Walking through dreams (spoilers)


Curse of the Crimson Throne

Liberty's Edge

Hello again everyone!

Just a quick question:

My Question:
During the mission at Eel's End the party might have to face off against the Dream Spiders, whose webs fill the entire encounter area. The book says Every square in this room contains dream spider webs--it's a DC 10 Reflex save to avoid contacting one of them whenever a character moves or fights in this area. Does this mean that they must make a reflex save for every 5 feet they move, per move and/or attack action, or just every turn?

Thanks for any help guys!

Grand Lodge

Studpuffin wrote:

Hello again everyone!

Just a quick question:

** spoiler omitted **

Thanks for any help guys!

spoiler:
I would say from the way it reads its a standard one reflex a round if they move or fight in this area. I could see maybe allowing a character who recognizes the danger, and intends to proceed with extreme caution a break on having to save.(a knowledge nature dc20 roll then moving at 5 ft. per round) seems unlikely to happen though. I would only make them roll more then one if they did something like flip,tumble, or get tossed through the room. hope that helps.
Liberty's Edge

So, my party diplomacied their way through this part of the adventure. Unless they decide to come back, I don't think its gonna bug me too much more.

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