| wolfpack75 |
Hi everyone I could really use some advice on my new campaign. My apologies for the long post.
I am going to run an online d20 Pulp Heroes campaign set in New Orleans circa 1935. I am looking for Dungeon adventures or previously published adventures that I could adapt to the genre. I was hoping that the combined knowledge of everyone here would be able to suggest some useful adventures.
I can adapt nearly anything to Pulp Heroes, my best success was the Green Ronin adventure "Death In Freeport" but I don't feel that the second in the series lends itself so easily to the area as the lighthouse becomes a big focus and I don't want to adapt the first adventure again (I have adapted Death in Freeport twice already, once into Death in San Francisco and again in D&D as Death in Chessenta - same group of players).
My players have created a diverse group of characters that I have listed below. I am looking for adventures that will require the explorer to lead the group into the wilderness (either South American jungle or Himalayan mountains). But urban (especially with a crime organization), ship/boat/water traversing, or swamp adventures would work too.
Russian Explorer - Cosmopolitan Origin
American Scientist - Aristocrat Origin
Chinese Martial Artist - Cloistered Origin
American (Creole) Entertainer* - Aristocrat Origin
Hindu Mystic - Cosmopolitan Origin
British Soldier - Cosmopolitan Origin
Honduran Soldier - On The Run Origin (NPC and partner with the Russian)
*Entertainer is a class I created loosely based on the Bard Class. I am trying to determine how to make the abilities work as having someone sing in the middle of a shootout with the mob doesn't fit the genre.
=Dan
Digitalelf
|
Goodman Game's DCC #34 Cage of Delirium would be a great fit, provided you can find a copy (if you don't already own it)...
The print copy comes with Midnight Syndicate's "Gates of Delirium" CD, which on its own is cool, but as interactive theme music, it comes off as kind of cheesy IMHO...
-That One Digitalelf Fellow-
| wolfpack75 |
Come to that, CoC did create a New Orleans setting you can look up at chaosium's website.
Thank you...I will take a look and see what I can find in terms of used games. My one main worry with CoC is the insanity rules and creatures. I will be introducing some supernatural elements but I don't want it to take over.
I have to confess I had a bad experience with CoC in which the gm ran us through an adventure where all clues pointed at this one book having the answers we sought. Unfortunately reading it caused each of us to go insane and ended the campaign. I wasn't too impressed.
=Dan
| MrFish |
This is true, but you can use the elements you want. What Chaosium's CoC stuff is really good for is the settings--pretty much pick any setting and you have fairly well developed characters, places and social incidents. There are often street maps and the big city settings rarely have huge mythos creatures spreading horror and chaos with them.