Warforged Gardener's Savage Tide (PFRPG)


Play-by-Post

2,151 to 2,200 of 2,758 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>

CLICK for the Map.

Round 2:

>Annie-----22

>Enemy-----19

>Bryson----15

>Bindlplotz--9

>Ghirrak---5

>Spinnaker Jon--4

>Dgrim-----3

--------------------
Note that Red 9 will try to stand this round, so include your Attacks of Opportunity.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Elated that Annie chose to favor him with a blessing, Bryson continues to bash at the foul, warped beasts.
AoO
Club: to hit 1d20 + 4 ⇒ (4) + 4 = 8
Club: damage 1d6 + 4 ⇒ (4) + 4 = 8 wpn of awe added

Club: to hit 1d20 + 4 ⇒ (9) + 4 = 13
Club: damage 1d6 + 4 ⇒ (5) + 4 = 9 wpn of awe added


Male Dwarf Shielded Fighter 5

AoO:
Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Dgrim continues his attack on #9.

Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 6 ⇒ (2) + 6 = 8


As the smell of blood spraying hits the party,

Annie and Jon:

As bloodlust rises in you, make a Will save DC 8 or charge to melee attack immediatley!

Perception DC15:

You notice that both Annie and Jons eyes are glowing red, and are they drooling?

Perception DC22:

You notice a bit of dust trickling down to your sleeve. From above?


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Perception 1d20 + 16 ⇒ (14) + 16 = 30
Bryson looks up to see whats causing the dust.
"Ware! Above us!"


Round 2:

>[npc]Annie
As the smell of blood hits her, Annie feels the strongest impulse to attack, but she grits her fanged teeth and crushes it with her naked willpower.
She waits for an opportunity to act, since the passageway is clogged with bodies right now.

>Enemy
As red 9 stands up, feet skidding a bit, Bryson, Dgrim and Ghirrak all take a shot at him and they all miss.
Red 9 attacks Bryson with cutlass and bite, and both miss.
Red 7 attacks Spinnaker Jon and hits with a cutlass slash doing 5 points damage.

>Bryson
Elated that Annie chose to favor him with a blessing, Bryson continues to bash at the foul, warped beasts. But that is the only blessing he has as he misses yet again.
Bryson looks up to see whats causing the dust to drift down and coat his sleeve and shouts out "Ware! Above us!"

Looking up...:

What you see clinging to the ceiling above you is a small creature with large eyes, a prehensile tail; it resembles nothing so much as a cross between a monkey and a raccoon.
Between its arms and legs are thin membranes the creature uses to glide with.
The Savage Tide has hit this creature hard though; its limbs are unnaturally elongated, it's spine deformed and its hands have writhing, boneless fingers.
It's once fine gray-brown fur is matted with blood and bits of gory tissue.
Sizzling drool dribbles from his fanged, misshapen mouth. He slavers as he grunts and hoots before finally managing to snarl out in common;
"Come to me, meatbags. Just give me a mouthful of your tasty pink flesh!"
He launches himself from the ceiling towards the back of the party. Bindlplotz looks small and bite sized...

>[npc]Bindlplotz
Turns and snap shoots the creature diving at him, grazing it for 5 points damage.

>[npc]Ghirrak
In a flurry of punches and kicks, Ghirrak crushes the creatures intestines for 14 plus 1 con.
The savage pirate erupts in a frenzy of motion as he makes a last bite attack against Ghirrak and misses.
He collapses in a boneless heap and his body erupts in a splash of acid, doing 4 points acid damage to Bryson, Ghirrak and Dgrim unless a Reflex save DC15 is made.
Bryson: 1d20 + 3 ⇒ (16) + 3 = 19 Saves!
Dgrim: 1d20 + 1 ⇒ (3) + 1 = 4 Fails! Takes 4 points acid.
Ghirrak: 1d20 + 6 ⇒ (18) + 6 = 24 Saves!

>Spinnaker Jon
As the smell of blood hits, Spinnaker Jon drops his rapier and attacks in a frenzy.
He hits once for 4 points damage, misses badly the other.

>Dgrim
Swings and hits for 8 points.


CLICK for the current map.

Round 3:

>Annie-----22

>Enemy-----19

>Bryson----15

>Bindlplotz--9

>Ghirrak---5

>Spinnaker Jon--4

>Dgrim-----3


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Coughing from the smoke from Bindle's weapon, Bryson bashes at #9
Club: to hit 1d20 + 4 ⇒ (3) + 4 = 7
Club: damage 1d6 + 4 ⇒ (5) + 4 = 9


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

With an agility that belies his massive frame Ghirrak tumbles through the chaos to supporrt Jon, striking at the opponent he faces with a brutal snap kick

Acrobatics1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 5 ⇒ (14) + 5 = 19
1d6 + 3 ⇒ (2) + 3 = 5


Male Dwarf Shielded Fighter 5

Dgrim swings at #9.

Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Critical
Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d6 + 6 ⇒ (4) + 6 = 10


Female Human Cleric 6 {HP: 37 /37 AC: 21}

Knowing how important it is to keep Bindleplotz from also coming down with the disease, Annie steps up next to Bindleplotz and defensively attempts to aid him in his own defense, trying to beat the warped creature away with her rapier.

Aid Another (defensively; -4 attack, +2 AC): 1d20 - 1 ⇒ (2) - 1 = 1

But she is so unnerved by her own desire to wade into melee that she misses badly.


Round 3:

>Annie
Knowing how important it is to keep Bindleplotz from also coming down with the disease, Annie steps up next to Bindleplotz and defensively attempts to aid him in his own defense, trying to beat the warped creature away with her rapier.
But she is so unnerved by her own desire to wade into melee that she misses badly.

>Enemy
Red 7 slips in the grease and falls; while standing, he draws attacks of opportunity from Dgrim and Ghirrak.
-Dgrim AoO scores a critical hit to its right knee for 14,
-Ghirrak AoO connects with a punch to its right hand, but again not enough to punch through its resiliancy.
-Jon misses AoO
Attack vs. Ghirrak, parried.

Red 2 evades Annie as it dives down on Bindlplotz, catches him high in the chest with a chop with his kukri for 4 point slashing damage, then flies up to the ceiling again.

>Bryson
Coughing from the smoke from Bindle's weapon, Bryson moves out of the gunsmoke and next to #7, bashes at it but it dodged aside.

>[npc]Bindlplotz
Drops his expended carbine, draws the second and starts aiming.

>Ghirrak
With an agility that belies his massive frame Ghirrak tumbles through the chaos to supporrt Jon,
striking the opponent he faces with a brutal snap kick, but the damage was absorbed by it's unnatural resiliance.

>Spinnaker Jon
Swings wildly, but howls in fury at missing.

>Dgrim
Dgrim swings at #7 and cut it nearly entirely in half, losing the scimitar in the body.
The creature immediately goes into a frenz, biting at Dgrim, but the teeth glance off his armor.
The body then dissolves into a splash of acid. Bryson, Dgrim, Ghirrak and Jon must make Reflex saves DC15 or take 1d6 points acid damage.
Bryson: 1d20 + 3 ⇒ (16) + 3 = 19 Save!
Dgrim: 1d20 + 1 ⇒ (13) + 1 = 14 Fail! takes 1d6 ⇒ 3 points acid damage.
Ghirrak: 1d20 + 6 ⇒ (2) + 6 = 8 Fail! takes 1d6 ⇒ 4 points acid damage.
Jon: 1d20 + 6 ⇒ (13) + 6 = 19 Save!


CLICK for the Map.

Round 4:

>Annie-----22

>Enemy-----19

>Bryson----15

>Bindlplotz--9

>Ghirrak---5

>Spinnaker Jon--4

>Dgrim-----3


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Smash, thunk, bop!
Club: to hit 1d20 + 4 ⇒ (20) + 4 = 24
Club: damage 1d6 + 4 ⇒ (3) + 4 = 7
Confirm crit
Club: to hit 1d20 + 4 ⇒ (2) + 4 = 6
Club: damage 1d6 + 2 ⇒ (6) + 2 = 8


Female Human Cleric 6 {HP: 37 /37 AC: 21}

"Bindle!" Annie cries as the strange creature dances back out of reach, "Move back behind me! The smoke might hamper him a bit!

Annie takes a diagonal step back so Bindlplotz can retreat without her blocking his shot and readies an action to attack if the creature steps into range of her dagger, but she concentrates mostly on keeping her defenses up, still. Attack (defensively):1d20 - 1 ⇒ (10) - 1 = 9 Damage: 1d4 ⇒ 4


Male Dwarf Shielded Fighter 5

Dgrim moves to Z-35 to confront the mutated animal.

Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 6 ⇒ (5) + 6 = 11


Round 4:

>Annie
"Bindle!" Annie cries as the strange creature dances back out of reach,
"Move back behind me! The smoke might hamper him a bit!" She said as the gunsmoke cleared. The pistol or carbine gunsmoke doesnt last as long as the musket gunsmoke.
Annie takes a diagonal step back so Bindlplotz can retreat without her blocking his shot and readies an action to attack if the creature steps into range of her dagger, but she concentrates mostly on keeping her defenses up, still.

>Enemy-----19
Red 2 evades Annie as it dives down on Bindlplotz and misses, then flies up to the ceiling again.

>Bryson----15
Tries to run up the wall to attack the creature...
Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8 but can't get up high enough to reach it.

>[npc]Bindlplotz--9
Having aimed, takes a shot with his second carbine: 1d20 + 7 ⇒ (10) + 7 = 17 Hit! for 2d6 + 2 ⇒ (1, 3) + 2 = 6

>[npc]Ghirrak---5
Tries to run up the wall to attack the creature...
Acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13 But can't get up high enough to reach it.

>Spinnaker Jon--4
Dismisses the Grease

>Dgrim-----3
Moves over near Bindlplotz and waits for the creature to come to him.


CLICK for the Map.

Round 5:

>Annie-----22

>Enemy-----19

>Bryson----15

>Bindlplotz--9

>Ghirrak---5

>Spinnaker Jon--4

>Dgrim-----3


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson takes a step back and tosses a snowball at the flying monstrosity.
Icicle: to hit 1d20 + 4 ⇒ (14) + 4 = 18 R Touch
Icicle: damage 1d6 + 1 ⇒ (5) + 1 = 6


Female Human Cleric 6 {HP: 37 /37 AC: 21}

Annie tries again to hit the creature as it dives down at them.

Readied Attack (Defensive):1d20 - 1 ⇒ (15) - 1 = 14
Damage: 1d6 ⇒ 5


Sorry for my absence over the weekend, got sick on Friday, plus my wife's away, so taking care of the kids by myself currently.

Bindlplotz drops the carbine, and draws his hook hammer. striking low and hard with a pair of shots from each end of the weapon. (hook then hammer)

1d20 + 3 ⇒ (8) + 3 = 11+2 vs humans
1d20 + 3 ⇒ (17) + 3 = 20+2 vs humans

hammer end 1d6 + 1 ⇒ (5) + 1 = 6+2 vs humans


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Acrobatics1d20 + 6 ⇒ (18) + 6 = 24
Grapple1d20 + 10 ⇒ (12) + 10 = 22

With amazing skill Ghirrak runs up the wall to meet the diving creature colliding to envelop it in an iron grip.

On a side note Ghirrak is almost 300lbs as far as flight might be affected


Male Dwarf Shielded Fighter 5

Dgrim changes his grip on the scimitar and flings it at the creature.

Attack: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Edit: Critical is only on a 20 for an improvised thrown weapon. Replaced STR modifier with DEX modifier.

If the creature gets within melee range, then critical confirm is:
Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d6 + 6 ⇒ (1) + 6 = 7


Female Human Cleric 6 {HP: 37 /37 AC: 21}
Dgrim Urnidukr wrote:

Dgrim changes his grip on the scimitar and flings it at the creature.

Attack: 1d20+9-4
Damage: 1d6+6

Critical:
Attack: 1d20+9-4
Damage: 1d6+6

:O

Nice!


Male Dwarf Shielded Fighter 5

It would've been nice.


Female Human Cleric 6 {HP: 37 /37 AC: 21}
Dgrim Urnidukr wrote:
It would've been nice.

Aw...


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9
Dgrim Urnidukr wrote:
It would've been nice.

I go first so if I brong it to ground it will be a melee strike.


Round 5:

>Annie-
Annie tries again to hit the creature as it dives down at them; but while she's closer now, again misses.

>Enemy-----19
Dives down to slash at Bindlplotz again before flying to the ceiling again.
Cutlass: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 Hit! for 1d3 + 2 ⇒ (3) + 2 = 5 cutting damage.
Bite: 1d20 + 0 + 2 ⇒ (5) + 0 + 2 = 7 Miss!

>Bryson-
Bryson takes a step back and nails the flying monstrosity with a snowball.

>Bindlplotz-
Bindlplotz drops the carbine, and draws his hook hammer. Since it's not in range he waits for an opportunity.

>Ghirrak-
With amazing skill Ghirrak runs up the wall to meet the diving creature colliding to envelop it in an iron grip; their combined weight bring them both to the floor again.
At this point Bindlplotz unloads on the creature, now grappled by Ghirrak. He misses with the hook, but hits with the hammer.

>Spinnaker Jon--4
Attacks: 1d20 + 4 ⇒ (1) + 4 = 5 [Fumbles: Bonk! Stunned 1 round]

>Dgrim-----3
Dgrim moves up and strikes at the creature, landing a direct hit on its jaw; pulverizing crooked teeth and driving them into his brain.

The creature immediately goes into a frenzy, biting at Ghirrak
Bite: 1d20 + 0 + 2 ⇒ (9) + 0 + 2 = 11 Miss! He holds him away from his face.

The body then dissolves into a splash of acid. Bryson, Dgrim, Ghirrak and Jon must make Reflex saves DC15 or take 1d6 points acid damage.
Bryson: 1d20 + 3 ⇒ (16) + 3 = 19 Save!
Dgrim: 1d20 + 1 ⇒ (12) + 1 = 13 Fail. Takes 1d6 ⇒ 6 points acid damage.
Ghirrak: 1d20 + 6 ⇒ (11) + 6 = 17 Save!
Jon: 1d20 + 6 ⇒ (18) + 6 = 24 Save!
Bindlplotz: 1d20 + 6 ⇒ (10) + 6 = 16 Save!
Annie: 1d20 + 3 ⇒ (15) + 3 = 18 Save!


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Ok everyone, how's the hp's looking?


Female Human Cleric 6 {HP: 37 /37 AC: 21}

Annie looks at her allies and sees that Bindlplotz and Ghirrak are injured, but Dgrim has taken lot of acid damage.

"My spells are much of what blessing I have left from Cayden cailean today," Annie said, "We should press forward for the short time they last. Here, some healing." Annie closed her eyes and concentrated on healing her allies.

Channel Energy (Healing): 2d6 ⇒ (4, 2) = 6

"Jon, if I may borrow your wand to take care of Dgrim's remaining wounds?"

If he agrees: Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

"We should press forward immediately, we can search the area later, I think."

Weapon of Awe and Bull Strength last for 30 rounds (3 minutes). We've used 7 rounds of Bull's Strength and 6 rounds of Weapon of Awe (battle time + 2 rounds for healing). Annie still has a bless for a nasty fight - let's see if we can clean the worst of these caves out with the buffs on Dgrim and Bryson intact. Annie has 4 more channels left.


Male Dwarf Shielded Fighter 5

Dgrim curses loudly as the last splash of acid sprays him, and more of his flesh burns and peels off his bones. "Every single one of these savages I get close to hits me with their acid! What kinda curse or plague is this that turns creatures into vats of acid?"

After receiving cures, Dgrim moves down the southwest corridor.

Dgrim's at 34/37.


Bindlplotz will wait for the flyer to drop again, then drop it hammer side.

1d20 + 5 ⇒ (12) + 5 = 17
1d6 + 1 ⇒ (5) + 1 = 6


Male Dwarf Shielded Fighter 5

Bindlplotz seems to be in a hallucinatory rage.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

It's dead Bin!


Female Human Cleric 6 {HP: 37 /37 AC: 21}

I lol'ed!

Any doors from this room? Otherwise we can backtrack and go the other way, where much screaming and gnashing of teeth can be heard.


Spinnaker Jon concentrates after letting Annie borrow the wand to heal Dgrim, his eyes glow blue and he looks around the kitchen. He picks up the masterwork Kukri, a couple of potions and a pair of slippers that read as magical from the remains of the flying monkey thing.

Bindlplotz has just enough time to reload one of his gonnes.

Continuing on down another passageway, you come to a huge central cavern. Dozens of bolts of once fine brocaded silk hang from lines of rope stretched lengtwise across the ceiling of theis chamber, making it difficult to accurately judge the size of the sandy floored cavern. The party has to proceed by lifting the silk drapes like hanging laundry; the light sources you hold make strange moving shadows as you proceed through what is effectivly a flimsy maze.

The mad screaming an howling is closer now.

Perception DC15:

The echos tell you the source is not in this chamber, but down another passageway.

Perception DC25:

You hear the muffles scuff of rapidly moving feet. Non humanoid feet.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

1d20 + 8 ⇒ (9) + 8 = 17


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Perception 1d20 + 16 ⇒ (3) + 16 = 19


Male Dwarf Shielded Fighter 5

Perception: 1d20 - 1 ⇒ (1) - 1 = 0

Dgrim moves along the wall to the left of where he entered the cavern, until he finds an exit.


Female Human Cleric 6 {HP: 37 /37 AC: 21}

Perception: 1d20 ⇒ 2

lol, nevermind, it doesn't matter what my modifier is with that roll.


Bindlplotz Cogwhistle wrote:

Bindlplotz will wait for the flyer to drop again, then drop it hammer side.

1d20+5
1d6+1

oops missed that LoL

reloads the musket

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

"Get prepared, The echo's source be not in this chamber, but down another. I be hear'n the muffled scuff of rapidly mov'n feet. Non humanoid feet. "


Female Human Cleric 6 {HP: 37 /37 AC: 21}

Annie moves forward, shield ready; eager to meet this enemy before the blessings run out.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson doesn't like the feeling of being hunted. Their stalker will find that he is no herdbeast, though.


Perception DC20:

You see a shadow not yours move out of sequence and an air current from a moving body move past you on the other side of a billowing sheet of silk.

Bryson:

The thing slips between the sheets and pounces on you! A whirlwind of savage growling, teeth and claws! Since you heard him coming, you arent flat footed and may make one attack in the surprise round (now).

Talons: 1d20 + 11 ⇒ (9) + 11 = 20 for a possible 1d8 + 6 ⇒ (2) + 6 = 8 damage.
Foreclaws: 1d20 + 9 ⇒ (20) + 9 = 29 for a possible 1d3 + 3 ⇒ (3) + 3 = 6 damage. (Crit confirm? 1d20 + 9 ⇒ (8) + 9 = 17)
Foreclaws: 1d20 + 9 ⇒ (10) + 9 = 19 for a possible 1d3 + 3 ⇒ (1) + 3 = 4 damage.
Bite: 1d20 + 9 ⇒ (16) + 9 = 25 for a possible 2d4 + 3 ⇒ (1, 2) + 3 = 6 damage. (Make a Fort save DC18 vs magical disease.)

A snarling roar erupts not far away. One of your comrades is under attack, but you can't see where you are at...


>Annie-----1d20 + 2 ⇒ (11) + 2 = 13
>Bryson-----1d20 + 2 ⇒ (18) + 2 = 20
>Bindlplotz-----1d20 + 3 ⇒ (5) + 3 = 8
>Ghirrak-----1d20 + 2 ⇒ (2) + 2 = 4
>Spinnaker Jon-----1d20 + 3 ⇒ (17) + 3 = 20
>Dgrim-----1d20 + 0 ⇒ (7) + 0 = 7
--------------------------------------

So for round 1
_____________________
>Spinnaker Jon-----20
>Bryson-----20
>Annie-----13
>Bindlplotz-----8
>Dgrim-----7
>Ghirrak-----4


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Cast Shillelagh.
Cast defensively 1d20 + 6 ⇒ (16) + 6 = 22 cast Shilelagh
What's it's init? If before me, I failed, if after me, I succeed.
Fort sv 1d20 + 5 ⇒ (11) + 5 = 16
If I failed to cast before, try again
Cast defensively 1d20 + 6 ⇒ (14) + 6 = 20 cast Shillelagh
Otherwise, I'll attack with Shillelagh
Club: to hit 1d20 + 5 ⇒ (13) + 5 = 18
Club: damage 2d6 + 3 ⇒ (3, 6) + 3 = 12


Perception 1d20 + 7 ⇒ (9) + 7 = 16


Female Human Cleric 6 {HP: 37 /37 AC: 21}

Can Annie see how the ropes are secured to the ceiling? Would having it "rain" with create water in a localized area possibly make the silk heavy enough to pull it to the ground?


Bryson manages to enchant his club, and even take a shot at the creature, but it seems to bounce off its hide as it seems to melt away behind the silk hangings and disappear.

Perception DC25:

You hear the muffles scuff of rapidly moving feet. Non humanoid feet.

Dgrim:

As you start moving towards the sound of the fighting, you see the thing slips between the sheets and pounces on you! A whirlwind of savage growling, teeth and claws!

Talons: 1d20 + 11 ⇒ (9) + 11 = 20 for a possible 1d8 + 6 ⇒ (7) + 6 = 13 damage.
Foreclaws1: 1d20 + 11 ⇒ (16) + 11 = 27 for a possible 1d3 + 3 ⇒ (2) + 3 = 5 damage.
Foreclaws2: 1d20 + 11 ⇒ (8) + 11 = 19 for a possible 1d3 + 3 ⇒ (3) + 3 = 6 damage.
Bite: 1d20 + 9 ⇒ (2) + 9 = 11 for a possible 2d4 + 3 ⇒ (4, 1) + 3 = 8 damage.

Everyone hears another snarling roar erupting over near the wall. One of your comrades is under attack, but you can't see where you are at...

Annie:

You see the silk hangings are draped over ships heavy cable hawsers strung wall to wall overhead. Not something you could cut with a simple slice, but with muscle and persistance, they can be cut. You strongly doubt that creating water would do anything more than stain the silk.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Perception 1d20 + 16 ⇒ (19) + 16 = 35

I'll cast Barkskin (+2 nat ac)on myself, then start hunting it.

"Pull down the carpets. This thing has too much cover."

2,151 to 2,200 of 2,758 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Warforged Gardener's Savage Tide (PFRPG) All Messageboards

Want to post a reply? Sign in.