| Kirth Gersen |
And Joaquim.
Other than those, Joaquim is hereby entered into the official campaign roster as Cadogan's cohort.
TriOmegaZero
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TriOmegaZero wrote:I'm amused that Fighter is an attractive multiclass for both my characters at this level... XDScary, ain't it? Just the "+2" across the board for saves is appealing.
And 6th is that level where you don't get that much. No save increase, no level progression increases unless you're full BAB, no feat or ability score bump. The bonus feats in Ranger and Monk, and Swift Tracker are nice, but the Fighter save bump and talent/bonus feat bonanza are super tempting.
On that subject Kirth, how much stacks when you multiclass Fighter? Auris going Fighter could gain Dodge, Combat Expertise, and stack his fighter levels for Canny Defense, yes? Or is that prohibited since he isn't losing anything he would use? (Armor and shield profs) Same with Falandar, does he get the Dodge and Combat Expertise for giving up his shields that he isn't using?
houstonderek
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houstonderek wrote:TriOmegaZero wrote:I'm amused that Fighter is an attractive multiclass for both my characters at this level... XDScary, ain't it? Just the "+2" across the board for saves is appealing.And 6th is that level where you don't get that much. No save increase, no level progression increases unless you're full BAB, no feat or ability score bump. The bonus feats in Ranger and Monk, and Swift Tracker are nice, but the Fighter save bump and talent/bonus feat bonanza are super tempting.
On that subject Kirth, how much stacks when you multiclass Fighter? Auris going Fighter could gain Dodge, Combat Expertise, and stack his fighter levels for Canny Defense, yes? Or is that prohibited since he isn't losing anything he would use? (Armor and shield profs) Same with Falandar, does he get the Dodge and Combat Expertise for giving up his shields that he isn't using?
The way I figured it, it was all gravy. Like Cadogan was ever going to use heavy/medium armor or shields. The point of the fighter level dip is "if you're going to fight...", so it makes sense that the one level dip has a major impact. It also fits the setting well, as it just replaces a bunch of stuff that human fighters would value with things someone trained in fencing/dueling happy Aviona would learn instead of armor and shield use.
| Kirth Gersen |
On that subject Kirth, how much stacks when you multiclass Fighter? Auris going Fighter could gain Dodge, Combat Expertise, and stack his fighter levels for Canny Defense, yes? Or is that prohibited since he isn't losing anything he would use? (Armor and shield profs) Same with Falandar, does he get the Dodge and Combat Expertise for giving up his shields that he isn't using?
Yes; Derek had the right answer, and half of the logic. The other reason is this: you're also giving up the option to use them (proficiency), not just the current use. If you do that, and then find a +5 heavy fortification shield in a dungeon, you'll be slapping yourself in the head.
| Kirth Gersen |
No tough decisions for me!
Except what to do with another feat! Auris is a 5th level human monk; his feats might be as follows:
1st (character feat) - Improved Initiative
1st (human bonus) - Weapon Finesse
1st (monk proficiency) - Exotic Weapon (unarmed attacks)
1st (monk proficiency) - Exotic Weapon (chain)
1st (monk bonus feat) - Versatile Unarmed Strike
2nd (monk bonus feat) - Deflect Arrows
3rd (character feat) - Improved Wrestling Maneuvers
5th (character feat) - ?
I'd recommend Two-Weapon Fighting, so you can get the Flurry of Misses going!
With your ki strike, the chain gains a +1 enhancement bonus, for attacks +10, damage 2d4+1 or entangle, reach 10 ft. So does your unarmed strike (attacks +10, damage 1d8+1/19-20 with Exotic proficiency). With one more level of either fighter or monk, Weapon Finesse scaling kicks in and you'll get an additional +2 damage.
I calculate you CMB as +9/+11 with wrestling maneuvers: +5 BAB, +4 Dex and Weapon Finesse, +2 feat when wrestling; your CMD is 23 (10 + CMB +2 dodge, +2 insight), or 25 vs. wrestling maneuvers.
houstonderek
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houstonderek wrote:Ok, is the machete finessable?If you have at least Martial proficiency with it (see Weapons document, under "cutlass").
Ok, traded out weapon finesse for extra channeling then. No point in having weapon finesse since I doubt I'll burn a feat for martial weapon proficiency. It fits better, I guess, I never saw J as much of a fighter anyway.
TriOmegaZero
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I'd recommend Two-Weapon Fighting, so you can get the Flurry of Misses going!
With your ki strike, the chain gains a +1 enhancement bonus, for attacks +10, damage 2d4+1 or entangle, reach 10 ft. So does your unarmed strike (attacks +10, damage 1d8+1/19-20 with Exotic proficiency). With one more level of either fighter or monk, Weapon Finesse scaling kicks in and you'll get an additional +2 damage.
I calculate you CMB as +9/+11 with wrestling maneuvers: +5 BAB, +4 Dex and Weapon Finesse, +2 feat when wrestling; your CMD is 23 (10 + CMB +2 dodge, +2 insight), or 25 vs. wrestling maneuvers.
Thanks for pointing out the free EWP, I missed that. As for TWF, I didn't realize you can stack Flurry and TWF, since they're effectively the same thing.
I don't add the Ki Strike bonuses in on the character sheet in case I spend all my points and lose it. I usually put it in the special block to remind myself to add it in.
Thanks for the calculations, I forgot the Canny Defense didn't add into CMB. I'll update his block now.
| Kirth Gersen |
As for TWF, I didn't realize you can stack Flurry and TWF, since they're effectively the same thing.You're right -- they don't stack; it's just that a monk with TWF can do it with any weapon, not just paired weapons. Since the chain at close (5') reach is a double weapon anyway, it already works as a paired weapon; the advantage of being a monk is that you can also flurry with it when using it as a non-paired reach weapon.
| Kirth Gersen |
Decisions decisions...
OK, looks like Falandar's Will save would have been too high (+5 instead of +3), but since Skirmish isn't available until BAB +6, you can swap it out for Iron Will and bring your Will save back to +5 (with one free reroll per day to boot). As an added bonus, you get +3 vs. enchantments now, rather than only +2.
You might consider trading your hide armor for ring mail, which would get you a net armor check penalty of -1 (-2 armor, less one due to ranks in Endurance). That boosts your Athletics and Stealth quite a bit, and brings your armored speed up to 40 ft, with no change to AC. Gain one more rank in Endurance, and there's no armor check penalty at all. Using only light armor would also allow you to trade medium armor and shields for canny defense, for a net +1 gain to AC.
| Kirth Gersen |
Not sure how I ended up with +5. I'll fix that. And I haven't swapped the hide since there hasn't been any opportunity for him to pick up new amor.
You're back in Weimach City now; new armor is readily available. Give yourself a suit of masterwork ring mail, if you want! For continuity, you might keep the medium armor and shields proficiencies, then -- they'll come in handy if you find some magic chain mail later on... or maybe a buckler...
| Kirth Gersen |
Actually, I guess Fiachra is about as done as possible for now. If you could give all three a once over and let me know if I have everything straight (or if I missed something), that would be cool.
I fleshed him out as follows:
Male elf wizard 5
Init +7; Senses low-light vision; Perception +7
Languages Common, Elven, Sylvan, Mabrahoring, Terran, Celestial, Draconic, +3 more
AC 17 (+3 Dex, +4 mage armor), touch 13, flat-footed 14
hp 30 (LW 15/HW 7)
Immune sleep
Fort +3, Ref +5, Will +7 (+10 vs. enchantments)
Spd 20 ft.
Melee quarterstaff +0 (1d6-2)
Ranged short bow +5 (1d6-2/x3)
Base Atk +2; CMB +1; CMD 11
Arcane Spells Known (CL 5th, concentration +11)
3rd (3/day)—dispel magic, haste
2nd (5/day)—resist energy, glitterdust, web, shatter, scorching ray, mirror image, invisibility, ghoul touch, spectral hand, knock, rope trick, levitate
1st (6/day)—mage armor, shield, hold portal, identify, charm person, sleep, magic missile, color spray, silent image, chill touch, ray of enfeeblement, feather fall, magic weapon
0 (at will)—daze (DC 16), detect magic, light, resistance
Attributes Str 6, Dex 17, Con 12, Int 20 (22 with circlet), Wis 12 (14 with circlet), Cha 8 (10 with circlet)
SQ favored class: wizard
Feats Imbue Item (B), Improved Initiative, Point-Blank Shot, Improved Familiar
Skills Appraise +14, Bluff +4, Craft (alchemy) +14, Craft (leather) +13, Disable Device +10, Knowledge (lore) +14, Knowledge (planes) +14, Linguistics +12, Perception +9, Spellcraft +14
Possessions circlet of mental prowess +2, wand of shatter, quarterstaff, short bow
| Andostre |
If anyone can help me out, I'd also like to have stats for Jack and Siodra in my database, but their character sheets are MIA.
I have Siodra's, and I think Derek has Jack's.
Siodra
High Elf
Neutral
Deity: Corellon
Battle Sorc 6
BAB +4
Speed 30 ft.
Initiative: +7
STR: 12 (+1)
DEX: 16 (+3)
CON: 11
INT: 10
WIS: 10
CHA: 16 (+3)
Feats:
Eschew Materials (B)
Weapon Finesse
Combat Casting (B)
Toughness
Channel Blast (B)
Great Fortitude
Improved Initiative (B)
Class Features:
Low-light vision
Immune to sleep
Aberrant Bloodline
Eldritch Blast (acid)
Long Limbs (10 ft. reach w/ touch)
Languages: Common, Elven
Skill (Ranks) Bonus
Athletics (3) +4
Bluff (3) +9
Handle Animal (3) +6
Knowledge: Warfare (6) +9
Perception (3) +5
Spellcraft (3) +6
Stealth (3) +6
Saving Throws:
Fort: +5 (1 reroll/day)
Relex: +6
Will: +6 (+9 vs. Enchantment)
CMB: +5
CMD: 18
Disrupt Casting: 14
AC: 17 (Touch: 13; Flat-footed: 14)
DR 1/-
HP: 39 (LW: 19; HW: 9)
Defenses:
Mage Armor +4
Dex bonus +3
Weapons:
+1 Rapier
- +8 to hit
- 1d6+2 (18-20/x2) +3d6 acid
Eldritch Blast
- +7 touch attack to hit
- 3d6 acid (20/x2)
- 10' reach or close range
Family/Clan: King's Guard
Homeland: Aviona
Rank/Status: Sergeant of the Guard
Residence: Guardsmen's Barracks
Age: (21)
Sex: Female
Height: 5' 0"
Weight: 100 lbs.
Hair: Platinum
Eyes: Cobalt
Complexion: very fair
Spells (Caster level 6; concentration +13)
Level: Save DC/Known/Per Day
0: 13/6/At will
1: 14/3+1/5
2: 15/1+1/5
3: 16/1+1/3
0 level
- Detect Magic
- Light
- Resistance
- Dancing Lights
1st level
- Enlarge Person*
- Color Spray
- Mage Armor
- Shield
2nd level
- See Invisibility*
- Knock
3rd level
- Tongues*
- Dispel Magic
| Kirth Gersen |
Alright, current plan is for us to drive up around 9-10, so we'll be in Houston around noon-1. We can stay as late as we are able, since I have Monday off.
Sadly, I have to work on Monday, but most of my day Sunday is wide open. I haven't heard from Mundane (our newly-approved player, if she wants to join) as to whether she'll make it; Andostre isn't able to come. Mrs. Gersen will hopefully get a chance to see you either before or after work (she's got an 8-hour shift on Sunday).
TriOmegaZero
|
I am amused that the Den determined that you can turn the Barbarian class into a feat.
Angry Marine [Combat]
Benefit: 1/day per 3 HD, you may enter a Rage. When in a rage, you do not suffer non-proficiency penalties (including for improvised weapons). While in a rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can you cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + your Constitution modifier. You may prematurely end your rage. At the end of the rage, you lose the rage modifiers and restrictions and become fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.
BAB+1: While raging, you gain a +4 str, +2 con, and a +2 morale bonus to will saves, but suffer a -2 penalty to AC.
BAB+6: While raging, you gain DR (1/3 Character Level)/-.
BAB+11: Your attribute bonuses while raging increase to +6 (str and con) and +3 (will) and you gain a +4 bonus to resisting enchantment abilities which stacks with other effects.
BAB+16: Your attribute bonuses while raging increase to +8 (str and con) and +4 (will). You are no longer fatigued at the end of your rage, and, if below -10 hp, may continue to function until your rage ends.
| Kirth Gersen |
I am amused that the Den determined that you can turn the Barbarian class into a feat.
Angry Marine [Combat]
Yeah, I saw it on the other thread. The thing is, you can turn ANYTHING into a feat. At some point down that path, you see where things are headed, bite the bullet, and just make a classless system from the ground up (I prefer those, but once you're there, "it's just not D&D anymore").
| Mundane |
I haven't heard from Mundane (our newly-approved player, if she wants to join) as to whether she'll make it
Was slightly distracted by being laid off :( It's ok now, but my hours depend on the whims of bacteria and molecules too tiny to see. To make things easier, just tell me whenever you guys want to have a game and I can figure out how to make it. So long it is at least a day or two in advance I can easily arrange things correctly.
Do I roll the stat blocks myself or do I have to have a witness? (is this a weird question?) Once I have those my characters are as close to done as I can get on my own (just a few minor details to work out).
houstonderek
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Kirth Gersen wrote:I haven't heard from Mundane (our newly-approved player, if she wants to join) as to whether she'll make itWas slightly distracted by being laid off :( It's ok now, but my hours depend on the whims of bacteria and molecules too tiny to see. To make things easier, just tell me whenever you guys want to have a game and I can figure out how to make it. So long it is at least a day or two in advance I can easily arrange things correctly.
Do I roll the stat blocks myself or do I have to have a witness? (is this a weird question?) Once I have those my characters are as close to done as I can get on my own (just a few minor details to work out).
Nah, we're all about the honor system. 4d6, drop the lowest.
Have you been keeping up with the v2.0 houserules thread?