogues head up if he had to roll that many dice every turn. No rogue could make a psion's will save on a mind thrust as it was originally written.
Name Violation
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Verik Jarrow wrote:I've generally foudn that players self restrict more often than not.Key word being most...
I had a new player coming into our group one time at high level (i think it was around 17), and he was talking about having some rogue master thrower thing. It was gonna have 12 attacks/turn and feight as a free action so they would all be sneak attack. Even if only half his attacts hit, it was gonna be 50+ dice/turn.
I told him my psion was going to blow his rogues head up if he had to roll that many dice every turn. No rogue could make a psion's will save on a mind thrust as it was originally written.
Lol, I thought I was the only one to do that to party members.