Molech
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From what I understand True 20 is a d20 system in which there aren't "classes" persay just Feats and Class-Features so Players custom make their own "Class" as they make their character.
If that is so, is there a "PHB" that details these Feats and Class-Features? I guess what I'm really after is the True 20 Players' Handbook.
Does one exist?
-W. E. Ray
(Your friendly D&D grognard with no knowledge of other game-systems)
Paul Watson
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From what I understand True 20 is a d20 system in which there aren't "classes" persay just Feats and Class-Features so Players custom make their own "Class" as they make their character.
If that is so, is there a "PHB" that details these Feats and Class-Features? I guess what I'm really after is the True 20 Players' Handbook.
Does one exist?
-W. E. Ray
(Your friendly D&D grognard with no knowledge of other game-systems)
Not really. The main True 20 book (True 20 Adventure Roleplaying) is a combination Players Handbook and DMG. So that has all the rules to create a character, but also the rules to run the game (which as it's basically d20 you might be familiar with).
For the true grognard, there's also the Fantasy Paths PDF which explains how to recreate classic D&D classes with True 20's 3 basic classes (Adept [Spellcaster], Expert [Rogue] and Warrior [Fighter]).
There's also the Adepts and Experts handbooks, with promises of a Warriors version that expands on the options available.
Most of these can be found in the Paizo store or at Green Ronin's site
| Pop'N'Fresh |
I experimented with True20 for a while. It's a decent game actually and has lots of potential. The main problems I found with it were at higher levels, some of the monsters became unkillable. Essentially their toughness check was just way too high for them to ever fail on a toughness check if a PC even managed to hit them. It would probably be very easy to fix though if one spent the time on it.
I actually prefer the Savage Worlds game system now over True20. It's an even simpler game which really relies on PC's bringing more than rules to the table. The edges and hindrances mechanics are pretty good and encourage roleplaying.
Molech
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Thanks.
The main True 20 book (True 20 Adventure Roleplaying) is a combination Players Handbook and DMG.
I can't find this on the Paizo store. I don't think we carry it. I'll likely buy it from an LGS if I can't buy direct from Paizo. But I'd rather purchase from Paizo.
(Off to look at Pramas's website to see how much I like True 20)
-W. E. Ray
Paul Watson
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Thanks.
Paul Watson wrote:The main True 20 book (True 20 Adventure Roleplaying) is a combination Players Handbook and DMG.I can't find this on the Paizo store. I don't think we carry it. I'll likely buy it from an LGS if I can't buy direct from Paizo. But I'd rather purchase from Paizo.
(Off to look at Pramas's website to see how much I like True 20)
-W. E. Ray
Molech,
The book is here.You can't buy the Fantasy Paths book as it's only available in pdf from rpgnow.com or greenronin,com.
| CourtFool |
True20 does have classes, three to be specific. They are generic enough to fit most people’s needs. A few more have been added in further supplements. The True20 Companion provides a point based system for creating classes and I highly recommend it if you are serious about True20.
The Adept’s Handbook and Expert’s Handbook are probably closer to what you think of as a Player’s Handbook.
| Pramas Green Ronin |
From what I understand True 20 is a d20 system in which there aren't "classes" persay just Feats and Class-Features so Players custom make their own "Class" as they make their character.
If that is so, is there a "PHB" that details these Feats and Class-Features? I guess what I'm really after is the True 20 Players' Handbook.
Does one exist?
Yes, and it's called the True20 Pocket Player's Guide. This book has the the contents of the original core rulebook minus the GM material. If you are going to play the game, it's all you realy need and it's only $14.95.
http://www.greenronin.com/Merchant2/merchant.mvc?Screen=PROD&Store_Code =1001&Product_Code=grr1709&Category_Code=true20
Chris Pramas
Green Ronin
| gurps |
some weeks ago, I stumbled over a copy of true20 - and I am more than enthusiastic about it - feels a bit like "advanced d20 modern" on the first look, though I had no time to collect serious experiences with it. But the system looks very good, illustrations are great, layout is mediocre or sub-mediocre (but still very usable, just boring), value for money is high.
I will order the other books as well - and maybe play it in earnest in the following mpnths.