Face_P0lluti0n
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I've just recently discovered Legends of Anglerre and Starblazer adventures, and when it comes down to it only the PFRPG has excited me as much as Anglerre and Starblazer. Apart from Dresden Files, Diaspora, and Spirit of the Century (all out of my preferred genres) are there any other FATE games in existence or on the way? FATE info on the web seems to incomplete, or maybe my google-fu is weakening...
| Smerg |
Face_P0lluti0n
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| Smerg |
I did a sort on FUDGE and found this;
Another Fantasy system is Fate of Inglemia 3.0
There is also a d20 to FATE conversion set of rules and they are FREE!
If you have d20 stuff that you want to use then this seems a way to get to use it (note: I haven't downloaded this product but it sounds interesting).
I did find many other FATE products doing a search on RPG Now but the word FATE generates both FATE products and products that the authors used the word Fate in the title or content description.
| scranford |
I prefer generic systems as I like to use my own fluff (or steal it from elsewhere). So Strands sounds like a good match for me.
You still might want to check out Legends of Angleer, or Starblazer adventures. It's mainly a toolbox, with only a (2) settings at the end (Legends that is) and only 16 pages each. The rest of the books are free of fluff for the most part.
Face_P0lluti0n
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CourtFool wrote:I prefer generic systems as I like to use my own fluff (or steal it from elsewhere). So Strands sounds like a good match for me.You still might want to check out Legends of Angleer, or Starblazer adventures. It's mainly a toolbox, with only a (2) settings at the end (Legends that is) and only 16 pages each. The rest of the books are free of fluff for the most part.
+1. After having read Starblazer and Anglerre, I think that, with minimal conversion work, Anglerre could serve any sort of high fantasy game and Starblazer could run any Space Opera. My only issue is that Anglerre and Starblazer only cover one genre each - I haven't yet seen a FATE Cyberpunk game, or a FATE Horror/Cthulhu type game.
As an experiment, I tried converting parts of Star Wars over to Starblazer and parts of Planescape to Anglerre. No sweat. I think whole worlds of fluff could be converted to one of the existing FATE games in two hours or less.
However, for those Cyberpunk and Horror games, I think I'll still need a copy of Strands.
| scranford |
scranford wrote:CourtFool wrote:I prefer generic systems as I like to use my own fluff (or steal it from elsewhere). So Strands sounds like a good match for me.You still might want to check out Legends of Angleer, or Starblazer adventures. It's mainly a toolbox, with only a (2) settings at the end (Legends that is) and only 16 pages each. The rest of the books are free of fluff for the most part.+1. After having read Starblazer and Anglerre, I think that, with minimal conversion work, Anglerre could serve any sort of high fantasy game and Starblazer could run any Space Opera. My only issue is that Anglerre and Starblazer only cover one genre each - I haven't yet seen a FATE Cyberpunk game, or a FATE Horror/Cthulhu type game.
As an experiment, I tried converting parts of Star Wars over to Starblazer and parts of Planescape to Anglerre. No sweat. I think whole worlds of fluff could be converted to one of the existing FATE games in two hours or less.
However, for those Cyberpunk and Horror games, I think I'll still need a copy of Strands.
I agree. I'll definitely get Strands from LuLu when it's released. The new Dresden Files RPG might have many of the horror options you're interested in. I haven't had a chance to read it yet, but I know the novels have a bit.
Also are you familiar with the "Gumshoe" system as used in "Trail of Cuthulhu. It handles horror pretty well.
Face_P0lluti0n
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I picked up the Strands of Fate PDF. Personally, I can't get enough of it. The system pitches skills in favor of having traditional attributes (Strength, Willpower, Agility, Etc.) and having a character's skills be expressed by aspects and by attribute stunts. The sample stunt list (called "advantages" in this game) is long enough to account for most kinds of expertise a player character is likely to have. The creation rules cover all power levels from commoner to godlike entity, and the power list is long enough to cover anything that is standard to wizards, clerics, psions, cybernetics, supers, etc. I've yet to come up with a game conversion or new game/setting idea that I couldn't express in this system. Worth the ten bucks I forked over for the PDF.
| Smerg |
I found this good site talking on the thinking behind Strands of Fate and how it varies from other FATE systems.
Void Star discuss Strands of Fate
The end of the article had a link to a free preview and their are a pair of links on the page to where you can purchase the pdf.
Face_P0lluti0n
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I found this good site talking on the thinking behind Strands of Fate and how it varies from other FATE systems.
Void Star discuss Strands of Fate
The end of the article had a link to a free preview and their are a pair of links on the page to where you can purchase the pdf.
I had the good fortune of stumbling across that site just as the PDF was going on sale directly from the site. Now it looks like the PDF is up on drivethrurpg.com and indie press revolution for $10, and will go to Lulu soon, according to the site.
IMHO, worth every penny. Only game I've ever felt this good about buying was PF. I'm thinking of getting the hardcover book when it goes on sale from Lulu.com.
| CourtFool |
I looked over Strands. Heightened senses 'costing' the same as say…Teleportation just felt 'wrong' to me. In a narrative driven game, it could work if the GM makes the effort to ensure all abilities are equally useful. I have not known many GMs capable of such a feat.
I think Strands could handle most genres, but I remain skeptical about its ability to handle Supers.