Canvy Mandrain
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Canvy pulls up the rope after Crommard has inspected the chamber, he then undoes the rope returning bedrolls etc to the people who contributed.
Canvy wipes away the strands of web attached to his body and clothing, checks his falchion is ready for action, running his grubby gray thumb across the blade. He nods to himself satisfied at it's ability to inflict damage. He talks to Edrukk, "Hmm, my friend, this has shown we have not managed to collectively bring the right equipment for such an adventure. I think it right we start to inventory the resources we have available and then get back to the mining camp and augment our gear to try and cover such emergencies. We can still go forward a bit but, we don't posses the equipment to allow us to try alternative options if we need to. I was always quite good at this when I was in the Watch, but somehow it is all so much more difficult to remember these days, I must be out of practice."
"Anyway, you my friend, are lucky to have survived such an ordeal intact and been able to come out unscathed. Let us continue a little before we take stock, our comrades seem keen to go on."
Canvy follows Broccan and Sanstree, just a little behind them both as they continue on. He looks and listens intently for signs of activity as his mind wanders thinking of the sort of items thay should bring with them the next time they go back to the mining post.
Perception 1d20 + 2 ⇒ (3) + 2 = 5
| Edrukk Thorvirgun |
He talks to Edrukk, "Anyway, you my friend, are lucky to have survived such an ordeal intact and been able to come out unscathed. Let us continue a little before we take stock, our comrades seem keen to go on."
"I dinnae escape unscathed. I 'ad t' call 'n Gorum's blessin' t' 'eal m'self a bit. Be sure I 'ave more fer th' comin' battle."
He grins, "There always be a comin' battle."
| Black Tom |
Broccan: The strength damage heals at the rate of 1/day (2/day with full rest). Since you made the second save, the poison will have no further effect.
Edrukk: Crommard says that the skeleton wasn't animated. Possibly some magic made it speak, but it said nothing more. He was more interested in the painted eye and the unusual shape of the room. Possibly this room was dedicated to the local Orcish divinity Gruumsh, who is portrayed as a one-eyed warrior.
| Black Tom |
Exploring the west passage, you enter a room which has ten stone statues of orcish warriors. The corridor has a lot of orcish scrawls, which Crommard interprets as popular slogans like "Death to elves" or "Might makes right".
The statues are crudely fashioned and writings on the wall informs the reader that these are orcish champions who survived the assault on Jawarl Avignon, and that each of then slew a minimum of 50 elves.
The passage continues south.
| Black Tom |
There is nothing remarkable about the statues. The stone is local limestone and according to the erosion pattern they are at least several decades old.
Tiana finds something else interesting, a slender dagger of elven manufacture wedged between one of the statues and the wall.
Canvy Mandrain
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Canvy seeing the statues, is wary, stepping from one foot to the other. His falchion is ready in his hands, in his dim and distant memory something stirs, but doesn't surface in his mind. He walks forward slowly, "Tiana, you sure there aren't any traps in here?"
| Edrukk Thorvirgun |
Tiana pulls the dagger out, and examines it carefully. "What would this weapon do here, in such a place? Can someone of you check if this is magical?"
"Aye, lass. Let's be fer 'avin' a look 'ere."
He casts Detect Magic and studies the weapon.
| Edrukk Thorvirgun |
"Aye, 'at's got some good magic t' 't, but I'm not knowin' what sort 't might be. I c'n study it more later, if'n ye wish."
With that, he hands it back to the girl, hilt-first.
| Broccan Dunchad |
"'Sa right-fancy pigstick'r y'foun'there, lass. Shou' do nicely inna bad scrape. Less press on then, there's more o' this place t'see."
(Broccan moves towards the south passage, glancing back to see if anyone follows.)
Canvy Mandrain
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Only once every one else has finished inspecting the statues and doing things in the room does Canvy hold his falchion high and tentatively walk through the room. He follows Broccan south, calling "Tiana, do you want to go first checking for traps, or shall we just blunder on?"
| Sanstree |
"Canvy Ima thinkin we ave found a sure way to handle findin pits an such itsa called dwarven stonecunning, aye tha bearded folk know mora stone an any others, iffen thars any who doubt it lettem take a tumble downa pit fer themselves!"
Sanstree follows Broccan and Canvy
Canvy Mandrain
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Turning back to Sanstree, Canvy smiles "I'm not so sure Edrukk sees it quite that way, he didn't appear to bounce too well last time and it made him a bit grouchy too. After several 'finds' he might not be in such a happy mood....Ha Ha Ha" as his laughter trails off. "Hey Broccan, we must remember not to do the bouncing trick now, with Edrukk behind us and no rope, we're favorites." Canvy's eyes sparkling blue with the excitement of being in a group of armed men on a mission, just like the old days.
Perception down the south corridor 1d20 + 2 ⇒ (15) + 2 = 17
| Black Tom |
As Broccan blunders down the south corridor, he sets off a tripwire that releases a bolt from a small ballista hidden behind a tapestry. He is struck squarely in the belly for 14 points of damage.
Well, you get 100 xp for the trap anyway.
The tapestry shows a gigantic one-eyed orc in battle, spear raised over his head while he tramples elves underfoot.
On the walls left and right are hung 10 elf skeletons.
There are no visible exits.
Actually there only remains one way to go for you.]
| Edrukk Thorvirgun |
Edrukk stares hard at Sanstree for a moment before turning away at his comment... but you can tell that the scowl turns into a chuckle just a little too soon to pull off the bluff.
| Broccan Dunchad |
(Broccan staggers back from the force of the impact, but remains on his feet. He grits his teeth, and squeezes his eyes shut. He mutters under his breath.)
"Tha'was stupid, Broccan, stupid! Yer no rogue, yer barely a warry'r, an yer gonna get yer'self an' yer friends kill'd if ye'don'stop bein'an idiot...".
Canvy Mandrain
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Canvy watches wide eyed as suddenly Broccan staggers back. He immediately takes a defensive stance, his falcion's point resting on the floor, his legs bent crouching, ready to move or pounce on any movement. His eyes squint, small pin pricks of blue shine, making the most of the light available, looking, searching for any enemy that might be hiding nearby. "Broccan, you alright lad? what happened?"
He sees a tapestry quiver with the force of the shot and goes over to inspect it. He looks behind the tapestry, a crossbow, just fired and attached to a trip wire. "I see you found it this time Broccan, so that's the trick, you act like a pin cushion for the traps, Edrukk the bounces, I hate to think what my trick will be. Best look where you tread next time, you just set off this trip wire and hey presto you were standing in the way of a bolt."
He returns to Broccan, putting his arm around his shoulder to support Broccan in his pain. "Looks nasty soldier, best see if Erine can help with that wand she's looking after. But we'd best be careful round that goat, last time it gave me a nasty nip, your not in fit state for a nip." He smiles at the last joke and arm round Broccan, gently moves him in Erine's direction, looking out for the goat.
| Sanstree |
"Broccan, this ones not as bad as the greataxe yah took to tha chest"
"This is suren tah take moran one try o' the wand."
Sanstree takes a watchful position beside Broccan as we wait for the wand to be used on his wound
"Canvy a nip is jus what hes a needin a bit o whiskey annhe would not even feel tha bolt"
Sanstree touches the scar on his back remembering tha pain knowin soon the magic would take it away
| Black Tom |
| Broccan Dunchad |
(Broccan looks around for anything usual, but does not enter the room until Tiana checks it first. He holds his javelin, ready to throw.)
Perception: 1d20 ⇒ 20
"Straw onne'floor? A lvin' space p'raps?"
| Erine Wintyle |
"Aye hes healed fer sure!"
"Erine it seems like yer not wantin tha burden o healin witha wand.
Would that yerself would prefer Me tah carry it? an poke them whose needin poked?"
Erine considers this. "Utna kralik tvin," she says reluctantly. "No, it doesn't make any sense for you to carry it. If I can't help you lot in the mercenary part, at least I can keep you in that state." She pockets the wand. Goat seems displeased at this, but she turns to him sternly. "Tuv natsi utna. Sutik, kra'ang the kralikis unt, concenang Colthreymun. Kra'ang ins a plus."
Second part: "Essence is not. After looking the tottering one, concerning winter. Into looking, and others."
| Broccan Dunchad |
"That I have, boy-o. Iff I'm gonna go courtin' death, I'd much rather do it fightin', not bein' a damn fool."
(He looks to Erine, giving her a small bow of respect.)
"My thanks t'ye, wee-lass for treat'n m'wound. T'seems I'll live a'least a bit longer."
Canvy Mandrain
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Tiana will take the leading position, looking for traps on the only way deeper in.
Canvy waits patiently outside whilst Tiana checks for traps, he too looks for traps that might be obvious. He watches Tiana, ready to run forward and protect her if she runs into trouble.
Tiana you need to roll your perception roll for traps I think for BT to let us move on....or we'll start to set them off. Also a stealth roll for keeping out of trouble.
Perception 1d20 + 2 ⇒ (15) + 2 = 17
| Edrukk Thorvirgun |
Edrukk has returned to his original position of guarding the rear of the party, but he's following relatively close at the moment.
"We need t' be sure th' room at least dinnae 'arbor an foe, but it might be a suitable camp later if'n we know it 'olds no surprises..."
| Edrukk Thorvirgun |
Edrukk growls, "I'm o' th' mind 'at it be time fer ye t' do more 'an shine yer cudgel 'n talk, lad. Mayhap Canvy 'n I should be throwin' yer chatty self int' th' room t' check fer traps 'n save Tiana th' time."
| Sanstree |
actually thinking about the scorpion or centepede familiar for next level...so looking under rocks for vermin might not be totally out of the question.... ;)
"Mah concerns are fer all yer persons, figurin tah be tha most annoyin target inna dungeon might save yerself when an enemy is figurin who tah attack"
leaning toward the greensting scorpion...
| Tiana Twelvefingers |
Edrukk growls, "I'm o' th' mind 'at it be time fer ye t' do more 'an shine yer cudgel 'n talk, lad. Mayhap Canvy 'n I should be throwin' yer chatty self int' th' room t' check fer traps 'n save Tiana th' time."
Tiana nods, then adds, with a smile to Edrukk: "I didn't really understand what you just said, but I agree with the main point."
Canvy Mandrain
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At Edrukk's suggestion, Canvy makes a playful grab at Sanstree, "Oh yes, that's the ticket, make use o' the little chatterbox. Ready to search 'r yer!! hee hee hee!" He puts his finger to his mouth in the signs that says silence. "OK, enough fun, let's take a look inside."
Canvy enters the room with the straw in, looking around at what might be there. His falchion is held out in front of him, his armor creaks and groans as moves forward, slowly and deliberately. He looks around, he prods the straw floor in front of him checking for holes in the straw lain floor, before moving forward and repeating the process.
It was what the previous perception roll was for, if Tiana didn't check first.
| Black Tom |
After Tiana checks the corridor for traps, Canvy enters the room and is promptly hit by a barrage of clashing colors. Make a Will 14 save, please.
You all hear a shrill male voice screaming in Common: "Get out! Now! All of you! Or I'll turn you all into frogs!"
You can roll for initiatives if you like. I'll get the map updated.
| Black Tom |
Canvy drops unconscious in a heap. The shrill voice continues: "Pick up your friend and be gone or you'll be having flies for breakfast, all of you." Then he starts casting a spell, but he goes on 9, so some of you will get to act before he does.
It's late here, so I'll put up the map tomorrow. Let's call it a cliffhanger.