I am looking for a little help in the Conquest of Bloodsworn Vale *Spoiler alert*


Adventures

Dark Archive

I am running a campaign and I decided to use the Conquest of Bloodsworn Vale in my own Homebrew campaign. The issue I ran into is some of the challenges are falling a little flat my group is having too easy of a time with this. Most of it is my own fault as I added some set battles and the party is now a little more more powerful than they should be.

I don't want to completely change things but I am not sure the fire drakes are going to cut it when it comes to that battle where they attack the Fort Thorn.

I would like to have something that is not a red dragon but perhaps another surprise which is fire based as well as chaotic. I have changed the villian at the end to be a wizard and tied in with a religion based on fire, choas and evil. Any suggestions? Characters are 7th level right now and finished with beating the wraiths. I have beefed up the spiders conflict some but I am worried about the fire drakes not being enough as well I am not too excitied about them.

Paizo Employee Director of Games

You might want to look at increasing their number, adding the advanced template, and boosting their fireball breath. Or some combination of those to increase the challenge.

Just some random thoughts as I wander the boards.

Jason

Dark Archive

Jason thank you for wandering in.

I understand increasing the number and adding the advanced template to increased thier hit dice, do you have a suggestion on what would you change about their breath weapon too?

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I am not sure that you need to do too much. Adding hit points and to hit bonuses can make a huge difference.

As I recall, the Fire Drake attack on the fort is meant to clue the characters in that there is a villian. The fight is meant to get their attention and the Drakes are likely to run away. The characters give chase and so on.

When I ran the adventure, the characters did well chasing off the drakes at the fort and hunting them down after the fact. They had an easy time of it as they were able to plan. They cast fly and invisibility on the whole party and took out the monsters without too much trouble.

It was a whole different story later in the adventure when they ran into more drakes. Being in the open and trying to seek the "safety" of the keep proved almost deadly for the characters.

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