Splitting up loot in 3e (and in PF)


3.5/d20/OGL


wanted to see if the norm for 3e games when splitting the loot was to sell items that can be used

we are a party, we want each other to live long enough to protect our ass when we need them to, this is the way we should be thinking about loot, now i know that in 3e they posted gp value for all items(such a BAD idea but thats another topic) but really take a wizard spellbook, yes it may be worth 150 gp, but the wizard cant use it, he then has to go and spent ANOTHER 100 gp per level to make it useable and add it into his own book so making wizards use their share of the loot to BUY the spells, WHY DONT I JUST GO AND BUY them at a shop?

We should all want the best equipment each PC in party can have, as we each are putting our PCs lifes in each others hands that is how IT SHOULD BE, too many PLAYERS are playing acccountants that dont think about this in this way but think about it like everything MUST be balanced at all time, if u want that go play 4e, thats what it does.

instead of making the fighter use up his share of cash for a sword no one else can use give it to him! why does everything have to be div exactly ALL THE TIME.

here is different way to think about loot.

All magical items found are owned by the party as a whole, we keep a list, now if we find items that members can use they take them but they still are part of the party pool, and if they leave or upgrade to a better weapon they put it back into the pool. So no one owns the items. We always split ANY money up fairly. If no one wants to use it and we think no one will ever use it then we sell it and split the loot.

that is a good fair way to do things and stops metagaming(players calc the total value of loot then div by x, each gets x, how the hell does someone know what a +1 sword is worth??? and why would u sell it if the fighter can use it) and has us ROLEPLAYING when we find loot, to decide who gets what and why, i am tired of all my 3e games running like accountant companies, div up the value of all treasure down to the copper piece, its blood dumb and should not been done, but no one knows any better.

this is how it was done in 2e as we COULDNT sell off the items there was no shops that would buy them or even prices in the DMG(though later prices did come out) even if we wanted to try. Stop treating the game like a bunch of numbers on a paper.

so do all 3e groups div treasure with an accountant standing next to them? i am not sure...

i am interesting in hearing IF your group div loot in a different way that is what the topic is about, the rest is me just ranting :P

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Lost Omens Subscriber

My group basically was quite altruistic, and gave each person who could use something first say in keep or sell. Then they would sell anything they didn't want. Example:

Wizard: Hey, fighter, do you want this +3 Halberd?

Fighter: Nah, I use longsword. Just sell it. Do you want these scrolls?

Wizard: I'll copy the ones that help me and then we'll sell the one's I can't, unless the rogue wants them.

Rogue: Yeah, I may be able to make them work with Use Magic Device.

(some math later)

Wizard: We all get 2287 gp and 5 sp.

That's about it. It worked quite well, and the most arguments that ever came up were over AC boasting items, and if the Wizard or Fighter should get them first (the Fighter would argue the Wizard needed it because of his low AC, and the Wizard would argue that the Fighter needed all the AC he could get, because Swords tend to fly at his head).


Modera wrote:
My group basically was quite altruistic, and gave each person who could use something first say in keep or sell. Then they would sell anything they didn't want.

That's usually what my groups do as well. "From each according to his ability, to each according to his need," so to speak.

Dark Archive

My group still does it everquest style: Need before greed! :)

Liberty's Edge Contributor

Our group tends to be pretty barter-based: Useable items we divy up by whoever needs them most. If more than one person wants it, then we talk it over and usually come to some sort of agreement (usually "okay, you can have the Belt of Giant Strength, but I get first pick of the next batch"). Anything that no one wants, we sell, and then divy up everything left. Sometimes a PC will ask for a little boost to help them get something enchanted, and my theif usually calls first pick on any jewelry, magical or not, but so far the system seems to work.

Dark Archive

In our group, if you want something that the group found, you basically have to buy everyone else out of it. You determine how much the group would get if the item were sold, then pay everyone else their share of that total. Everyone wins, since those not taking items still get paid and those taking them essentially get the items at half price.


PulpCruciFiction wrote:
In our group, if you want something that the group found, you basically have to buy everyone else out of it. You determine how much the group would get if the item were sold, then pay everyone else their share of that total. Everyone wins, since those not taking items still get paid and those taking them essentially get the items at half price.

thats the normal in alot of 3.5 games it seems.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

In a lot of groups that I have played with, loot is divided up on the ability/need of the players.

If someone can use the item, they have a chance to get it -if they are the only one and want it, they get it - if several want it, it is talked out, or a die roll is made.

Items that no one wants, are often used as rewards/prizes/bribes/etc.. NPCs tend to remember the PCs more, in a fonder light, if they get magical items from them.

Items that are used by the group, like curing wands, are purchased from the group kitty. Often, so are scrolls for spells for the mage, as the more "ammo" they have, often the better the group survives.

Gold is kept in the group kitty and used to pay for group items (lodging, mounts, etc..) and divided up when needed.

Dark Archive

wrathgon wrote:

so do all 3e groups div treasure with an accountant standing next to them? i am not sure...

i am interesting in hearing IF your group div loot in a different way that is what the topic is about, the rest is me just ranting :P

Yes actually, we need an accountant in party loot division. But in a good way.

Our group actually has a charter and its followed. Loot division is the done with accordance to the charter:

In our party of six, all liquid loot is divided by 8 and given out. One share to each member that participated, 2 shares back to the party treasury for various expenses- healing for things that the cleric cant handle yet, buying spells for the qizard for the party good-invisiblity 10' radius for a recon mission for example, or supplies for a long mission, etc.....

Thats the cash part. Magic items are handled by 'need before greed', teh items that will benefit the party member the most to make the group better go to said memeber. If multiple people want it, we have a ledger that charts memeber item totals and worth, those that have the least amount the item goes to them. Ties go to party vote. All excess items no one wants get sold and divided equally.

All magic items that are non-consumable- potions,scrolls, wands, etc... are Company property, on semi-permanant loan to said member. If that member leaves, the items return back to the company. You can buy the item permanently if you pay for it in coin at any time.

Its worked incredibly well. Some days you get nothing. Other days you get very cool items. My cleric two sessions ago only got a potion of expidious retreat. Last session I got a magic sheild that has some cool and unique powers.....I was willing to give it to teh fighter cleric and get the hand-me-down magic shield he had, but the party insisted I get it since it keep me up and active. As they put it, if they go down I can get them up and active, I go down and its a problem....

RPG Superstar 2011 Top 32

For a number of years now my playing group has divided loot as follows:

1) Can someone use item X? (X being an item useful to their class or the survivability of the party -- weapons, spells, etc.) Then they get it. Sometimes they then hand back in another item that they got before for new divvying or selling, sometimes not.

2) Anything that is not in the above, jewelry, pretties, regular gear that no one wants (if they're replacing something, that falls under step one), is valued up. If someone wants a particular pretty, then that is deducted from their share of the potential sales as their cut.

3) Everything else is sold for the best price possible and the cash divvied up, so all get cash loot and purties that balance out.

We trust the GM to balance out the gear we get, or make available someplace we can trade in that magical halberd that no one can use for something more appropriate to whoever needs a new toy :)

All are happy, no one gripes.

Scarab Sages

Gamer Girrl wrote:

For a number of years now my playing group has divided loot as follows:

1) Can someone use item X? (X being an item useful to their class or the survivability of the party -- weapons, spells, etc.) Then they get it. Sometimes they then hand back in another item that they got before for new divvying or selling, sometimes not.

2) Anything that is not in the above, jewelry, pretties, regular gear that no one wants (if they're replacing something, that falls under step one), is valued up. If someone wants a particular pretty, then that is deducted from their share of the potential sales as their cut.

3) Everything else is sold for the best price possible and the cash divvied up, so all get cash loot and purties that balance out.

We trust the GM to balance out the gear we get, or make available someplace we can trade in that magical halberd that no one can use for something more appropriate to whoever needs a new toy :)

All are happy, no one gripes.

interesting i just must be getting unlike with my groups as alot of them treat the loot like a accountant is standing next to them


The groups I have gone with have tended towards the following approach:

q1: Who needs X:
*fighter and cleric raise their hands*

q1: Who needs it more?
*group compares relevant stat, combined with the use that person gets out of it*

Group decides who gets it- or one person decides to back out. (usually someone backs out in favor of the other but we have occasionally had to do the informal "group vote" type of thing).

if the answer to q2 is "No one" then it gets sold, and the proceeds divided up equally among the players.

if a PC wants to buy something he/she generally has to use his or her own funds to do so but is free to sell/exchange his or her current gear to do so as long as it isn't a very very powerful item that someone else in the group can use.

Generally speaking, it can be as fluid or as "accountant like" as your group can stand.

Sovereign Court

Gamer Girrl wrote:

For a number of years now my playing group has divided loot as follows:

All are happy, no one gripes.

All the same here.

Scarab Sages

Not adding anything to the conversation other than to say my group(s) use the same method as above: need and then equal shares.

If the items cannot be sold immediately we usually do the following:

1) If it would be at all useful in a pinch, give it to the character that could use it (for example, a wand of detect magic goes to the mage.

2) If the item is unusable or redundant, then it goes to the designated party pack-mules (very rarely is this actually a pack mule).


Gamer Girrl wrote:

For a number of years now my playing group has divided loot as follows:

1) Can someone use item X? (X being an item useful to their class or the survivability of the party -- weapons, spells, etc.) Then they get it. Sometimes they then hand back in another item that they got before for new divvying or selling, sometimes not.

2) Anything that is not in the above, jewelry, pretties, regular gear that no one wants (if they're replacing something, that falls under step one), is valued up. If someone wants a particular pretty, then that is deducted from their share of the potential sales as their cut.

3) Everything else is sold for the best price possible and the cash divvied up, so all get cash loot and purties that balance out.

We trust the GM to balance out the gear we get, or make available someplace we can trade in that magical halberd that no one can use for something more appropriate to whoever needs a new toy :)

All are happy, no one gripes.

yep thats how it works in are games

Paizo Employee Chief Technical Officer

[moved to 3.5 forum]


My groups have always considered healing items and a select few other things "for the party good," and thus taken out of a communal pool. However, there was a time in the past when the players at the table weren't as harmonious with each other as my current batch, and the Old Ways have transferred out of tradition: The total value of everything is calculated, then shares of liquid assets. You buy items from the party, perhaps going into debt to be paid off in the future.

I didn't institute the policy; the players did. I give them treasure and then wash my hands of the alloting and selling process; that's their job to do as they please; I like to use the downtime as a breather and to review my notes.

Here's a question which I know has been discussed before, but it continues to vex me: what happens when you take into account that most items sell for half price?

Example: A party of five finds 1,000gp. That's 200 each, right? Now let's say they find a +1 sword, which is worth ~2,300gp, and another 700gp in coin. That comes to 3,000gp total, or 600gp per PC. The way my groups have always calculated it is that if someone wants to take the sword out of the stash, they have to pay it's full value. But if it gets sold, it sells for half value.

???

I really don't care how they split up the treasure; as said, I calculate how much they should have, more or less in the ballpark of the Wealth By Level charts in the DMG, and then it's up to them how they divvy it up. But it always seems to get weird and arguments about who did their math right and wrong, who is getting too much and who is getting screwed, abound. Even if they play nice and aren't trying to make sure everyone gets the exact same amount of treasure, it plays havoc with my math. So, I hand out a sword to the party, and if they keep it, it counts for X amount of gp. But if they sell it, it's only 1/2 of X? Which do I use in my calculations? Is this just an inherent flaw in the 3e game that no one caught during development? Or am I daft?

Note that I'm a whippersnapper that's never played anything but D&D 3e, so I've no experience of the "good ol' days" of 2e (I don't mean that sarcasitcally); but, whether one agrees with the way my group does things or not, that's the way they choose to play it, so I'd like to know about those Wealth By Level concerns for my own sanity.


carmachu wrote:
...Yes actually, we need an accountant in party loot division. But in a good way....

There is a new tool that can make loot sharing much faster. It is called the Loot Divider, and you can check out the preview images and video, and get more information here:

http://LootDivider.com

It is specifically made to account for treasure, split it amongst players, and even keep track of who got what over the course of a campaign. This helps reduce the haggle in our group, as if more then one person wants an item, it goes to the one who has taken the least amount of loot thus far! No more arguing in the group over item ownership :)

For items that are considered 'group' items (like a wand of cure light wounds), it can be assigned as such without anyone being the 'owner' of this item. So the Cleric of the group isn't stuck at keeping those as his Loot items.

R


we roll to see who picks first, we generally only pick items our character can use, and we do this as soon as we find stuff, i would like to know how the party communal treasure hoard is carried around, does party treasure kept here not apply to encumbrance?


RiTz21 wrote:
carmachu wrote:
...Yes actually, we need an accountant in party loot division. But in a good way....

There is a new tool that can make loot sharing much faster. It is called the Loot Divider, and you can check out the preview images and video, and get more information here:

http://www.LootDivider.com

Fixed that for you.

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