MegaCon 2011: March 24-27, Orlando, FL (Orange County Convention Center)


Local Play

Dark Archive 4/5

MegaCon 2011 is coming! This year, we have double the RPG space we had from last year. It will be held at the Orange County Convention Center.

This year, we will be hosting Pathfinder Society (PF), Legends of the Shining Jewel (PF), Shadowrun (SR) and Lost Forgotten Realms (4e) in the gaming room. A variety of modules have been posted on the Warhorn site.

WARNING: Gaming is included in your admission price to the Convention. There are NO extra fees involved in gaming at MegaCon, but you must have a MegaCon 2011 Ticket, Wristband or Pass in order to participate in Gaming. You will also not be able to utilize the Warhorn site unless you pre-order your tickets on the Mega Convention site.

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GMs:
Gamemasters, want a free pass to MegaCon 2011? Sign up for 4 Slots (or 16 hours) and get a free full weekend pass! Contact me for more details.

Free MegaCon 2011 Weekend pass per person when that person signs up to GM at least 16 hours of gaming, or 4 slots (whichever comes first). You will be responsible for making sure you have four slots to GM. If they do not make before the Warhorn lockdown (approximately 1 week before the con), you must sign up for more slots to meet the above requirement. You are not responsible for making these up if your table does not make at the door, but does make in Warhorn.

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Last Year vs This Year:

NOTE: MegaCon 2011 will be held in the same hall that we had last year. So, if you were with us last year, you will know where we are this year.

If you visited us last year, here's some things we changed:

1. We have a LOT more space. This should diffuse a lot of the sound with the size of the room. With the more space, we're going to put up some of the divider walls to absorb the sound of having so many people in the room.

2. We're moving the RPG Room to the other side of the main hallway. It will mean that you won't have to cut through the "at the door tickets" line, which will be really nice.

3. We're going to be hosting the Interactive Module "Year of The Shadow Lodge" Saturday night. Come help us defend the Pathfinder Grand Lodge!

4. We're adding in one hour "short attention span" games, so people that just want to try out the various systems do not need to worry about sticking around for a full four hours. Note that these SAS games will not appear on the Warhorn site. Walk in and play.

Dark Archive 5/5 ** Regional Venture-Coordinator, Gulf

This is going to be a great event. Zac is on staff for the RPG room to help us pull off a high quality gaming experience in Pathfinder.

Lets fill those tables!

Play like the Paracountess is watching, because, you know she likes to.

Dark Archive 4/5

Thanks to everyone that answered the call for GMs to MegaCon. We're (almost) full on GMs.

However, now we need players to fill those tables!

Remember, admission to gaming is included in your admission to MegaCon 2011. Simply buy a ticket and come to Gaming. Those that pre-order (and sign up on warhorn) get a free bonus day (Thursday) of gaming!

Scarab Sages 4/5 5/5

Quote:
Interactive Module "Year of The Shadow Lodge" Saturday night. Come help us defend the Pathfinder Grand Lodge!

I really enjoyed the Interactive and found it challenging in certain encounters.Since Battle Interactives are usually one-shot scenarios run at conventions; can we post about specifics in the scenario? Also One issue I did have was that certain encounters were rushed; for certain characters it's not an issue as they just swing/fire and hit and do damage; but for others certain classes require running multiple characters(animal companions, eidolons, summons, etc...)and that takes a certain amount of time to run properly.

Also it seems that the orange county convention center is pressing their 11pm schedule to close too tightly; I remember when midnight was possible to end; DOMINICK-(any way to get them to allow some time after 11pm for leeway or find out why the room can't stay open till midnight?)

Dark Archive 5/5 ** Regional Venture-Coordinator, Gulf

Morganwolf wrote:
DOMINICK-(any way to get them to allow some time after 11pm for leeway or find out why the room can't stay open till midnight?)

Every hour the room is open the con has to pay for space plus paid staff and guards. The guards were better this year about closing, and let me have a little leeway! Sorry, but thats the nature of the room.

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