| Blackbird |
- The Ankana trap should have a maximum time, since the number of circular weights is limited. In our group the contest lasted too long and began to be annoying.
- The Chelish Legionnaires stat block states that they use sai as ranged weapons, whereas the SRD indicates that the sai is a melee weapon.
| Michael Kortes Contributor |
- The Ankana trap should have a maximum time, since the number of circular weights is limited. In our group the contest lasted too long and began to be annoying.
- The Chelish Legionnaires stat block states that they use sai as ranged weapons, whereas the SRD indicates that the sai is a melee weapon.
Hi Blackbird,
Thanks for taking the time to comment. It's always great to hear people are playing through the mods.
You are correct about the sai, there’s no reason a legionnaire cannot stab his opponent with his sai. I suspect the melee stats were edited out for space reasons; it was a tight adventure (my fault). Likely the thinking was as the legionnaires had Weapon Focus (unarmed) they were unlikely to resort to the sai in melee as it would be statistically inferior in both to hit and damage. (At one time the legionnaires had Weapon Focus (sai) but they got a slight tune-up.)
In case anyone else encounters this and wants some sai melee action, the melee stats for the sai would simply be: sai +2/+2 (1d4+2) or sai +4 (1d4+2).
Lastly, although the sai is a melee weapon, it has a range increment of 10 feet which indicates it may be thrown. I think it makes a cool visual. It's similar to a throwing axe which is also listed as a melee weapon.
Anyways, I‘m bumbed the trap in Area 10 went stale on you - it's a favourite of mine. Hopefully you were able to take the adventure up another notch subsequently. Thanks for giving it a shot.
| Mortagon |
The trap took a really long time in my run through as well, but the pc's eventually prevailed. I decided that Ankana stopped the trap just as the pc's were about to crush her precious golem. The pc's got to talk to Ankana and with a few amazing diplomacy rolls from the party's bard she agreed to let the pc's explore the pyramid without her interfering.
We all thought the trap was really cool, but it took just a bit to long.
Edit: Oops, sorry for the threadomancy
| Jezza |
Just started running my group through this. A bit of work to adapt it to PFRPG but absolutely worth it.
The group got into a fight with Hrokon and Sceptre at the Exhibitory. Skye the dwarf fighter/rogue used this as a cover to steal the fake mask, she also took an ankh which she managed to plant on Sceptre. Sceptre, Hrokon and Cylar the dwarf fighter all got thrown in prison.
When they found out the real mask was in the Black Reliquary they decided to go and talk to the Crook Bearer and with some fantastic diplomacy rolls from the paladin they talked him into lending them the mask in return for 50% of the artefacts they get from the pyramid.
Best part: the characters are developing individual grudges against various members of the Expeditionary.
| Michael Kortes Contributor |
Best part: the characters are developing individual grudges against various members of the Expeditionary.
@Jezza - One of the many marks of an excellent GM, in my book. I love it when the players want vengeance so bad they can taste it. It's harder and harder to do these days with most every battle to the death it seems.
@Mr. Slanky - Thanks man! And definitely congrats on finishing! Love to see that post-up sometime.