| Dogbert |
Just putting some more ideas for evokers, just because.
What if Evocation effects had additional effects depending on the type of energy involved? Save DCs equal to the source spell's (Or 10 + Int Modifier for the Energy Ray school power). Examples:
Fire: Ref save to avoid Catching on Fire (See Heat Dangers in PF).
Cold: Fort save to avoid all effects of Severe Cold (See Cold Dangers in PF).
Electricity: Fort save to avoid being Stunned for 1 round +1 per each 3 caster levels. In addition, the target remains partially charged, and unless he doses himself with at least a bucket of water while touching "ground" to discharge himself (ask any paramedic), the first creature coming in physical contact with the target gets shocked for half the amount of damage the target suffered from the electricity effect(nonlethal damage). A target that suffers 30+ points of electricity damage in the same round while wearing medium or heavy metal armor also risks shocking the first creature that comes within 2 squares of him.
Insert (Evocation) flames after the dotted line
...............................................
| Disciple of Sakura |
Stunning is brutal, especially for long durations. I'd say that something milder would be necessary.
Edit: The idea of "rider" effects on evocation spells isn't a bad one, though. Psionics has already done a little something like this for kineticists, and I'd be okay with arcanists having the same sort of benefits.
| Dogbert |
Hmmm ok, how about this?
Electricity: Fort save to avoid musculatory tetanization (treat target as Entangled, penalties end one round after he discharges himself). In addition, the target remains partially charged, and unless he doses himself with at least a bucket of water while touching "ground" to discharge himself, the first creature coming in physical contact with him gets shocked for half the amount of damage the target suffered from the electricity effect (nonlethal damage, this also discharges the target). A target that suffers 30+ points of electricity damage in the same round while wearing medium or heavy metal armor also risks shocking the first creature that comes within 2 squares of him.
| Laurefindel |
Just putting some more ideas for evokers, just because.
What if Evocation effects had additional effects depending on the type of energy involved? Save DCs equal to the source spell's (Or 10 + Int Modifier for the Energy Ray school power). Examples:
Fire: Ref save to avoid Catching on Fire (See Heat Dangers in PF).
Cold: Fort save to avoid all effects of Severe Cold (See Cold Dangers in PF).
Electricity: Fort save to avoid being Stunned for 1 round +1 per each 3 caster levels. In addition, the target remains partially charged, and unless he doses himself with at least a bucket of water while touching "ground" to discharge himself (ask any paramedic), the first creature coming in physical contact with the target gets shocked for half the amount of damage the target suffered from the electricity effect(nonlethal damage). A target that suffers 30+ points of electricity damage in the same round while wearing medium or heavy metal armor also risks shocking the first creature that comes within 2 squares of him.
Insert (Evocation) flames after the dotted line
...............................................
While "Stunned" is a rather nasty condition (which you corrected in the previous post), conditions work better than a save or take more damage, as Catching on Fire and exposure to Severe Cold ultimately do.
Catching on Fire isn't too bad, as it can involve actions to remove the "condition", but the cold effect is simply adding more d6s of damage to a previous bunch of d6s... A penalty to DEX could work maybe, or a strait penalty on the target next roll?
'findel
| KaeYoss |
I had a similar idea, planning to implement this as a sort of achievement feat:
Pyromancer (or cryo, aero, terro) [Achievement]
Your obsession with (the element) has drawn the attention of an aggressive elemental spirit eager to recruit you for the neverending elemental war.
Prerequisites: Deal 1000 points of (energy) damage. For every 5 points of (opposed energy), your total is reduced by 1.
Some ideas for extra effects:
Fire:
Cold:
Acid:
Electricity (which should be called lightning really)
X damage could be something like 1 point per damage die/caster level or even spell level, or tied to your spellcasting ability score.
Note: These effects probably should either allow a second saving throw or be negated (or lessened, if approproate) when you succeed in your save against the spell (note that evasion needs to accomodate "reflex half" being turned into "reflex partial")
Xaaon of Xen'Drik
|
I'm liking this thread, some great ideas, and the achievement idea definitely is a good way to bring a new rule into play without just intejecting it from scratch...
I don't like the "transfer" part of the electrical...since the electricity should just ground...and it's an unnecessary book-keeping problem.
| Dogbert |
Catching on Fire isn't too bad, as it can involve actions to remove the "condition", but the cold effect is simply adding more d6s of damage to a previous bunch of d6s... A penalty to DEX could work maybe, or a strait penalty on the target next roll?
Actually, the Cold Dangers paragraph says that the moment you take a single point of damage from Severe Cold Exposure you immediately start suffering from hypothermia, which PF handles just like the Fatigued condition: -2 to Str and Dex, plus fail another Fort save to save from Cold and the -2 becomes -6 (Exhausted). =)
| KaeYoss |
I actually really don't like the idea of achievements. It screams WOW and XBOX 360.
Not everything that comes from WoW and XBox is bad (did I just say that? I cannot believe I just said that!)
Some ideas are good, and deserve to be rescued.
Plus, the concept was there all along, they just formalised it.
| KaeYoss |
Jared Ouimette wrote:I actually really don't like the idea of achievements. It screams WOW and XBOX 360.Actually City of Heroes was already handling that concept years before Xbox Live and WoW even existed. =P
And it's not like it was new even then. I remember playing Illusion of Gaia and trying to find all 50 of those gem thingies to say that I did - and to get to the secret level, of course.
The achievements in PF are a lot different from WoW and so on, anywy. Instead of getting a title or mostly cosmetic bonus, you get the right to choose a new feat if you want.
It's not like we're feverishly trying to get 400 Control Point Defense Points to earn that Medal of Gallantry (which won't even give you career points).