TOZ's Kirthfinder Playtest PBP


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Grand Lodge

Alright, I'm taking applications for my own PBP game here. As I am leaving for Iraq in the next few weeks, this may or may not work out. Either way, in a month I should know if I can commit to this along with distance learning and deployment workload. At least it should keep me from harassing people in the GD and Rules forum. :)

Houserules can be found here.
Stat gen is 4d6 drop lowest or 4d6 drop lowest grid.

Five PCs is the limit, and I'm reserving a slot for Kirth if he feels able to take on a second PBP.

Once I accept you, here's the place to post scores and campaign discussion.


TriOmegaZero wrote:
Five PCs is the limit, and I'm reserving a slot for Kirth if he feels able to take on a second PBP.

I'd love to play, if you decide to make a go of it! Count me in! Lemme see what the rest of the party looks like, and I'll pick a class that fills a gap and also hasn't seen a lot of playtesting so far.

Grand Lodge

Cool beans. I figure I can get the characters set while we're waiting and then build the game around them. Do you think we should go Golarion, or something else?


Hey TriOmegaZero - Be careful over there! Thoughts and vibes for your safe and speedy return! (I'm not the praying type)
I would like to play, but my schedule is odd, and I don't have much (OK, any)PbP experience. When would I need to be around to participate?

Grand Lodge

Play by post is kind of like Facebook. Check in regularly and you won't get overwhelmed or tick anybody off. :)

As long as you can get on and post a reply once or twice a week, it should be fine. If your character is in a combat or the focus of a roleplaying exchange, it's best to check in daily just so other people aren't held up waiting for you to answer. We will probably come up with guidelines on how to move the game along if someone if AFK for long periods of time. Leaving a 'if X happens my character does Y' or other anticipation of what happens next at the end of your posts is a great tool to let the DM keep things flowing.

(And no worries, I'm not the praying kind either.)

Lantern Lodge

I'm game as long as there's room and you guys let me know what's up. I'm up for any game type. Starting work on a concept now.

Grand Lodge

Severed Ronin is in. Fergie, let me know if you're a lock.


Ahem. Could my application be kindly considered? I'm quite a fan of the martial classes, but would play anything really. My posting would be better than the minimum you've noted above, but at odd times due to locale (UK).

Let me know what you think. Cheers!

Grand Lodge

Alright, Kirth, Severed Ronin, and Dazylar are locked in. Two spots left! Where's kyrt at? :)


Oh yeah, I can do every day or so!

I'm in, but I won't feel bad if I get cut for kyrt or anyone else. (I should be working on my own campaign, but slacking is one of my best skills.)

Let me know when things get sorted out, and I will whip up a character...

Grand Lodge

One slot left. I'll probably go hunt down kyrt so he has a chance.


i was considering joining this game. but my computer is having a lot of trouble processing the houserules. guess i am going to have t odrop out of this game before i even join.

Shadow Lodge

Still any room? I am going to be facing the sme deployment difficulties soon, as well.

Grand Lodge

If you think you can handle it Beckett, you're in.

Shadow Lodge

I appriciate the vote of confidence. I'm going to check out the rules. I have some questions, but let me see if they are covered first.

Grand Lodge

Alright, players are locked in.

Kirth
Severed Ronin
Fergie
Dazylar
Beckett

Kyrt, if you want in, I can go to six players for you. Just means I can go harder with encounters. :)

The Exchange

Please add me in as a backup just in case anyone drops out. Looking over your house rules right now...

Grand Lodge

No prob, keep an eye out for me to post any openings.

Lantern Lodge

Attribute Rolls for Caelum Zhane, Male Human Rogue

Attribute Rolls:

4d6 ⇒ (6, 3, 5, 3) = 17 - 14
4d6 ⇒ (1, 1, 2, 2) = 6 - 5
4d6 ⇒ (1, 3, 4, 1) = 9 - 8
4d6 ⇒ (5, 6, 4, 4) = 19 - 15
4d6 ⇒ (6, 1, 5, 5) = 17 - 16
4d6 ⇒ (5, 2, 2, 1) = 10 - 9

-Reroll three lower than a +1 modifier per House Rules-
4d6 ⇒ (6, 1, 1, 6) = 14 - 13
4d6 ⇒ (2, 4, 1, 6) = 13 - 12
4d6 ⇒ (1, 5, 3, 2) = 11 - 10

-Reroll one lower than a +1 modifier per House Rules-
4d6 ⇒ (4, 5, 5, 5) = 19 - 15

Final Scores
14, 15, 15, 16, 13, 12

Posting up backstory in the Discussion Thread.

Grand Lodge

I believe you have to reroll all rolls when you take the reroll mentioned in the Attributes section, and can only do that if your total ability modifiers added together is +1 or less.

If I calc it right, your first six do not qualify, but I can't stand seeing anyone with a 5.

4d6 ⇒ (3, 4, 1, 1) = 9
4d6 ⇒ (1, 5, 5, 3) = 14

That's better. Final scores would be 13, 12, 10, 15, 9, 14

Since there was confusion, if you want another chance to roll all your scores yourself, you may, but must take this final roll. You can't go back to the scores listed here.

Lantern Lodge

4d6 ⇒ (3, 6, 1, 3) = 13 - 12
4d6 ⇒ (2, 3, 3, 4) = 12 - 10
4d6 ⇒ (5, 5, 4, 1) = 15 - 14
4d6 ⇒ (1, 5, 6, 3) = 15 - 14
4d6 ⇒ (5, 4, 5, 3) = 17 - 14
4d6 ⇒ (6, 1, 3, 5) = 15 - 14

Does that look about right? Thanks again for the clarification.

EDIT: Not sure what you think but I think he's meant to have 14.

Grand Lodge

Clearly, it is a sign. :) His lucky number is now 14.

Shadow Lodge

Ok, two questions. One, either the Clerics weapon proficiencies are really jacked up, or the Weapons doc I can't see is very different from the standard weapons catagories. Do Clerics get Simple Weapons beyond Slings? What about if their Deities Favored Weapon is not a Martial Weapon? Does Bludgeons mean Bludgeoning weapons, and if so why is Hammers specified as in addition to that?

Secondly, a I allowed to make up a new religion? I don't mean to play a Cleric without a Deity, but rather to actually create an indepth faith (including with DM approval beliefs, Domains, Favored Weapon, customs, etc. . .)? Part of this depends on playing in Golarion, as well.


Beckett wrote:
the Weapons doc I can't see is very different from the standard weapons catagories.

This. Weapons proficiencies do not work the same way as they did in 3.5/PF; all weapons have all three levels of proficiency. If you can't read the rules, playtesting them will be difficult; maybe TOZ can help you with the technical viewing difficulties.

Hammers belong to the "Hammers and Picks" group, not the "Bludgeons" group. Clerics have Martial level of proficiency with the entire Bludgeons weapon group; they have Martial proficiency in all the hammers (but not the picks) from the Hammers & Picks group; and they have Simple proficiency with slings. Finally, clerics of specific deities (as opposed to ideals, churches, or pantheons of deities) gain the Martial level of proficiency with their deity’s favored weapon as well.

Shadow Lodge

I can't see the Weapons Doc, it was never updated like the others, but it seems a rather large oversight that Clerics can not use Maces or Morningstars, even if they are deities favored weapons?

The forums seems to be having issues, as I keep have to rewrite this. But what I mean is do Clerics not get Simple Weapons? Only Martial?

Why all the caster hate, or am I getting the wrong impression?


Beckett wrote:
I can't see the Weapons Doc, it was never updated like the others, but it seems a rather large oversight that Clerics can not use Maces or Morningstars, even if they are deities favored weapons?
Wrong impression. Read my reply yet again. ALL weapons have ALL THREE levels of proficiency.
Beckett wrote:
Why all the caster hate, or am I getting the wrong impression?

It's an attempt at reasonable balance -- call it "martial love," not "caster hate." If that bothers you, this is DEFINITELY NOT a rule set you want to play under.

Shadow Lodge

I am assuming you man that they have Martial level and below. If that is true, all it says for the Cleric is that they have martial Bludg. and Hammers, and implies the only Simple Weapon they get is Sling and only Martial Deities Favored Weapons. Maybe that was clarified in the Weapons doc?

Lantern Lodge

Ugh, I'm going to have to drop out. Sorry to bail out before we even begin, but as a GM I do find that to be the best time.

Got a phone call earlier from the wife of a friend in my playgroup. Apparently he's been in a car crash, so I'm going to go ahead and drop out of this one for now. Thanks for letting me at least take a look at things.

Hopefully when things have blown over I might be able to catch the next playthrough of this. Anyways, keep Kyle and Hannah (my friends) in your thoughts and vibes (not much of a praying man myself).


Beckett wrote:
I am assuming you man that they have Martial level and below. If that is true, all it says for the Cleric is that they have martial Bludg. and Hammers, and implies the only Simple Weapon they get is Sling and only Martial Deities Favored Weapons. Maybe that was clarified in the Weapons doc?

First we need to figure out how you can read the Weapons document. After that, things should be more clear. Until then, this is like the conversation between Nigel Tufnel and Marty DiBergi in This Is Spinal Tap!

Spoiler:
"But these go to eleven!"
The Exchange

Severed Ronin wrote:

Got a phone call earlier from the wife of a friend in my playgroup. Apparently he's been in a car crash, so I'm going to go ahead and drop out of this one for now. Thanks for letting me at least take a look at things.

Hopefully when things have blown over I might be able to catch the next playthrough of this. Anyways, keep Kyle and Hannah (my friends) in your thoughts and vibes (not much of a praying man myself).

Hope things work out for your friends, Ronin!

Does that mean that I am in?

If so, I'll start a thorough read of the material tonight and hopefully get a character started.


Ouch! Sorry about that Severed Ronin. Wishing them a speedy recovery.

Grand Lodge

Best of luck to you and yours Ronin. You'll be first backup player in Wilhem's place.

Grand Lodge

Beckett wrote:
Secondly, a I allowed to make up a new religion? I don't mean to play a Cleric without a Deity, but rather to actually create an indepth faith (including with DM approval beliefs, Domains, Favored Weapon, customs, etc. . .)? Part of this depends on playing in Golarion, as well.

I think we'll go with Golarion unless people are violently opposed. (Kirth?) I'm sure I can find somewhere that is only slightly detailed to build up for the campaign.


TriOmegaZero wrote:
I think we'll go with Golarion unless people are violently opposed. (Kirth?)

Doesn't matter to me... if you can run it, I can play it.


Great! Thanks TOZ. Ok, here are my rolls:

4d6 ⇒ (6, 5, 5, 5) = 21 - 16
4d6 ⇒ (6, 1, 2, 2) = 11 - 10
4d6 ⇒ (5, 2, 1, 1) = 9 - 8
4d6 ⇒ (3, 3, 3, 5) = 14 - 11
4d6 ⇒ (3, 3, 4, 6) = 16 - 13
4d6 ⇒ (3, 1, 4, 4) = 12 - 11

Well, that's a MAD class out! I was wanting to play a fighter anyway... Give me a bit to read all the docs in more detail and I'll flesh him out.

Daz out.

Back in. Oops - forgot to post in the right place. I'll just write them out in the other thread.


Don't count out MAD classes yet. I mean, look at me!


An inspiration to us all!

Shadow Lodge

Ok, I see the Weapons Doc now and understand the confussion. Much thanks.

Is it Level 1 or 5?

Grand Lodge

Kirth, for playtest purposes should we start at a higher level? Or do you want low level feedback for the changes?

Shadow Lodge

1 is fine, which is what I had assumed. I just saw Auris Vector was 5 and wondered if I missed it somewhere.


TriOmegaZero wrote:
Kirth, for playtest purposes should we start at a higher level? Or do you want low level feedback for the changes?

I don't know anything about the AP you're planning on running. If it starts at higher level, let's also do so. Otherwise, I'll follow your lead.


Hey TOZ, you mind if I sign on as a backup player, just in-case one of these guys can't keep up?

Grand Lodge

1st level it is!

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