Black Tom's Citadel by the Sea


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Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"What appened tah tha fire idea?"


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Looking rather exasperated, Erine silently places the vial back in her pocket.


Male Human (mostly) Ex-cleric and Grumpy Cat

Broccan throws his javelin and impales one of the spiders, pinning it to the floor where it wriggles in its death throes.


Male Human (mostly) Ex-cleric and Grumpy Cat

Very well. The spider rushes forth and bites Broccan, but fails to penetrate his armor. Broccan prompty draws his sword and squashes the spider.

You get 133 xp for the spiders.

What next?

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

That was the last of the spiders we could see, as far as I understand.

Canvy, moves forward into the chamber from where the spiders came, he enters looking into the room for more beasts and to see if this is safe for Crommard to take a look round. His falchion, ready n his hands to beat off any beast that may challenge him. "Tiana, can you do a quick check for any traps, I don't think we'll find any. These spiders would have triggered most I would think, but its best be safe than sorry."

Perception 1d20 + 2 ⇒ (4) + 2 = 6 looking for dangers in the room, taking particular note of the ceiling.


Male Human (mostly) Ex-cleric and Grumpy Cat

The room appears to have been the chamber of an orcish sub-chief or chief long ago; various decayed trappings and relics litter the room. The far end of the room is veritably filled with spiderwebs.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

(Broccan steps into the room cautiously, ready to swing at any other spiders that might drop from the webs. If nothing else attacks, he will retrieve his javelin and motion the others to enter.)

"There'ssa mess'o webs all ov'r. Iss gonna take time t'clear'em unless we burn'm, annat migh'd'stroy som'n unnerneath."

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

@Broccan "It's best we stay together when we take down those webs, best let Edrukk join us, I'm sure Tiana won't be far behind finding things in the webs that might be useful to us all...eh Tiana?"


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

Sanstree decides to check for any useful relics on the floor and away from any webs

perception
1d20 - 1 ⇒ (1) - 1 = 0

the dice curse continues.......

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

@Broccan, then @Tiana "It's best we stay together when we take down those webs, best let Edrukk join us, I'm sure Tiana won't be far behind finding things in the webs that might be useful to us all...eh Tiana?"

As they walk over to the area where the webs are, he turns and says "Be careful the rest of you, shout if you need us for anything, but keep clear until we've removed all the webs."


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

Sanstree assumes he found rat turds with that perception check, still spell componenets are spell components!

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:
Sanstree wrote:
Sanstree assumes he found rat turds with that perception check, still spell componenets are spell components!

I thought you'd found your shoelaces....:)


"Umm.. Yeah I guess I love looking into old, sticky spiderwebs".

Tiana searches the spider webs, for anything interesting.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"C'mon, lass." (Referring to Erine) "C'n ye watch 'r backs?" With that, he will move forward and use the greatsword to reach up and break the webs as near the ceiling as possible so they can be pulled out of the way.

"'s t' bad we dinnae 'ave a fire spell among us, eh?"


Male Human (mostly) Ex-cleric and Grumpy Cat

As Edrukk sets about methodically to clear the webs off the end of the room, a pair of metal double doors become visible. Unfortunately a pit trap opens before them. Reflex 20, please.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy seeing Edrukk look like he's about to fall down a hole, stretches out a hand to pull him back. "Edrukk, here!"

Reflex Save to aid Edrukk 1d20 ⇒ 20

Or me if I need to make a save for this.....I'm back tomorrow morning now. Have fun! Don't let Canvy slow you down.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

Sanstree inspects the coatings and webs that were in front of the doors.

knowledge nature on the layerings of webs and how long the area has been sealed

DM

Spoiler:

suspect the door was chewed through by rats, then the spiders moved into the room and had been living here on rats for quit some time.

1d20 + 10 ⇒ (9) + 10 = 19


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Reflex save attempt 1d20 + 1 ⇒ (5) + 1 = 6

That sound you hear is gravity suddenly taking hold of an armored dwarf.


Male Human (mostly) Ex-cleric and Grumpy Cat

Edrukk:

Spoiler:
You fall down a chute which is luckily full with spiderwebs that slow your descent somewhat. Still you take 7 points of damage and are entangled. Also you need to roll a Reflex 11 save as you tumble out into another small room, 30 feet down, with an armored orc skeleton seated on a stone throne to your right.

You are too late to save Edrukk, but you can hear him and vice versa.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

BT:

Spoiler:
Reflex 1d20 + 1 ⇒ (9) + 1 = 10

Oh! Missed it by that much!

The crashing comes to a sudden stop and you quietly hear what you assume is a prayer... but it might have been a muffled curse, too.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

BT:

Spoiler:
Edrukk will spontaneously cast Cure Light Wounds, swapping out Bless.

CLW 1d8 + 1 ⇒ (5) + 1 = 6


Male Human (mostly) Ex-cleric and Grumpy Cat

Edrukk:

Spoiler:
As you slide into the room you crash into a pile of old bones, and see the only exit (a stairway up to your left) being sealed off by a huge block of stone grinding in place. The only way out seems to be up. Adding insult to injury, the orc skeleton laughs hollowly and says something in Orc. After that it is completely still again.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk is heard casting a spell before he speaks up the shaft, "Bah! Th' only way outta 'ere looks like up th' chute! C'n ye drop me th' end o' a rope?"


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Did anneone remem'br t'bring a rope? I dinna have one m'self."


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"I didnot bringin a rope, I can send downa blanket so hes a least comfortable fer tha time bein!"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Sanstree wrote:
"I didnot bringin a rope, I can send downa blanket so hes a least comfortable fer tha time bein!"

"Keep yer blanket, I dinna plan t' be 'ere 'at long!"

BT:

Spoiler:
Greatsword in hand, Edrukk begins to explore the room he's landed in, searching for anything that might be used to aid him in prying open the door or climbing out. He will keep an eye out for any threats from the skeleton, but he's going to try to keep it in one piece for the "perfesser".

Perception 1d20 + 2 ⇒ (6) + 2 = 8 +2 when examining the door (stonecunning)

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy looks around the room for wall hangings, or curtains that can be ripped down and made into a rope to lower down. "Were there any wall hangings in that previous room, do ya remember? 'cos I don't carry ropes."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

The dwarf's voice comes up through the pit trap. "I'm fer bein' 'n a small room 'bout 30' below ye, I reckon. There's a orc skeleton questionin' me dwarven-hood 'n a throne, but 'e dinnae seem t' be interested 'n doin' more 'an talkin' 'n I dinnae know 'is grunts fer words. 'n me left 's I fell through, 'ere be a stairway, but I were t' slow t' get 'ere afore it were sealed off. I still be searchin' th' room fer anythin' I c'n use t' get out o' 'ere."

"What're ye findin' up 'ere?"


Male Human (mostly) Ex-cleric and Grumpy Cat

There are no wall hangings in the room, and if there were, they could hardly be trusted to carry the weight of an armored dwarf.

Tee-hee, you are funny. But seriously, how are you going to get Edrukk out of there.


Can the walls of the pit be climbed?


Male Human (mostly) Ex-cleric and Grumpy Cat
Tiana Twelvefingers wrote:
Can the walls of the pit be climbed?

Yes, but they are DC 20.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"We cou' make'arope from'r belts, bucklin' one t'th'end ofanother."

(Broccan unbuckles his belt and begins unfastening his scabbard and pouches from it.)

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy looks a Broccan taking his belt off, remembers his embarrassment at the Inn and decides the better of it, "What you doing Broccan, do yourself up, there are ladies present. it's never gonna hold Edrukk!! If we've all got blankets, we might be able to knot them together in a rope and pull Edrukk up. An what's this about stairs, you got delirious down there."

Quietly Canvy asks Tiana, "You couldn't study the trap and it's mechanisms, see if you can find anything that might open up those stairs Edrukk has supposedly seen?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Dinnae worry 'bout me jus' yet. I'm fine 'n searchin' fer 'n exit."

BT:

Spoiler:
Edrukk will Detect Magic, concentrating on any auras that become visible.

If he finds nothing of interest, he will study the block that slid across the stairway to see if he can find a way of returning it to its original position. Or if he can determine what triggered its original motion. If he can take 20, he will, as he appears to have time. Otherwise, here are some rolls:

Perception (Stonework bonus): 1d20 + 4 ⇒ (20) + 4 = 24
Perception (Stonework bonus): 1d20 + 4 ⇒ (9) + 4 = 13
Perception (Stonework bonus): 1d20 + 4 ⇒ (4) + 4 = 8
Perception (Stonework bonus): 1d20 + 4 ⇒ (1) + 4 = 5

Where is the exit to the chute in this room? In the ceiling? Coming out of a wall?


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"This bel'tiss good leathern'brass, Cap'n. Iss no diff'rnt'n thana saddlegirth, far as I can see. Ifit can holda'knight'narmor onna horse, it shou'be strong enoughta pull Mast'r Edrukk uptha slide. If we all have som'n similar, we shou' have near twenty feet. But, if y'prefer, y'can have m'bedroll. Ripitup'r tie together with som'n."


Male Human (mostly) Ex-cleric and Grumpy Cat

Edrukk:

Spoiler:
Note that you are still entangled by the webs and need to make a Strength or Escape Artist check to move. The chute comes out of the wall, the last part of it being a slope. The block that blocks off the stairs came down from the ceiling, and there is really no way of disabling that trap. There is an oval 3-foot high altar of some sort in the middle of the room and the orc skeleton is clutching a 10-foot spear. As you are prone and stuck to the floor you can't really explore the room in detail.

The way I see it, you have two options: either you go back to the mine for some rope or you make an untrained Craft check to make some.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

"Um, maybe we could use some of the webbing? It certainly seems strong." Erine rolls her eyes at Goat. "A shame they killed all the spiders. But I suppose it couldn't be helped."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

BT:

Spoiler:
I completely missed the fact that I was entangled or I would have said as much to those up top. (I thought the Reflex save was to determine whether I made it onto the stairs before the block came down.)

Edrukk will spend his time trying to free himself first, then. Am I correct in assuming my greatsword is lying on the floor somewhere in my vicinity.

STR check 1d20 + 2 ⇒ (14) + 2 = 16

If that allows me to get to my feet, I'll pick up my holy symbol/weapon and cast Detect Magic, especially on the altar, the throne, the skeleton, and the spear. If not, I will try again at the next opportunity.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Oh what the heck. Here goes...

(Broccan attempts to fashion a rope from his bedroll and/or whatever else anyone is willing to contribute)

"I'm gonna try'n make som'n t'throw down t'Mast'r Edrukk."

Untrained Craft Check (Wis): 1d20 ⇒ 13


Male Human (mostly) Ex-cleric and Grumpy Cat

It takes Broccan some time to make the rope safe but he manages eventually. In the meantime Edrukk extricates himself from the webs and explores the chamber. There is no magic down there except a faint lingering aura on the skeleton's head. On top of the oval altar is painted the image of an eye.

Finally you get Edrukk out of there and can continue to explore the dungeon.

In the meantime Crommard (and the rest of you) have ascertained that the doors are false. They bear the inscription: "The tomb of Mondru the Conqueror" in Orc. Crommard says that Mondru was a renowned orc chieftain. He insists to climb down and examine the orc skeleton, but he finds nothing of interest as he does so.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Thank ye fer gettin' me back outta th' 'ole. Odd t' 'ave false doors fer a crypt -- jus' t' bait folks int' droppin' down th' 'ole, I'm guessin'. But where be th' real crypt? 's 't 'n 'is room, I wonder?"

Do we get xp for dealing with the trap? (Hey, falling through is dealing with it - we each do things in our own way...)


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Th'spiders migh'be som'n we can sell to'an alch'mist back'n town. I have some sacks in my pack we could put'm in. We couldalso jus' cutoff th'fangs an' web-sprayin' parts an' leave the bodiesn'legs. Sanstree, are y'familiar enough with spiders t'know if i'could be done?"


Male Human (mostly) Ex-cleric and Grumpy Cat
Edrukk Thorvirgun wrote:
Do we get xp for dealing with the trap? (Hey, falling through is dealing with it - we each do things in our own way...)

Yes, of course. I just forgot to post it. You get 83 xp each for the trap.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

(Broccan will attempt to remove the fangs, poison sacs, and spinneret from one of the spiders. Hopefully Sanstree will provide guidance for the process.)

Survival Check:usual check for animal skinning/gutting, correct?: 1d20 + 4 ⇒ (12) + 4 = 16

(Assuming success, Broccan will do the same with the other spiders, wrap the parts in the remains of his bedroll, put the wrapped bits in one of his empty sacks, and put the sack in his backpack for transport.)


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"Iffen yer tah take outah venom itisa inna that area thar."

knowledge nature
1d20 + 10 ⇒ (18) + 10 = 28

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

With Edrukk retrieved, Canvy continues to search the webs and the rest of the room.

perception 1d20 + 2 ⇒ (12) + 2 = 14


Male Human (mostly) Ex-cleric and Grumpy Cat

You find nothing more of interest. Crommard insists on climbing down the rope and inspecting the altar. He looks thoughtful when he comes up, but says nothing.

Where do you want to go next?


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"P'raps we shou'lookinna room cross th'hall 'fore we vench'r deep'rin. We dinna
wan'som'n gett'n us from behind."

(Broccan cleans his dagger and sheathes it, then picks up his shield. He turns toward the West passage, looking over his shoulder to see if anyone follows.)


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Sounds fine t' me, Broc lad."

Quietly to Crommard, "Perfesser, 'at's 'at symbol on th' altar fer meanin'? Did th' skeleton talk t' ye, too? What did 't say?"


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

(Javelin in hand, Broccan approaches the western passage, and cautiously looks into the area.)

Perception: 1d20 ⇒ 4

(under his breath)"Those greenskin'd bast'rds'r'round 'ere somewh're."

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