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Alright, I'm taking applications for my own PBP game here. As I am leaving for Iraq in the next few weeks, this may or may not work out. Either way, in a month I should know if I can commit to this along with distance learning and deployment workload. At least it should keep me from harassing people in the GD and Rules forum. :)
Houserules can be found here.
Stat gen is 4d6 drop lowest or 4d6 drop lowest grid.
Five PCs is the limit, and I'm reserving a slot for Kirth if he feels able to take on a second PBP.
Once I accept you, here's the place to post scores and campaign discussion.

Kirth Gersen |

Five PCs is the limit, and I'm reserving a slot for Kirth if he feels able to take on a second PBP.
I'd love to play, if you decide to make a go of it! Count me in! Lemme see what the rest of the party looks like, and I'll pick a class that fills a gap and also hasn't seen a lot of playtesting so far.

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Play by post is kind of like Facebook. Check in regularly and you won't get overwhelmed or tick anybody off. :)
As long as you can get on and post a reply once or twice a week, it should be fine. If your character is in a combat or the focus of a roleplaying exchange, it's best to check in daily just so other people aren't held up waiting for you to answer. We will probably come up with guidelines on how to move the game along if someone if AFK for long periods of time. Leaving a 'if X happens my character does Y' or other anticipation of what happens next at the end of your posts is a great tool to let the DM keep things flowing.
(And no worries, I'm not the praying kind either.)

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Attribute Rolls for Caelum Zhane, Male Human Rogue
4d6 ⇒ (6, 3, 5, 3) = 17 - 14
4d6 ⇒ (1, 1, 2, 2) = 6 - 5
4d6 ⇒ (1, 3, 4, 1) = 9 - 8
4d6 ⇒ (5, 6, 4, 4) = 19 - 15
4d6 ⇒ (6, 1, 5, 5) = 17 - 16
4d6 ⇒ (5, 2, 2, 1) = 10 - 9
-Reroll three lower than a +1 modifier per House Rules-
4d6 ⇒ (6, 1, 1, 6) = 14 - 13
4d6 ⇒ (2, 4, 1, 6) = 13 - 12
4d6 ⇒ (1, 5, 3, 2) = 11 - 10
-Reroll one lower than a +1 modifier per House Rules-
4d6 ⇒ (4, 5, 5, 5) = 19 - 15
Final Scores
14, 15, 15, 16, 13, 12
Posting up backstory in the Discussion Thread.

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I believe you have to reroll all rolls when you take the reroll mentioned in the Attributes section, and can only do that if your total ability modifiers added together is +1 or less.
If I calc it right, your first six do not qualify, but I can't stand seeing anyone with a 5.
4d6 ⇒ (3, 4, 1, 1) = 9
4d6 ⇒ (1, 5, 5, 3) = 14
That's better. Final scores would be 13, 12, 10, 15, 9, 14
Since there was confusion, if you want another chance to roll all your scores yourself, you may, but must take this final roll. You can't go back to the scores listed here.

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4d6 ⇒ (3, 6, 1, 3) = 13 - 12
4d6 ⇒ (2, 3, 3, 4) = 12 - 10
4d6 ⇒ (5, 5, 4, 1) = 15 - 14
4d6 ⇒ (1, 5, 6, 3) = 15 - 14
4d6 ⇒ (5, 4, 5, 3) = 17 - 14
4d6 ⇒ (6, 1, 3, 5) = 15 - 14
Does that look about right? Thanks again for the clarification.
EDIT: Not sure what you think but I think he's meant to have 14.

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Ok, two questions. One, either the Clerics weapon proficiencies are really jacked up, or the Weapons doc I can't see is very different from the standard weapons catagories. Do Clerics get Simple Weapons beyond Slings? What about if their Deities Favored Weapon is not a Martial Weapon? Does Bludgeons mean Bludgeoning weapons, and if so why is Hammers specified as in addition to that?
Secondly, a I allowed to make up a new religion? I don't mean to play a Cleric without a Deity, but rather to actually create an indepth faith (including with DM approval beliefs, Domains, Favored Weapon, customs, etc. . .)? Part of this depends on playing in Golarion, as well.

Kirth Gersen |

the Weapons doc I can't see is very different from the standard weapons catagories.
This. Weapons proficiencies do not work the same way as they did in 3.5/PF; all weapons have all three levels of proficiency. If you can't read the rules, playtesting them will be difficult; maybe TOZ can help you with the technical viewing difficulties.
Hammers belong to the "Hammers and Picks" group, not the "Bludgeons" group. Clerics have Martial level of proficiency with the entire Bludgeons weapon group; they have Martial proficiency in all the hammers (but not the picks) from the Hammers & Picks group; and they have Simple proficiency with slings. Finally, clerics of specific deities (as opposed to ideals, churches, or pantheons of deities) gain the Martial level of proficiency with their deity’s favored weapon as well.

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I can't see the Weapons Doc, it was never updated like the others, but it seems a rather large oversight that Clerics can not use Maces or Morningstars, even if they are deities favored weapons?
The forums seems to be having issues, as I keep have to rewrite this. But what I mean is do Clerics not get Simple Weapons? Only Martial?
Why all the caster hate, or am I getting the wrong impression?

Kirth Gersen |

I can't see the Weapons Doc, it was never updated like the others, but it seems a rather large oversight that Clerics can not use Maces or Morningstars, even if they are deities favored weapons?Wrong impression. Read my reply yet again. ALL weapons have ALL THREE levels of proficiency.
Why all the caster hate, or am I getting the wrong impression?
It's an attempt at reasonable balance -- call it "martial love," not "caster hate." If that bothers you, this is DEFINITELY NOT a rule set you want to play under.

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Ugh, I'm going to have to drop out. Sorry to bail out before we even begin, but as a GM I do find that to be the best time.
Got a phone call earlier from the wife of a friend in my playgroup. Apparently he's been in a car crash, so I'm going to go ahead and drop out of this one for now. Thanks for letting me at least take a look at things.
Hopefully when things have blown over I might be able to catch the next playthrough of this. Anyways, keep Kyle and Hannah (my friends) in your thoughts and vibes (not much of a praying man myself).

Kirth Gersen |

I am assuming you man that they have Martial level and below. If that is true, all it says for the Cleric is that they have martial Bludg. and Hammers, and implies the only Simple Weapon they get is Sling and only Martial Deities Favored Weapons. Maybe that was clarified in the Weapons doc?
First we need to figure out how you can read the Weapons document. After that, things should be more clear. Until then, this is like the conversation between Nigel Tufnel and Marty DiBergi in This Is Spinal Tap!

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Got a phone call earlier from the wife of a friend in my playgroup. Apparently he's been in a car crash, so I'm going to go ahead and drop out of this one for now. Thanks for letting me at least take a look at things.
Hopefully when things have blown over I might be able to catch the next playthrough of this. Anyways, keep Kyle and Hannah (my friends) in your thoughts and vibes (not much of a praying man myself).
Hope things work out for your friends, Ronin!
Does that mean that I am in?
If so, I'll start a thorough read of the material tonight and hopefully get a character started.

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Secondly, a I allowed to make up a new religion? I don't mean to play a Cleric without a Deity, but rather to actually create an indepth faith (including with DM approval beliefs, Domains, Favored Weapon, customs, etc. . .)? Part of this depends on playing in Golarion, as well.
I think we'll go with Golarion unless people are violently opposed. (Kirth?) I'm sure I can find somewhere that is only slightly detailed to build up for the campaign.

Dazylar |

Great! Thanks TOZ. Ok, here are my rolls:
4d6 ⇒ (6, 5, 5, 5) = 21 - 16
4d6 ⇒ (6, 1, 2, 2) = 11 - 10
4d6 ⇒ (5, 2, 1, 1) = 9 - 8
4d6 ⇒ (3, 3, 3, 5) = 14 - 11
4d6 ⇒ (3, 3, 4, 6) = 16 - 13
4d6 ⇒ (3, 1, 4, 4) = 12 - 11
Well, that's a MAD class out! I was wanting to play a fighter anyway... Give me a bit to read all the docs in more detail and I'll flesh him out.
Daz out.
Back in. Oops - forgot to post in the right place. I'll just write them out in the other thread.