DM J's Council Of Thieves, Part 1: The Bastards of Erebus


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Rauno's crossbow bolt flies true, hitting the bandit's horse in the rear flank. The horse rears, throwing the bandit to the ground where he is roughly tackled by the ever-relentless Tao and brought back to the rest of the bandits. Jacovo whistles sharply, and the wounded animal limps in his direction.

Out Of Initiative. 320XP!!

The bandit captain sneers, his features clearly indicating his disdain for your authority over him.

So, what's next? Frontier justice?, he asks, voice dripping with sarcasm.

Dark Archive

Male Human Cleric 1 | Fighter 1

Hardin walks up to the wounded, - all in a group - and channels energy.

1d6 ⇒ 2

With his back to the bandit leader, he says "No. We'll turn you over to the Knights of the Rack. Eventually." To Freya and Rauno, he merely winks. "Unless one of you can think of a better option?"

1d20 + 7 ⇒ (8) + 7 = 15 Intimidate vs leader.

Hardin looks at Tao, and says "Please remove their weapons and armor - leave them their smallclothes. Don't be afraid to injure them if they fail to cooperate - I can fix them up."

He'll then get Sarien and the injured horse together, and channel energy twice.

2d6 ⇒ (1, 5) = 6 to get them back to fine fettle. "I think you're best set for securing these gentlemen so they don't escape."

So far, the only one of us who's had his name revealed is Hardin, when Tao called out. I'm trying very carefully to keep it that way.


Male Half-Orc Barbarian 1 - Inquisitor 1

With a simple nod, Tao follows Hardin's instructions. After the captured enemies are secured, he will go check on the children.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

How far are we from town, DM? Are we in walking distance or do we need the horses to get back by dark?

Freya moves up very close to Hardin and speaks appealingly in a low voice. "The two children want out. They only participated because they were forced to. We need to get them back to town and safety. They don't need to be here to see their father tied up and questioned."

Dark Archive

Male Human Cleric 1 | Fighter 1

Hardin whispers to Freya, "I'd rather they not see that either. Do they need medical attention?" He slips her a wooden groat. "If the Liberators cannot take them in safely, the Precentor at the Temple can find a place for them. I suspect you, and they, will both be happier if that's the second option. I'll also send a letter home to see if Tristan or Cedric can take them in, so they're not an immediate and long term burden on us."


Male Human Rogue (Investigator)/ 1

Sarien wakes up and groans. "Wha...where...am I?"

Bloody and terribly pale, he leans over and vomits before falling backwards and lying flat on the ground, his hand pressed against his side.

Dark Archive

Male Human Cleric 1 | Fighter 1
Sarien Ruseff wrote:

Sarien wakes up and groans. "Wha...where...am I?"

Bloody and terribly pale, he leans over and vomits before falling backwards and lying flat on the ground, his hand pressed against his side.

"You're alive, and will feel better in a bit. I've extra healing resources if needed. For now, if you can move..." He kneels, to let Sarien lean in his shoulder and to help him stand, "We've need of your expertise."

Lower voiced, "Don't mention anyone's name, just to be safe."

Hardin will put Sarien in charge of checking the bindings on the prisoners.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)
Sarien Ruseff wrote:

Sarien wakes up and groans. "Wha...where...am I?"

Bloody and terribly pale, he leans over and vomits before falling backwards and lying flat on the ground, his hand pressed against his side.

"Pharasma threw you back. You were too small."

Waiting on DM confirmation how we can get the kids back to town. If it's too far to walk, Freya will ask about riding the horse that's already unharnessed. If all 4 horses are needed to pull the wagons, they could walk and wait to be overtaken by the horses and wagons later, when presumably the bandits would be bound and out of sight in one of the wagons. Freya will go with the children if no one else wants to. She'd like to get underway before the mist dissipates.


Still deeply humiliated by his incorrect take on the kids, Rauno will not go anywhere near them, nor participate in discussions on what should be done with them. He'll stay and keep a close watch on the prisoners to avoid them.


You are about 8 miles out. The caravan travels at 2 miles per hour, and can travel 16 miles in a full day. 8 miles is a long way, but even these children (movement 20) can keep up with the wagon train, as could any of you who would prefer to walk.


Male Human Rogue (Investigator)/ 1

Sarien's in pretty bad shape...so much as a slap will knock him back out again.

Sarien leans heavily on Hardin and allows the goblin lover to drag him over to where the prisoners are bound. On receiving his instructions, Sarien studies the bindings for a moment and finally looks up and says,

"Which rope is the right one? There seem to be two of them. And four hands on this guy."

He frowns and looks back at the group. "Which of these bastards almost killed me, anyway?"


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

I'm assuming all four horses will be needed to pull the wagon, particularly if we load up the bandits? I think one horse could carry the two children and Freya, who is very slight, and she'd feel more confident on the road back to town knowing they might have a chance of outrunning anything that might accost them.

Freya shrugs to Hardin, "They need a bath as much as anything. When we get them washed off, we'll see how much is bruise and how much is dirt. But they're not in any immediate danger." She shoots a glance at the others tying up the bandits. "You'd better get the information you need. Your goddess alone knows how you intend to turn them over the Hellknights without being arrested yourself. I'd go alone if I were you, in full clerical regalia, and hope they're feeling pious."

She will hustle the children away before the mist dissipates. "Hurry, now; we have to get back to town before dark. No looking back, remember?" She takes them out the opposite side of the cube o'mist and strives to put distance and trees between them and the rest of the group with the bandits.


After a quick consult with Jacovo, it is determined that some quick rigging would enable the cart and wagons to be pulled by three horses.

Heck, two could probably do it. The four of 'em were for show, mostly - had these wagons really been weighed down by trade goods and the like, four'd have been required. But as it is, three will work.

He immediately sets to re-rigging, and Freya and the children head off apart from the rest of the group. The children appear to be taking a great deal of joy out of riding; it's clear that they haven't previously had much chance to do so. At some point, Freya feels more than sees that the girl riding behind her has fallen asleep against her back. She arrives back in Westcrown in this fashion.

The caravan arrives slightly later. Any special actions anyone wishes to take upon re-entering the city? It's about 4PM.

Dark Archive

Male Human Cleric 1 | Fighter 1

How many of the raiders lived?

Hardin, after seeing that the raiders are secured, and their gear stored in a separate wagon from them, will do another Channel Energy to heal Sarien.

1d6 ⇒ 5

He'll then take Sarien aside, far enough back that they'll be difficult to overhear, and say "I think scaring people into their own best interests is your area of expertise." Gesturing to Tao, "He and I can probably intimidate. Can you do anything more effective than that, before we reach down? Like find the name(s) of who they're working for, when and how they get paid, and such."

He'll then set down next to Tao on the wagon with prisoners.

This is meant to be Sarien's chance to get some spotlight time.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

DM:
Once they are out of sight, Freya lets the horse's pace slacken a bit. "Hope this thing knows which way it's stable is and is smart enough to find it," she grumbles under her breath. "I'm not much of a country girl. I'm used to carriages." Ride 1d20 + 2 ⇒ (9) + 2 = 11 The horse, however, seems to trot along contentedly enough, and Freya soon relaxes enough to take a more specific interest in her co-riders. "So," she asks the children, "you have names?


Loud enough for the bandits to overhear, Rauno will tell Hardin Their fate is in their hands. Depending on whether they tell the truth or not, they may be set free, or they may be put to the sword. I'll prepare my truth detection spell while the inquisitornodding in Sarien's direction [b]asks away.

Bluff check (he, of course, doesn't really have a truth detection spell). 1d20 + 7 ⇒ (12) + 7 = 19 He'll cast Detect Magic and concentrate on it while Sarien talks to them.


Freya:
The girl stirs from some far-off place, but perks right up when so addressed.

Yes, miss, my name is Avielle, and this is my brother, Jaesin. We're very grateful for the help you're giving us. What will happen to our da'? Will your friends kill him, do you think? Not that he deserves any less, but I'd hate for that to happen. He's been ever so angry since mum died. I think he's just hurt inside, really. And where will you take us?


Sense Motive: 1d20 - 1 ⇒ (4) - 1 = 3

At the mention of a "Detect Truth" spell, the bandit leader gulps audibly. He looks nervously at the assembled men around him. The other men also wilt, and one of them moans slightly.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

DM:
"Funny how that works out: He's hurt on the inside, and you end up hurt on the outside," Freya replies sharply. "The superiors at the Asmodean sisterhood must have been lacerated to within an inch of their lives on the inside," she goes on, under her breath. "You don't worry about your father anymore. That was part of the deal, remember? If you want to go back to a life of crime, I won't do a thing to stop you, but you make sure that you're the one in charge. No more being a pawn. As for where I'm taking you, for right now, just an old abandoned building, but one with food and beds. Later on," she fingers Hardin's wooden groat in her pocket, "hopefully someplace more like a home. Out in the country. Lots of land, and dogs and horses. Someplace none of your father's 'associates' will think to look for you. Do you know how to do anything other than lie and shriek? Anything that might make you useful?"


Male Half-Orc Barbarian 1 - Inquisitor 1
Hardin Clegane wrote:
He'll then take Sarien aside, far enough back that they'll be difficult to overhear, and say "I think scaring people into their own best interests is your area of expertise." Gesturing to Tao, "He and I can probably intimidate. Can you do anything more effective than that, before we reach down? Like find the name(s) of who they're working for, when and how they get paid, and such."

"I am less adept than others that share my heritage. It's something I have chosen not to develop. Although under the right circumstances I am somewhat capable. Perhaps if we took them to a secure location, I might be able to get some information?"


Male Human Rogue (Investigator)/ 1

Sarien nods grimly and wipes some of the blood from his face with one dirty hand.

"Thanks for the healing. I owe you one." He whispers.

Then he turns back to the captives and moves forward, drawing his war razor and holding it in his left hand. He approaches the leader and activates his wrist sheath so that a dagger pops into his right hand.

Then he kneels down. "They tell me that you almost killed me." He speaks softly, almost nonchalant. "So naturally, I want to get vengeance for all the blood I lost." He smiles, showing his teeth.

Glancing back towards Tao, Rauno and Hardin, Sarien points at them with his war razor. "See, the thing is, I don't want to have to worry about not killing you. I don't enjoy causing pain like the big one does. A quick thrust--" he jabbed forward with his dagger and stopped it right in front of the man's eye before spinning it back again, "that's more my style. It'll hurt, but only for a minute."

Sleight of hand: 1d20 + 9 ⇒ (11) + 9 = 20

He stood and looked toward the other prisoners. "Then, of course, there's the rest of you." He lightly tapped the blade of his war razor on his chin, careful not to cut.

He turned back to the leader. "But it's not up to me. You see, we need to know things. Things like who you work for, where you meet up with them, how you get paid...simple things like that. And whereas I'd love to get my revenge," he tapped the bandit leader's knee with the blunt side of his war razor, "this is business. My business is to hear what you have to say. Their business," he gestures back toward his companions, "is to 'encourage' you to talk. So I can't kill you. I'll just have to take satisfaction out of them hurting you." He spun his war razor in his fingers and then slipped it back into its hiding place at his belt with a speed that helped to conceal where it'd gone.

Sleight of hand: 1d20 + 11 ⇒ (10) + 11 = 21

He stood and turned around as though to walk away and then stopped and glanced back, still smiling. "So please, don't tell me what I need to hear. Let me hear you scream. Better yet, lie. The healer will be able to tell that you're doing it, so the big fella will get to slice you even more. I'd like that, since I can't kill you."

He pauses, half turned toward the others and grins. "So let's get started, shall we? Who do you work for? No, don't answer! Let me call my friend over to encourage you." He glances toward Tao and begins to raise his hand.

One big ole bluff: 1d20 + 6 ⇒ (15) + 6 = 21

DM:

Okay, so Sarien isn't much for intimidation, so he keeps his tone nonchalant, almost cheerfully flippant as he lies through his teeth. He doesn't want to kill them (would rather just kick them, actually) and doesn't think he could watch anyone actually torturing them but he wants to make it seem like he's eager to watch the others get to work. He wants them to believe that they're going to be tortured and that he'll delight in it. Hence the flourishes with the knives and the bluff at the end. Let me know if the way I handled it doesn't work for you!


@Hardin: Sorry, I missed your earlier question. If I correctly understood that your channeling included the wounded bandits, then they all lived - certainly, none of them reached negative Con. 4 of the 5 (other than the leader) are coherent after a few minutes and your channels, while one remains unconcious but resting peacefully.

Freya:
Sure, miss - I can cook, at least fairly well, and my da' set Jaesin to cleaning his weapons so often that I'm certain he could serve as a squire or a pageboy or something of the sort. Miss, please don't take me wrong - I'll be well shut of my da', and I know it well. I didn't mean to say otherwise, and I'm begging your pardon if it seemed that I did.


@Sarien - that works well. It's not an intimidate, precisely, but I like that you took the time to craft a post like that. I hate when non-evil characters have to "extract" information - it's always tedious and painful, and you've given them an opportunity to tell you what you need to know while seeming reasonably menacing. Kudos. It's like, I know that Hardin is diplomatic and tao is menacing, but how would you approach this situation? I like what you've done.

The bandit leader listens intently to Sarien's monologue.

Well, this is unexpected. A man of reason. Alright then, let's play. You want to know who I work for? Here's what I know - an interested party in Westcrown. I was in town a few months ago at the Dog's Bowl. I was approached by a man - my reputation precedes me, you see. He scoffs. He said there was good money in disrupting trade coming into and out of Westcrown. Said something about "pulling the wool over their eyes", but I didn't understand that bit, so I haven't paid it any mind since. I was to be unpredictable - something I've clearly failed at - and indiscriminate, favoring no one family's goods over another's. Payment was delivered to me, at my residence, while I was asleep each time. I was to ask no questions, and I didn't. But I'll tell you something of interest if it keeps that ugly brute off me... that man? Didn't walk like a man. Didn't talk like a man. That's all I know.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

DM:
"That'll work," Freya nods. "It's a place to start -- a reason to keep you around, for people who won't be looking too hard for a reason. You said your mother died. What did her in? Your father, or something else?"


Freya:
No miss, not my da', he never laid a finger on mum. He was a different man back when she was alive - no ma'am, she died of the wasting not long after Jaesin was born. Da' just collapsed, after. Started drinking...

You feel her shudder against your back.

...you know how men can be. What about you, miss? D'you have any children?


Male Human Rogue (Investigator)/ 1

Thanks! I was worried I'd gone overboard with the whole thing.

Sarien looks sharply at the leader. "And what did this man that didn't walk like a man walk and talk like? Did he look like a man, or was he disguised somehow?"


Walked like a woman. Thought that was implied.


Male Human Rogue (Investigator)/ 1

Sarien rolls his eyes and walks back to the others, still twirling his dagger with his fingers.

"So did you catch all that?" he asked quietly, looking at Hardin.


Is the bandit believable?

Sense Motive 1d20 + 7 ⇒ (3) + 7 = 10

Out of earshot of the bandit, Rauno will ask the others Perhaps if we wait at his residence for a payment drop off, we can catch the messenger?


Male Human Rogue (Investigator)/ 1
Rauno Redpath wrote:

Is the bandit believable?

Damn, I forgot to do that.

Belated Sense Motive Check: 1d20 + 5 ⇒ (15) + 5 = 20


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

DM:
Freya is startled into laughter at the thought of her having children, but after a moment realizes that Avielle's mother probably wasn't any older than she when she was first pregnant -- and that Avielle, if left where she was, would no doubt find herself with child by someone within a few years. "No," she coughs, sober again, "I haven't any children. Have you ever seen nobles go by in a carriage, and the woman has a fluffy little lapdog or the man has a hunting dog running alongside? They're not like the stray dogs in the street that breed and breed and breed themselves to death as soon as they're old enough and no one cares. Those are valuable dogs, and any pups they have can be sold for money. When one of those b&%!&es is in heat, they lock her away where no dog can get at her until money changes hands and the pedigrees on both sides are compared back ten generations. Then, if the price is right, they put the b#!!+ and the stud together, and everyone sits around and watches to make sure the deed is properly done." She smirks. "That's me. I was raised to breed for the right price and kept hermetically sealed until they didn't need me anymore."


You feel as though the bandit captain is being truthful with you. He seems...apathetic. He speaks with a nonchalance that seems to scorn you, himself, his employer, and all of the world, if such a thing is possible. In short, he doesn't seem to care...about anything.

Freya:
Avielle gasps. That's terrible, miss. I'm sorry to hear that. She hugs you as best she can, her thin arms squeezing gently, but perceptibly.

I hope you've found your way free of that life. That doesn't sound like fun at all. I think you're nice, Miss... thank you for everything you're doing... my brother and I are...

With that, her head slumps against your back, and she really IS asleep, leaving you to ride in silence, with only your thoughts as company.

You'll be taking these two to Arael when you get back to Westcrown?

Dark Archive

Male Human Cleric 1 | Fighter 1

Hardin nods to Sarien. Then looks to the bandit leader.

"Now comes the hard question. What do we do with you and your men?"

"If I have to, we'll turn you over to the authorities. Banditry usually results in a gallows dance from the civil authorities. Worse than that if it involves the Knights of the Rack."

He gestures to Rauno, with the Detect "truth" spell running. "He lying?"


Male Human Rogue (Investigator)/ 1

Sarien bites back a retort to Hardin's question about whether the bandit is lying, and tries to catch Rauno's eyes. Keeping his back to the bandits, he mouths, "Not lying," and hopes Rauno sees.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

DM:
Freya will return the horse to the stable first and let them know the other horses and wagons will be along later. She rouses the sleeping children. "Come on, wake up. There's only a little way to walk." She'll take them by the hand, one on either side, and walk them back to the abandoned church. Keeping a sharp eye out for anyone watching, Perception 1d20 + 7 ⇒ (1) + 7 = 8 she tries to duck them through the entrance unobserved. "Look," she'll tell the first person she runs across within, "poor orphaned Wiscrani in need! Let's get them a bath and some food and a place to sleep."

Edit: Obviously, her eyes aren't that sharp. The kids must be distracting her.


Male Half-Orc Barbarian 1 - Inquisitor 1

Tao gestures to Sarien and Hardin and moves as far away from the bandits as possible. After they are close, he'll attempt to talk to them without letting the bandits hear what he's saying.

In a whisper, "Do you think we might be able to use them? Perhaps lay a trap for whoever is leaving these late night payments?

Dark Archive

Male Human Cleric 1 | Fighter 1
Tao Culverton wrote:

Tao gestures to Sarien and Hardin and moves as far away from the bandits as possible. After they are close, he'll attempt to talk to them without letting the bandits hear what he's saying.

In a whisper, "Do you think we might be able to use them? Perhaps lay a trap for whoever is leaving these late night payments?

Hardin nods, and keeps his voice low. "That's where I'm heading. I'm reasonably certain they aren't lying. But I want to keep the fear of consequences upon them, while I present them with a better offer than being handed over to the Order of the Rack."

Dark Archive

Male Human Cleric 1 | Fighter 1

I was giving Rauno a chance to hop in and post - but it's been long enough that we can give this a go and just assume he nodded assent

Hardin, after consulting with the tall half-Orc for a moment, turns back to the bound and tied bandit leader. "The spells say you're not lying."

"So, I've got those kids you were using as bait. They're probably important to you, or someone in your band."

1d20 + 6 ⇒ (4) + 6 = 10 Sense Motive to watch whichever one of them jumps at that news.

Hardin taps the metal embossing of his shield, worked out in the symbol of Iomedae. "If I were a proper Asmodean, or, hell, even one of my relatives, your banditry would make things very simple. Very black and white. You attempt murder in the course of banditry, you get hung."

"It's not in the best interests of the people I work for to let you keep hitting Westcrown's food supplies."

"There's more to law than obedience. Justice also means weighing the potential benefits of mercy. Convince me that there's an upside to not letting the Knights of the Rack learn all you know with hot pokers." He pauses. "Or simply walking away and letting that man..." he gestures towards Sarien, "dispose of the problem."

1d20 + 7 ⇒ (8) + 7 = 15 Diplomacy (Good Cop)

With any luck, my Good Cop roll, plus having possession of his kids will keep him long term cooperative. At some point, I'd like to have Freya and the kids head out to the Clegane estates, get them settled, and as a reward for this guy doing what we'd like, allow him to visit them in a neutral context.


At the mention of the children, the man's eyes remain cold and expressionless, although two of the concious lackeys shift their gaze to him momentarily.

Unfortunately, the bandit captain (Unfriendly) is not persuaded by the good cop routine, and is in fact put off by it (failure of 5 exactly against DC20).

When the bandit captain speaks, his voice is terse and strained.

Listen here. I don't care about law or order. I care about myself. You don't know me, priest, but if you did you'd know that I've lost everything that ever mattered to me in life already. I honestly don't care if you do kill me; although if you do, I'd prefer it be quick, in return for what I've told you. As for those kids, they'd be better off without me, and don't think I don't know it.

If you want me to work for you, then you'll pay me just like everybody else. If you don't want me to work for you, you'll either kill me or let me go - or, I suppose, imprison me. I propose this - let me go, and I'll leave, on my word. I'll go somewhere else, never to be seen again by you or yours. I can't promise you I'll find "honest" work, but I can promise you that whatever work I find will be none of your concern. You can tell my kids I'm dead or fled, I don't care which. Decision's yours, not mine.


Sorry, I didn't realize you were waiting on me!

Dark Archive

Male Human Cleric 1 | Fighter 1

"If your word is good enough to trust you to leave, it may be good enough to trust you with other things." He notes the turn of phrase used by the bandit leader. His next phrase is gentler, less the harsh nobleman, more the shepherd of souls. "I'd like to avoid making more orphans."

"Hiring you looks like the best way to resolve this. I'll make what case for you that I can. On that, you have my word - if you can give me a name to call you."

With that, he gestures to Tao. "Tie them up, blindfold them, gag them, and put them in the cart." He nods to Sarien, "If you're up to it, please make sure they don't come untied."

Hardin will make sure that they have no weapons, and make sure that their weapons are in the other wagon. (An inventory of them would be good as well.)

While the prisoners are being secured, Hardin will tell Jocovo to not mention names or address anyone by name on the ride back. I expect Sarien will manage to coax more information out of them -- to at least enquire in how much they're making for hitting wagons, plus anything else Wander Wier thinks of. There are things that I as a player would ask for, but that Hardin as a character would not. Other than that, we present them as prisoners to Areal, and let him ultimately decide what to do with them.

Hardin will also ride up to Freya to brief her. I'm ready for that scene if nothing happens before then.


Male Human Rogue (Investigator)/ 1

Sarien looks at Hardin with astonishment and takes him aside, out of hearing of the prisoners. "You want to hire them? What is it with you? Did someone drop you on the head when you were a child? This band of cut throats has been robbing and likely killing innocent people for weeks. Just because they might be convenient to you does not mean that their atrocities should be allowed to go unpunished!"

Stifling the urge to allow his voice to rise into a shout, he speaks more quietly. "Hiring a bunch of sewer dwelling goblin scum is one thing, but this... If you think that I'm going to let you sweet talk them out of justice, you've got less sense than I suspected."

He turned to Tao and Rauno. "And what of you two? Using them is one thing, but you can't tell me that you think these bastards should be allowed to work for us as though they're simply misguided children!"


Male Half-Orc Barbarian 1 - Inquisitor 1
Sarien Ruseff wrote:
He turned to Tao and Rauno. "And what of you two? Using them is one thing, but you can't tell me that you think these bastards should be allowed to work for us as though they're simply misguided children!"

Tao begins to respond to Sarien, but the mention of "children" echos in his head. He looks to the bandit leader, "Where is the children's mother?"

After the bandit responds, Tao will look to Sarien. In a whispered tone, "I would rather this man spend the rest of his life suffering for the pains he has caused. We must consider there is a greater evil at work here. While I am greatly bothered by the feeling of being forced to deal with him, I do not see many options."


Tao Culverton wrote:
Tao begins to respond to Sarien, but the mention of "children" echos in his head. He looks to the bandit leader, "Where is the children's mother?"

At this, the bandit barks a harsh laugh.

Clearly, you're either not too bright, or you don't draw inferences well. As I've said, I've lost everything that mattered to me in this life already. Mira is buried just North of my cabin, in a forest glade that she loved to visit. I used to love to visit it too... she died of the Wasting just after my youngest was born.

As for my name, it's Elgar. Elgar Trask.

He falls silent as Jacovo draws a blindfold over his eyes and ties it tight.


After a several more moments spent rigging to account for two horses instead of three, Hardin is able to gallop off in search of Freya. He catches up to her just on the outskirts of the city, she having had a prodigious head start.

We're retconning this, Freya, as I didn't know this was Hardin's intent. This will take place just before you enter the city, and may overwrite your last post a bit... which is fine.

Dialogue away!


Damn, he named the bandit! Now how can we kill him?

I am opposed to hiring them as well. I have been on the wrong side of the law, but I have not been on the wrong side of what is just. If anything, I would be willing to cut him loose for his cooperation, with a warning that if our paths cross again, there will be no mercy.

After a moment's thought, Rauno adds I have a spell that can create a simple illusion. Perhaps we can go to his home, put an illusion of him to bed and see who comes to pay him.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

Hearing the sound of hooves galloping up behind her, Freya turns in the saddle awkwardly, trying not to knock the sleeping children off the horse. When she sees who it is, she relaxes once again and waits for him to ride up beside her. "Where are your prisoners? You didn't let them go, did you?" She shoots him a hard glance.

Dark Archive

Male Human Cleric 1 | Fighter 1

Hardin keeps his voice low, ostensibly for the children's sake. "No - they offered to never return if we did that. They're trussed up in the second wagon, their gear separated from them."

"Before I left, I think the leader of the bandits said the kids were his - it explains his actions, somewhat."

"I've told him that we're keeping the kids away from him, as a way to ensure his cooperation. For that to happen, we'll have to actually *do* that, which means we need to make sure that he and they are stashed in different places. So I think we should drop them off at the Temple, while Sarien and Tao get the rest of them to Arael. Since it makes you nervous, I'd like to do that together - and do it quickly, so we can get back to the others before dusk."

He smiles faintly. "If our schedule frees up, feel like visiting my sister with some children in tow?" He looks at them both, considering. "At least she won't assume they're mine. Or yours."

Sense Motive DC 10:
That's got to be a joke. You think. Though it's unlike any joke you've heard in years, since it isn't meant to cut someone down or drive them away. Perhaps if you can coax him into making a few more, you'll have more data on how they work.

"From what I've gathered, the father's name is Elgar Trask. His wife died a few years back. He took it hard, and he's been taking it out on anyone who got in his way...or underfoot. He seems to expect the worst out of every action he takes; he's got the resolve of a desperate man trying to put off a bad end, one day at a time."

"He says he was hired by someone who was in a disguise. Said the man 'walked like a woman', and they pay him when he's asleep. When I left, Tao and Rauno were trying to come up with a plan to bait a trap for them. I suspect it's the woman that Sarien heard about and that I set the Goblins to spy on, but cannot confirm it."


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

Sense Motive 1d20 + 2 ⇒ (11) + 2 = 13

Freya shakes her head, her lips pressed together tightly. "'The father' is a selfish bastard," she retorts. "His wife died, which he could only imagine as a personal affront to him, and rather than treasure all of her he has left, in her children, he sits around drinking, feeling sorry for himself, and beating his offspring just to pass the time. He's the center of his own besotted universe, an affronted god, and nothing matters to him but his own sense of ill usage. He's a spoiled man-child, pulling the wings off butterflies and the legs off beetles, because his toy was broken." In her anger, she inadvertantly presses her heels into the horse's side, and it speeds up its trot in response to the stimulus. "This was a wasted day. We know no more than the street rat already discovered, with the detriment of two extra mouths to keep fed and silenced."

Dark Archive

Male Human Cleric 1 | Fighter 1

"Far be it from me to dispute the education of one who's been taught arithmetic by nuns - but the Temple will feed these two for a while, then my sister will likely take them in."

"Their father and his band, on the other hand, will take some managing."

"As to what we've done - we've removed one raiding party. We've a confirmation of the lead we had earlier. And we've managed to do it without anyone getting killed."

"I realize I seem to be in the minority in thinking that last is a good thing...but I do thank you for humoring me in it."

And with that, Hardin seems less inclined to chatter. He lets his horse walk a pace or two slower than Freya's. He's close enough that he can come in to support her if needed, but letting it be clear that if the conversation is going to continue, it's up to her to make the effort.

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