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For my homebrew campaign I've been working on forever, I'm looking for a race that is basically an arcane dwarf, either published or pehaps someones creation. I want to replace the CON bonus with an INT bonus to reflect them being more intelligent but not as hearty as a regular dwarf. Their favored class would be Wizard of course. I stopped buying books for a while so I'm kind of out of the loop in regards to splat books and such.

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For my homebrew campaign I've been working on forever, I'm looking for a race that is basically an arcane dwarf, either published or pehaps someones creation. I want to replace the CON bonus with an INT bonus to reflect them being more intelligent but not as hearty as a regular dwarf. Their favored class would be Wizard of course. I stopped buying books for a while so I'm kind of out of the loop in regards to splat books and such.
The Encali dwarves from Arcanis have Int bonus as well as favored class: Wizard.

SmiloDan RPG Superstar 2012 Top 32 |

Arcane Dwarf
+2 Con, +2 Int, -2 Dex, -2 Cha.
Medium sized.
Base land speed 20 feet. Arcane Dwarves maintain this speed even if wearing Medium or Heavy Armor, or if carrying a Medium or Heavy Load.
Darkvision 60 feet.
Spellcunning. Arcane Dwarves gain a +2 racial bonus on Concentration, Knowledge arcana, Spellcraft, and Use Magic Device checks.
Stability. +4 racial bonus to resist being bullrushed or tripped when standing on the ground.
Stable Spell. The Arcane Dwarf can choose to Take 10 on a Caster Level Check if both the Arcane Dwarf and his target are in contact with the ground.
+2 Racial Bonus to Saving Throws vs Spells, Spell-like abilities, and Supernatural Effects.
+1 racial bonus on attack rolls made when using a spell, spell-like ability, or supernatural ability that requires an attack roll.
+4 Dodge bonus to AC when provoking an attack of opportunity for casting a spell or using a spell-like ability.
Arcane Blood. The Arcane Dwarf adds his Constitution modifier instead of his Charisma modifier to the Saving Throw DC of any Spell-like Ability or Supernatural Ability that normally relies on Charisma for setting its Save DC.
Automatic Languages: Common and Dwarven. Bonus Languages: Auran, Aquan, Draconic, Elven, Gnome, Ignan, Terran, Undercommon.
Favored Class: Wizard.

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Arcane Dwarf
+2 Con, +2 Int, -2 Dex, -2 Cha.
Medium sized.
Base land speed 20 feet. Arcane Dwarves maintain this speed even if wearing Medium or Heavy Armor, or if carrying a Medium or Heavy Load.
Darkvision 60 feet.
Spellcunning. Arcane Dwarves gain a +2 racial bonus on Concentration, Knowledge arcana, Spellcraft, and Use Magic Device checks.
Stability. +4 racial bonus to resist being bullrushed or tripped when standing on the ground.
Stable Spell. The Arcane Dwarf can choose to Take 10 on a Caster Level Check if both the Arcane Dwarf and his target are in contact with the ground.
+2 Racial Bonus to Saving Throws vs Spells, Spell-like abilities, and Supernatural Effects.
+1 racial bonus on attack rolls made when using a spell, spell-like ability, or supernatural ability that requires an attack roll.
+4 Dodge bonus to AC when provoking an attack of opportunity for casting a spell or using a spell-like ability.
Arcane Blood. The Arcane Dwarf adds his Constitution modifier instead of his Charisma modifier to the Saving Throw DC of any Spell-like Ability or Supernatural Ability that normally relies on Charisma for setting its Save DC.Automatic Languages: Common and Dwarven. Bonus Languages: Auran, Aquan, Draconic, Elven, Gnome, Ignan, Terran, Undercommon.
Favored Class: Wizard.
Nice.
While digging through my books, I actually have Hammer & Helm from Green Ronin, which has the Eldlorn. But I'm definately going to add some of the ablilities you have listed, because I want to make them the official "magic users" of the world. Thanks.