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It occurs to me that Thovar should actually deal 1d8+3 damage since he's wielding his warhammer two-handed. :)

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It occurs to me that Thovar should actually deal 1d8+3 damage since he's wielding his warhammer two-handed. :)
ok, I've added a point of damage.
Strength roll to break barrier: 1d20 - 1; (7) - 1 = 6 Heh, had to try.
yeah... it might be a low DC, but it's not that low.
EDIT: I'm pretty sure it's sunder. Right?
yep.

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Olo's axe tears through a great swath of the rodents. It now seems that more dead rats float in the water than living, but they continue their assault on the Pathfinders, now rushing over Thovar as well as Olomorn and Caelwyn.
Thovar, Olo and Caelwyn take 1d6 ⇒ 5 damage and need to make two fort saves (again, only one from Olo).
Caelwyn's saves: 1d20 + 0 ⇒ (18) + 0 = 18, 1d20 + 0 ⇒ (10) + 0 = 10
Regaining his composure, the elven bard fires an arrow into the swarming mass around him, 1d20 + 5 ⇒ (3) + 5 = 8, 1d8 + 1 ⇒ (4) + 1 = 5, but the projectile harmlessly sinks into the water.
Alerion strikes the barricade, which shudders heavily under the impact.
Thovar's turn.

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Fort save: 1d20 + 4 ⇒ (15) + 4 = 19
Guys - I am down to 6 hit points from my full 16. Slashing attacks only do something like half damage or less to swarms. Some alchemists fire would come in handy (and some healing as well) - soon. Fire does full damage to swarms. I suspect I will drop in another turn and then I’ll have to worry about drowning. I may withdraw next turn...

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Fortitude save #1: 1d20 + 6 ⇒ (11) + 6 = 17
Fortitude save #2: 1d20 + 6 ⇒ (14) + 6 = 20
Assuming Thovar is not nauseated, he grips his holy symbol and channels the energy of Abadar into the surrounding area, healing all living creatures.
How does this interact with the swarm, considering that it's not a single creature and we're outright killing individual rats?
I'll roll once for everyone, unless you want me to roll separately. Healing: 1d6 ⇒ 2

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Some alchemists fire would come in handy (and some healing as well) - soon. Fire does full damage to swarms. I suspect I will drop in another turn and then I’ll have to worry about drowning. I may withdraw next turn...
I understand what your asking but I a) have nothing to throw the alchemists fire against except the wall (doing at most splash damage - can't see it breaking on a rat body) and b) they are immersed in water (doesn't seem like it would do much even if it floated and burned on the surface). Levistus has really very little he can do against it in this situation and is trying to keep the lizard? creature from fleeing and alerting whatever friends he may have or setting any more traps. The situation is definitely a rough one for a 1st level party. From Calix's previous description the swarm seemed to be on it's last legs.

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I think the water will pretty much prevent us from doing much with fire. I'll try to keep folks healed, but there are a couple of you at low hp. Anyone want to borrow Thovar's warhammer?

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I've just read through the thread again, and I owe Thovar and Olomorn an attack of opportunity each, you can take them now. If you finish the swarm off, then the damage from round 3 (5 points to Olo, Caelwyn and Thovar.) is negated.
Hoowah!!!!
Attack of opportunity:1d20 + 3 ⇒ (17) + 3 = 201d12 + 4 ⇒ (1) + 4 = 5

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Here goes nothing... AoO: 1d20 + 2 ⇒ (20) + 2 = 22 Wahoo! I think they're immune to crits, though. 1d8 + 3 ⇒ (3) + 3 = 6 damage. If they aren't immune to crits, here's the confirmation roll and damage:
1d20 + 2 ⇒ (10) + 2 = 121d8 + 3 ⇒ (4) + 3 = 7

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Alright, that means that Olo's attack last round was enough to kill them. We can start from the top of round 4, or Thovar can retake his action (since he might not want to channel energy now).
Wahooo!
I'm ok if Thovar doesn't want to have that channel count - his call. I will move up towards the barrier when it is my turn.

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Instead of channeling energy, Thovar will move up next to the barrier as well and inspect it. That means you all do not get those 2 points of healing. But we also didn't take the last 5 damage from the rats, right? :)

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Caelwyn, now unmolested by the swarm, takes a look at the creature behind the barricade—Knowledge 1d20 + 4 ⇒ (20) + 4 = 24—and identifies it as a Troglodyte, tribal humanoids that speak draconic.
new map
Levistus' turn, the Hypnotism spell ends.

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Levistus' frown at the barrier in his way continues, "It's shaking off the effects of my spell. I can perhaps distract it for a few moments longer but you will have to get through this barrier quickly to make much use of it." He pulls out a pinch of wool, with an arcane gesture it disintegrates. As the strands pull themselves apart and float across the distance into his opponents eyes he intones, "Da'lielon!"
Mechanics:

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When it's my turn, I'll attempt to break the barrier. Or, if someone else is already trying, I'll "aid another."
"Help me pull this accursed thing down!" says Thovar, hoping that the construction of the barrier is as shoddy as it seems. He grabs it and attempts to break through, pushing and pulling with all his might.
Strength check: 1d20 + 2 ⇒ (15) + 2 = 17

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Will save 1d20 ⇒ 18
The scaly creature's eyes start to come back into focus, the magic of Levistus' spell releasing its grip on the Troglodyte's mind. Just as it is turning to flee, the mage unleashes another attack on its psyche, but this time it seems, the creature has girded itself against mental assault and continues in its retreat.
The Troglodyte is now 30' off the map, on the southern walkway.
Caelwyn readies to shoot the Troglodyte when the barrier is removed

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Alerion's blow causes the barricade to shudder heavily, large pieces of metal splashing into the water, but it remains standing until Thovar throws his weight against it and the entire structure comes crashing down.
As the remains settle, Caelwyn looses a shot towards the fleeing creature,
Longbow 1d20 + 4 ⇒ (16) + 4 = 20, 1d8 ⇒ 4
the arrow thuds into the troglodyte's scaly hide and it stumbles briefly, steadying itself against the sewer wall.

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I move forward as fast as I can - which at my top speed won't be much. :)
And then I will take a swing at the creature - if I can - with my axe.
1d20 + 3; 1d12 + 4
unfortunately, you can only get either 15' behind it on the wrong side of the channel, or 55' behind on the right side. You could run, but the surface of the floor is slippery, and you would need to make an acrobatics check to avoid falling.

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Levistus wrote:Does a move action along the walkway in front of me put me within 25' feet of the Trog?I believe it would put you exactly 25' away.
Ok, that's what I thought.
Levistus curses,"Nessus' black pit," as he watches the troglodyte shake off his second spell. Racing forward along, what could loosely be described in his opinion, the walkway he pulls another pinch of wool and again intones his spell. DC18 Will again.
I say just shoot it unless any of you can speak it's language.

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unfortunately, you can only get either 15' behind it on the wrong side of the channel, or 55' behind on the right side. You could run, but the surface of the floor is slippery, and you would need to make an acrobatics check to avoid falling.
No running for me - not under these conditions! I head forward as far as I can on the right side - but not running.

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How clear is the path towards the creature--- even in the muck? I'd like to move as close as possible, or, if possible, charge. I can use my Travel domain ability to ignore difficult terrain and my speed is 30'.

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Sweet!
With a quick prayer to Abadar, Thovar charges swiftly through the water, and brings his warhammer down in a wide swing on the dazed troglodyte.
Activate travel domain power (1/6 used), charge to B4 and attack two-handed with warhammer. Attack: 1d20 + 4 ⇒ (8) + 4 = 12. Probably not a hit, but if it is: 1d8 + 3 ⇒ (3) + 3 = 6 damage.