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Mini MegaCon August 2009
August 21nd-23rd, 2009
Orange County Convention Center Hall E1
9899 International Drive, Orlando, FL 32819
http://www.warhorn.org/minimega2009/
No slot fees for gaming, this is included in your admission to the con.
DMs: Please contact me about credentials.
Buy tickets at:
http://megaconvention.com/
Gaming Slots:
Friday
Slot 1: 2pm - 6pm Slot 2: 7pm - 11pm (Requires a Saturday Badge)
Saturday
Slot 3: 9am - 1pm Slot 4: 2pm - 6pm Slot 5: 7pm - 11pm
Sunday
Slot 6: 9am - 1pm
The Organized Play RPG room is presenting two Dungeons and Dragons gaming campaigns; Living Forgotten Realms and Pathfinder Society. This is the very first Florida Convention where the new Pathfinder RPG rules are going to be used.
Organized Play campaigns allow you to move a character from table to table anywhere that campaign is played and sit down with a Judge and Players and play. Your character and record of play would be recognized you would play just like any home campaign.
More info can be found at: http://en.wikipedia.org/wiki/Living_Campaigns
Among the Modules We will offer are:
Living Forgotten Realms AGLA1-4 Through Twilight Boughs (Living Forgotten Realms - D&D 4e)
The Tome of Twilight Boughs is a legendary book of powerful ancient Yuir rituals protected by cryptic magic. The tome, or a copy of it, has recently been found. A half-elf scholar believes he has decoded a portion of it and now invites adventurers to help verify his findings. But how exactly does one verify the contents of a book over 2,000 years old? This adventure is the second part of the Tome of Twilight Boughs major quest, which began in AGLA1-1 Lost Temple of the Fey Gods. A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7.
Living Forgotten Realms BALD1-4 Silent Streets and Vanished Souls (Living Forgotten Realms - D&D 4e)
A distraught father has gotten no satisfaction from the city authorities of Baldur’s Gate, so he turns to sellswords in hopes of finding his lost daughter. The truth of her disappearance may reveal dark secrets from the city’s past – secrets that those on both sides of the law would
Pathfinder Society Scenario #19: Skeleton Moon (Pathfinder Society - Pathfinder RPG)
By Written by Benjamin Wenham. When Pathfinder alchemist Andrax d'Aponte contracted a mysterious wasting sickness, he set his mind to feverishly researching the disease and its cures. With the rare skeleton moon hanging in the sky above Absalom, the Decemvirate sends you to an ancient siege castle outside the city to recover d'Aponte's research notes and inquire about his involvement in recent Pathfinder deaths in Osirion. What you find, however, is a man changed by madness and paralyzed by paranoia and fear. Will you survive the night of the skeleton moon?
Pathfinder Society Scenario #24: Decline of Glory (Pathfinder Society - Pathfinder RPG)
By Written by Tim Hitchcock. When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?