A couple questions regarding APG material


Rules Questions


Ok, as the subject entails, a couple questions.
Mostly to do with specific subdomains:
Firstly the Oceans subdomain Power,
It lets you create a wave to Bull rush or Drag something,,
is this melee range only? If not what is the maximum range?

Secondly if I make a Dwarf with the Relentless alternate racial ability, (+2 to bull rush or overrun as long as both you and target are touching the ground) that is a cleric with Oceans and Wind subdomains, does the Relentless apply?
I'm not wondering as far as what the rules are intended for, just thoughts on the RAW.

Thanks for any input

RPG Superstar 2011 Top 4

Huh, not sure on the range of that one, perhaps the target just needs to be in water or near it. I wouldn't apply Relentless because the water is making the attempt, not the dwarf. I also would not apply any of the Bull Rush feats to the attempt.


I was imagining the oceans one working basically as the 'hydraulic push' spell in domain power form, i.e. not requiring water nearby as you are basically conjuring, but I agree that the wave making the attempt is a good reason not to apply relentless.
Likewise the Wind one as well, since it would be the gust of wind doing it..

Looks like I'm not making him a dwarf then :P

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