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Conflagration is coming to the Tommy Thompson Youth Center in West Allis Wisconsin this St. Patrick’s Day for March 13th to the 15th; brought to you by Cold Iron Conventions (CIC). Come to the land of beer and cheese for a March weekend packed full of Pathfinder and other quality organized play campaigns. We will have the following events... (although space is filling already up, pre-register today!)
Play the heights of the D&D 3.5 rules system in Paizo’s PATHFINDER campaign:
–PSS01 Silent Tide: When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Silent Tide is a Pathfinder Society Scenario designed for Tiers 1-2 (1st and 2nd level characters) and 4-5 (4th and 5th level characters.)
–PSS02 The Hydra's Fang Incident: After an Andoren village is razed by the Hydra's Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy. The Hydra's Fang Incident is a Pathfinder Society Scenario designed for Tiers 1-2 (1st and 2nd level characters) and 4-5 (4th and 5th level characters.)
–PSS03 Murder on the Silken Caravan: Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo. This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).)
–PSS04 The Frozen Fingers of Midnight: Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip. This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
–PSS05 Mists of Mwangi: Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi? This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
–PSS06 Black Waters: The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize—will they risk their very souls as well? This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
– PSS07 Among the Living: Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves. This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, 6–7).
– PSS08 Slave Pits of Absalom: Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves. This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
– PSS09 Eye of the Crocodile King: Arcanamirium transmuter Maren Fuln found a magically sealed amulet in the school's library and kept it as a shiny bauble. Little did he know the amulet contained an entity far worse than he imagined, and by unsealing it, he loosed a revenge-obsessed horror into the sewers beneath the school. Can the Pathfinder Society halt the beast’s plan in time, or will he build his army of revenge and sow chaos in Absalom? This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
– PSS10 Blood at Dralkar Manor: Venture-Captain Juberto Savarre plans to retire soon, and he’s set his sights on spooky Dralkard Manor in southern Andoran. With the locals swapping tales of hauntings and missing persons, Savarre sends Pathfinders in to uncover the truth. Are the stories just tall tales or will the Pathfinders find themselves drenched in blood at Dralkard Manor? This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, 6–7).
–PSS11 The Third Riddle: When Pathfinder Colm Safan entered the Nethys-linked heart of the fabled dungeon known as the Ravenous Sphinx, the Pathfinder Society expected to solve one of Osirion's greatest riddles. Months passed with no word from Safan, and you and your fellow Pathfinders find yourselves dispatched into the desolate wastes of Osirion's notorious Parched Dunes to find the sphinx, find Safan, and uncover the mystery he sought. With a band of cloaked riders on your trail and a trap-filled dungeon ahead, will you solve the third riddle before time runs out? This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
–PSS12 Stay of Execution: When a petty thief named Hadge gets a lucky break and makes off with a powerful divination focus of the Pathfinder Society's masked leadership, you and your fellow Pathfinders set out to the sparsely populated Taldor frontier to find him and recover the focus. When the local governor tosses Hadge into the brutal Porthmos Prison for a minor crime, your mission suddenly becomes a jail break. Will you free Hadge and uncover the location of the focus before the gangs of Porthmos tear him apart? This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 4–5, 6–7).
–PSS13 The Prince of Augustana: When an old beggar shows up filthy and injured on the doorstep of the Augustana Pathfinder Lodge in Andoran and demands to be recognized as Andoran's one true Emperor, Venture-Captain Wallace is inclined to chase him off. But when the old beggar reveals a wayfinder and tells a tale of demons and portals to another world beneath the streets of Augustana, Wallace summons you from Absalom to investigate. Will you make it through sewers, swarms, and sanctuaries to uncover the truth or will the dangers of the Augustana underworld consume you forever? This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).
–PSS14 The Many Fortunes of Grandmaster Torch: When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in the massive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen? This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
–PSS15 TBD: Blurb TBD
–PSS16 TBD: Blurb TBD
Enjoy the RPGA premier 4e D&D campaign, Living Forgotten Realms:
– AGLA1-2 At the Foot of the Lighthouse: The Sea of Fallen Stars is the lifeblood for many who live along the coast of Aglarond. For the men and women who ply their trades over its dangerous depths, the sight of a lighthouse means a welcome return to the relative safety of shore. That is, of course, unless the lighthouse in question is no longer dedicated to guiding travelers along the safe path. A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7.
–AKAN1-2 The Depths of Airspur: Kidnappers have taken the daughter of a wealthy noble lord. You are entrusted with the task of saving her before it’s too late. A Living Forgotten Realms adventure set in Akanûl for characters levels 4-7.
–AKAN1-3 Property For Sale: Trinkets and gold pieces are not the only revenue involved in clearing out a dungeon. Sometimes the dungeon itself is worth a hefty sum. A Living Forgotten Realms adventure set in Akanûl for character levels 7-10.
–BALD1-2 The Night I called the Undead Out: You are asked to recover a stolen statue from an abandoned mansion in the Bloombridge district of Baldur’s Gate. What seems to be a simple task quickly turns into a night of terror. The timing of these events seems more than a bit coincidental. Can you protect the locals and still survive long enough to unravel the mystery? A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 4-7.
–CORE1-4 Crystal Clear: The Low Market of Athkatla is no place for the more delicate flowers of civilization. For those of a less savory character, or whose reputations need not be protected quite so zealously, however, the Low Market is a bazaar like no other. Goods and services of all kinds can be had as long as the price is right, and the price is always right. But today, the coin of the realm seems to be something other than gold. A Living Forgotten Realms adventure set in Amn for characters levels 4-7.
–CORE1-6 Incident at the Gorge of Gauros: Powerful forces work, for both weal and woe, in the lands surrounding the decimated nation of Thay. Where the forces of good and evil clash great power can be unleashed, drawing those who seek destruction, and those who strive to prevent destruction: A Living Forgotten Realms adventure set on the border between Rashemen and Thay for characters levels 7-10.
–CORE1-7 Sovereign of the Mines: Someone is interfering with valuable shipments from the mining community of Ioma Town. Production is way down, and the rulers of Amn aren’t pleased. The evidence indicates that it’s an inside job, deep inside. Adventurers are needed to go into the mines and find out who (or what) is trying to sabotage the Iomic Crystals. A Living Forgotten Realms adventure for characters levels 7-10 set in the Nelanther Isles.
–CORM1-3 Head Above Water: The Valwater family has fallen on hard times but believes that a secret near their family’s decaying estates may redeem their good name. Can the PCs uncover the truth that will restore the family’s honor? A Living Forgotten Realms adventure set in Cormyr for characters levels 7-10.
–DALE1-3 Master and Servant: A man of importance has disappeared in hostile territory, and may have been captured. Returning him to safety might not be easy. Sometimes... things are exactly as they seem. A Living Forgotten Realms adventure set in the Dalelands for characters levels 7-10.
–DRAG1-2 A Thin Gray Line: Shady people making even shadier deals are commonplace in the docks district of Westgate. Locals have learnt that siding with the lesser of many evils is the only way to scratch out a living, but when a new chief sergeant upsets the delicate balance of power, the fallout threatens to affect the entire docks district. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 4-7.
–EAST1-2 Marauder’s Spear: Gnolls swarm across the river, over the palisades, and into the dusty streets of a halfling settlement on the edge of the Eastern Shaar. Hapless hin and their hurbryn neighbors cry out for protection from these marauding dogs. Why are the gnolls attacking this backwater in such numbers tonight? Who is the real leader of the pack? Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.
–IMPL1-3 Lost Souls: Even in a place like Impiltur not all are corrupt. Some bright souls still strife to help the defenseless and weak, but there is always something dark ready to extinguish what little light remains. Or is there more going on when you hear the screams of terror coming from the shrine of Ilmater and the poorhouse behind? A Living Forgotten Realms adventure set in the Impiltur for character levels 7-10.
–MOON1-2 The Sea Drake: Valiant seafarers travel among the Moonshae Isles every day, bringing food, supplies and information to isolated, insular communities. You have been hired as guard aboard the Sea Drake, a sturdy Nordman vessel. The weather is rainy and the fog is thick: a perfect time to sail the waters of the Moonshaes. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 4-7.
–MOON1-3 Black Gold: Dirty Barnison got his treasure: a mysterious, almost invisible, metallic stone of some unknown substance. A visitor from a far away land now asks you to help him find some more of it and is willing to pay top price for your efforts. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10.
–SPEC1-1 Shades of Zhentarim: Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. The mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in the north section of Zhentil Keep for characters levels 1-4.
–SPEC1-2 Zhent's Ancient Shadows: Shady people making even shadier deals are commonplace in the docks district of Westgate. Locals have learnt that siding with the lesser of many evils is the only way to scratch out a living, but when a new chief sergeant upsets the delicate balance of power, the fallout threatens to affect the entire docks district. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 4-7.
–TYMA1-2 Taking Stock of the Situation: In the outlying village of Ruinspoke , something or someone is taking the livestock. Others have attempted to investigate, but they have not returned. A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7.
–WATE1-3 The Woolmen's Restless Tomb: A rich Waterdhavian guild wants to lay its former guildmaster to rest in lavish ceremony, but the guild tomb is occupied by undead. Adventurers are sought to clear out the undead and discover clues as to how they came to be there. A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.
Navigate brutal intrigues in the Shattered Empires of LIVING ARCANIS (D&D 3.5 rules):
–LA-AP6-02 For the People: Amidst the stoic columns of the Senate, voices rise in anger and contention. Amongst the quiet chambers of the baths, voices are raised in insurrection. The fires of insurrection are being fanned in Grand Coryan, the City of Emperors, the Seat of the Patriach, Heart of the Resistance? This is an urban adventure. The loyalties of characters involved in the Coryani Civil War, while being tested, is not a cause for concern when playing this adventure. Opportunities exist for both Loyalists and Rebels to participate; while also providing opportunities for others who are not involved in the Civil War to also be involved. This adventure may be of particular interest to those who fought at the Battle of Solanos Mor and/or the Battle of Savona. This STANDARD adventure is designed for APL 11-21. Characters below 7th level may not play this adventure.
–LA-IK-HAI-02-01 Year of the Dragon: As a new year dawns in the Empire of Haina, an ancient evil is roused to wakefulness once again. A river of cold blood may soon drown a discovery that was birthed in an innocent thirst for knowledge. After one thousand years alone behind the Godswall, will the Eternal Empire survive this coming new year—the Year of the Dragon? This LIVING ARCANIS CRAWL adventure is designed for 2nd to 16th level characters (APL 3 through 15). Characters ranging from 1st through 18th level are able to play this adventure.
–LA-IK-HAI-02-02 A Matter of Honor: Honor has not to be won; it must only not be lost. –Arthur Schopenhauer This LIVING ARCANIS STANDARD adventure is designed for 2nd to 16th level characters (APL 3 through 15). Characters ranging from 1st through 18th level are able to play this adventure.
–LA-IK-HAI-02-03 Vestige of Power: Power tends to corrupt, and absolute power corrupts absolutely – Lord Acton Washing one's hands of the conflict between the powerful and the powerless means to side with the powerful, not to be neutral – Paulo Freire Power is but a word the subservient use to describe that which they lack – Ix’chal This LIVING ARCANIS STANDARD adventure is designed for 2nd to 16th level characters (APL 3 through 15). Characters ranging from 1st through 18th level are able to play this adventure.
–LA-IK-HAI-02-04 To Sow Death and Madness: I have harnessed the shadows that stride from world to world to sow death and madness… —H. P. Lovecraft “From Beyond” This LIVING ARCANIS STANDARD adventure is designed for 2nd to 16th level characters (APL 3 through 15). Characters ranging from 1st through 18th level are able to play this adventure.
–LA-IK-HAI-02-05 Rage Against the Light: The siege begins. After a millennium of waiting, an overwhelming infernal onslaught strikes at the Eternal Empire of Haina. The forces of good and evil clash, and the fate of all Onara hangs in the balance. With little hope, and even slimmer chances, will you be able to turn the tide of the demonic hoards who rage against the light? This Two-Round LIVING ARCANIS BATTLE INTERACTIVE adventure is designed for 2nd to 16th level characters (APL 3 through 15). Characters ranging from 1st through 18th level are able to play this adventure.
– Living Arcanis Replays: We will have most of the available LA and IK modules available for play. Don’t miss out on any of the Arcanis goodness!
Battle the minions of the Adversary during colonial times in WITCHHUNTER: DARK PROVIDENCE:
–WHDP1-05 Age of Innocence: In the city of Philadelphia, you can cut the tension with a sword. The colonists and the local Indian tribes are on the brink of war. With one wrong word from either side, the powder keg will explode. Is this the inevitable result of a clash of cultures, or is the Adversary pulling the strings and manipulating events to a more sinister end?
–WHDP 2-02 Search For Innocence: A polite celebration goes terribly wrong, and suddenly party goers find themselves in a fight for their very lives. But what is the purpose of the attack, and who is behind this? And what grand plot has the Adversary planned?
–WHDP 2-03 Death of Innocence: Discovery of a villainess leads to yet a deeper, more dangerous plot. The children are missing, and something sinister is afoot on the coast of the Bay of Mexico. The guilty and the innocent intermingle, and you must determine who should be saved from the impending doom.
–WHDP2-06 Ambidextrous: “Idle hands are the Devil’s workshop” has never been truer than it is in the sleepy little village of Boswyck. A return visit is necessary to handle things left undone. This event is a sequel to Swans and it is strongly recommended that Swans be played before this game.
–Witch Hunter replays: Missing an old adventure? Have friends who want to come along? We have the module and the judges.
Prove your honor in L5R’s HEROES OF ROKUGON:
–ST19 Compassion: A wise monk believes he has found a way to restore the purity of the Golden Sun Plain. Will you be able to help him succeed, or will his quest end in disaster and chaos? A One-Round Low/Mid-Rank Adventure for Heroes of Rokugan (Champions of the Sapphire Throne) Part One of The Code of Bushido.
–ST32 Honesty: A newly-appointed Emerald Magistrate summons you to investigate strange occurrences in Scorpion lands. A One-Round Low/Mid-Rank Adventure for Heroes of Rokugan (Champions of the Sapphire Throne) Part Two of The Code of Bushido.
And Much, Much More, including:
– Pickup Games: Have a slot off? Want to play a board game? Got enough people to play and bringing a DDM constructed warband? Well square off against each other!
– Replays: Missing some old adventures and want to play? Hoping to get in a Midnight Madness slot? We have most adventures for the campaigns we’re running available onsite and will be happy to provide materials and a place to play. Judges available based upon demand.
–Vendors: We will have game stores hawking their wares onsite. Get the latest products or just pick up a handful of new dice.
– Expect for us to have snacks and soda available onsite!
To register, go to http://wiscons.roseocon.net/. All pre-registration will be done online, and you will pay onsite! PRE REGISTRATION closes on MONDAY March 9th. Hurry, space for some events may be limited. You can find continual updated hotel registration information by going to the convention website, and the Youth Center itself rents rooms.
We NEED more judges, get in free or at a reduced rate, and get space in our judge rooms if you judge at the con! Judges receive a $10 discount for the first slot they judge at the con, and $5 for each slot thereafter, or will gain free admission if they judge four or more slots. Judges will have a chance to win prizes drawn randomly every slot throughout the convention. Those who judge more than four slots will have more chances to win and will be given a bed in one of the judge rooms. Preference for judge rooms will be given to those judges who judge more slots or travel from greater distances. Prospective judges please email Gary Affeldt at gaffeldt@sbcglobal.net to be added to our judge's list. Approved role-playing clubs receive a $5 discount. Organized Play Campaign Administrators members get in FREE!
To stay onsite for less than a regular hotel, contact Cheri at the Youth Center:
Tommy G. Thompson Youth Center
640 S. 84th Street
West Allis, WI 53214
Contact: Cheri Gravitter
414-266-7042
cheri.gravitter@sfp.state.wi.us
See you at the show!
Greg Marks
LFR Global Administrator
Wisconsin Highfolk Triad Emeritus
Cabal of Shadows Factionmaster Emeritus
D&D Championship Coordinator Emeritus
Cold Iron Conventions
skerritthegreen@yahoo.com