| AKSHA |
There are two talents (Core Rules 68) Minor Magic and Major Magic. Taking these two talents gives me access to a first level wizard spell which I can cast twice a day. The caster level is my rogue level. I do not have two talents before fourth level unless the rogue spends a feat to get an extra talent.
If I understand this correctly, taking these two rogue talents makes me an arcane spell caster equal to my rogue level. The chief benefit of this interpretation is that if I take Major Magic I do not have to take Master Craftsman (Core Rules 130) in order to craft magic items as a pure rogue.
Taking Major Magic should subject me to a -4 Penalty to my saving throw vs. a Feeblemind spell (Core Rules 281).
Major Magic should qualify me to wear and benefit from the Robe of the Archmagi (Core Rules 527) starting at 4th level. The robe only requires that I be an arcane spell caster. There is no class or level requirement.
Major Magic should qualify me to take Craft Wondrous Item (Core Rules 120) at 4rd level since I cast my wizard spell as a 4th level caster and Craft Wondrous requires only a 3rd level caster.
Major Magic should qualify me to take Craft Magic Arms and Armor (Core Rules 120) starting at 5th level since I then cast as a 5th level caster which is the only requirement of that feat.
Thanks in advance for all comments.
| Drejk |
There are two talents (Core Rules 68) Minor Magic and Major Magic. Taking these two talents gives me access to a first level wizard spell which I can cast twice a day. The caster level is my rogue level. I do not have two talents before fourth level unless the rogue spends a feat to get an extra talent.
If I understand this correctly, taking these two rogue talents makes me an arcane spell caster equal to my rogue level. The chief benefit of this interpretation is that if I take Major Magic I do not have to take Master Craftsman (Core Rules 130) in order to craft magic items as a pure rogue.
No, it is not a simple. Of course this is matter to ionterpretation but:
Minor Magic (Sp): A rogue with this talent gains the ability to cast a 0-level spell from the sorcerer/wizard spell list. This spell can be cast three times a day as a spell-like ability. The caster level for this ability is equal to the rogue's level. The save DC for this spell is 10 + the rogue's Intelligence modifier. The rogue must have an Intelligence of at least 10 to select this talent.
While the description states "ability to cast a spell" it also specifies that it is used as a spell-like ability so it is subject to interpretation. I would rather stay that taking this talent does not make the Rogue arcane spellcaster as merly getting spell-like abilities does not make one.
Taking Major Magic should subject me to a -4 Penalty to my saving throw vs. a Feeblemind spell (Core Rules 281).
Should not, at least according to above possible interpretations. Arcane spellcasters suffer the penalty but creatures with spell-like abilities do not (note that in 3.0 creatures with "arcane spell-like abilities" suffered the penalty as well). The same would apply to The Robes Of Archmagii.
I don't know if the spell-like ability caster level does count as prerequisite for item creation feats but I haven't found any rules contradicting it in Item Creation feat general description.
| AKSHA |
AKSHA wrote:There are two talents (Core Rules 68) Minor Magic and Major Magic. Taking these two talents gives me access to a first level wizard spell which I can cast twice a day. The caster level is my rogue level. I do not have two talents before fourth level unless the rogue spends a feat to get an extra talent.
If I understand this correctly, taking these two rogue talents makes me an arcane spell caster equal to my rogue level. The chief benefit of this interpretation is that if I take Major Magic I do not have to take Master Craftsman (Core Rules 130) in order to craft magic items as a pure rogue.
No, it is not a simple. Of course this is matter to ionterpretation but:
srd wrote:Minor Magic (Sp): A rogue with this talent gains the ability to cast a 0-level spell from the sorcerer/wizard spell list. This spell can be cast three times a day as a spell-like ability. The caster level for this ability is equal to the rogue's level. The save DC for this spell is 10 + the rogue's Intelligence modifier. The rogue must have an Intelligence of at least 10 to select this talent.While the description states "ability to cast a spell" it also specifies that it is used as a spell-like ability so it is subject to interpretation. I would rather stay that taking this talent does not make the Rogue arcane spellcaster as merly getting spell-like abilities does not make one.
Quote:Taking Major Magic should subject me to a -4 Penalty to my saving throw vs. a Feeblemind spell (Core Rules 281).Should not, at least according to above possible interpretations. Arcane spellcasters suffer the penalty but creatures with spell-like abilities do not (note that in 3.0 creatures with "arcane spell-like abilities" suffered the penalty as well). The same would apply to The Robes Of Archmagii.
I don't know if the spell-like ability caster level does count as prerequisite for item creation feats but I haven't found any rules contradicting it in Item Creation feat general...
I guess not being a spellcaster at all answers the item creation question. The rogue will not have the requisites for an item creation feat without Master Craftsman.
Thanks for shooting me down. It was informative.