Flumphs 'n the Knight (an all-flumph playthrough of The Demon Within)


Campaign Journals


Background:

Xqaluk Xquash was the greatest flumph hero the cosmos had ever known. As a
Cleric 8 / Evoker 8 / Fighter 8 / Monk 8 / Paladin 8 / Ranger 8 / Rogue 8 / Sorcerer 8 he was by far the most powerful and effective champion of his race.

As such a decorated hero, he took it upon himself to hunt and kill the demon lord Andirifkhu, but only got as far as the doorstep before running into problems. As he approached, a terrible trap unleashed a curse upon the flumph, tearing him into pieces and scattering them about. These pieces fled back to their home, and soon discovered themselves unable to merge back into one being. Where once there had been one flumph, now there were eight.

Shortly thereafter, a portal opened up, and they were unexpectedly sucked into another world. Oh dear!

Character Creation Guide

Spoiler:
Each of you is a severed part of the great Xqaluk Xquash.

Abilities - Use standard point buy to generate your ability scores

Race - Flumph racial characteristics:

• small size
• 2 Aberration hit dice (2d8; +1 BAB; +3 Will; 2 skill points/level)
• 20ft fly speed (average)
• +6 natural bonus to AC
• natural weapon: spikes (1d6 + 1d4 acid for 2d4 rounds)
• darkvision 60 ft
• nauseating spray (ranged touch; nausea [Fort DC 11 + Con negates]; affects all creatures within 100 ft of target; recharge 1d4 rounds)
• alignment: lawful good
• abilities: Dex +6, Wis +4
* for more info, see Tome of Horrors Revised

Class - Choose eight class levels from the selection above. You can mix and match, but there may not be more than eight levels in any one class between you.

There will be eight flumphs in total no matter how many players are present. Any flumphs not played by a player merge with an active PC to temporarily create a gestalt character. Basically this means in any circumstance where such a character needs to make a check, that player consults both character sheets and chooses the higher modifier. He also has access to all the abilities, feats and skills of both characters. Gestalt flumphs use the higher hit point total of their component characters, and split any damage between them equally when they separate.

Equipment - the group my split the following (presumably the armour has been custom-crafted to suit flumphs, and presumably flumphs can wield weapons in their tentacles):

+1 evil outsider bane cold iron [melee weapon]
+1 flaming cold iron [melee weapon]
+1 holy [ammunition] x18
+1 mithral shirt
+1 mithral heavy shield
+2 ring of protection x2
+2 armoured kilt with
+1 cold iron ki focus [melee weapon]
+2 cloak of resistance
+4 cloak of charisma
+2 pseudopod decoration of ogre power (glove slot)
+4 pseudopod hangings of dexterity (glove slot)
+4 headband of intellect
masterwork missile weapon
metamagic rod of lesser extend spell
pearl of power (2nd level)
potion of neutralize poison
potion of cure serious wounds x3
wand of cure moderate wounds (50 charges) x2
wand of magic missile (CL 5; 50 charges)
wand of invisibility (25 charges)
spellbook (0-all [except banned school]; 1-9; 2-7; 3-5; 4-4)

The first session was taken up entirely by character creation, which is fair given that there were twice as many characters as players. Character creation also involved miniature creation, with some fantastic results.

Picture: The Eight Pieces of Xqualuk Xquash

Character Roster:

Nod Xquash - Abr2/Ftr4/Rgr4
Cornelia Isabelle Nadine Delilah Isadora Xquash - Abr2/Monk1/Rog7
Daeman Xquash - Abr2/Sor8
Dumpy Xquash - Abr2/Mnk2/Rgr3/Evo1/Frt1/Pal1
Tenporrya Xquash - Abr2/Clr7/Pal1
Kyandyd Xquash - Abr2/Ftr2/Pal5/Rog1
Pyankin Xquash - Abr2/Evo7/Rgr1
Xmacky Xquash - Abr2/Mnk5/Ftr1/Pal2

Please hide any comments that might spoil the adventure for my players behind spoiler tags, as I expect they will follow this thread. Thanks!

Sovereign Court

No new journals? Where will I get my flumph fix?


Alas, we didn't fare very well. I suspect that Jer didn't want to write up the TPK.

Sovereign Court

tbug wrote:
Alas, we didn't fare very well. I suspect that Jer didn't want to write up the TPK.

Awww. My condolences. I never even played previous editions of the game, but Order of the Stick has inspired great love of the Flumph for me.


Thank-you for the kind wishes. :)

Regardless of our ultimate fate, we had a great deal of fun!

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