My 1st 4ed Character (starlock)


4th Edition

Shadow Lodge

Dalanet or "D" as he is knowed comes from a large falimy. Out of 3 set of twins, he is the youngest and has no twin. After pleading with mother and father they desiced to let thim study to be a wizard. He study with the Eladrins but found it takeing too long. So while looking in the study he found a short passage detailing on how to get more power in 1 day,than in a hunder years. He thought it was a joke so D on a clear night filled with stars called to the star da'call... In what seem like a hunder eladrins lifetimes all knowage was knowed and in the next insant it fragmented.D thought it was just pretest nitemares and went to his bed and slept. The final exam was here and D was next. At frist no spells came to mind... he stuggle to call the spells he spent 10yrs learning but silnce. The protures said you have a ten count before you fail. 1... 2... 3...a fant voice wisper 4... 5...da 6... 7...da'c 8... 9....1 with a loud voice DA'CALL!!! a shaft of brilliant, cold starlight to lance down from above. Well from that day on D became a aveaure.

so what do you think yes i made lots of spelling errors.

"He who fights with monsters might take care lest he thereby become a monster. For if you gaze for long into an abyss, the abyss gazes also into you." ~ Nietzsche


Uh... are the other twins also warlocks?

Shadow Lodge

nope the 1st set are a fighter and a warlord
2nd are paladin and ranger
3rd cleric and rogue.
his mom and dad doesn't trust arcane magic

Shadow Lodge

Krauser_Levyl thanks for replying to my post.i posted this on three bordsand your the only one who replyed.


catman123456 wrote:

Dalanet or "D" as he is knowed comes from a large falimy. Out of 3 set of twins, he is the youngest and has no twin. After pleading with mother and father they desiced to let thim study to be a wizard. He study with the Eladrins but found it takeing too long. So while looking in the study he found a short passage detailing on how to get more power in 1 day,than in a hunder years. He thought it was a joke so D on a clear night filled with stars called to the star da'call... In what seem like a hunder eladrins lifetimes all knowage was knowed and in the next insant it fragmented.D thought it was just pretest nitemares and went to his bed and slept. The final exam was here and D was next. At frist no spells came to mind... he stuggle to call the spells he spent 10yrs learning but silnce. The protures said you have a ten count before you fail. 1... 2... 3...a fant voice wisper 4... 5...da 6... 7...da'c 8... 9....1 with a loud voice DA'CALL!!! a shaft of brilliant, cold starlight to lance down from above. Well from that day on D became a aveaure.

so what do you think yes i made lots of spelling errors.

"He who fights with monsters might take care lest he thereby become a monster. For if you gaze for long into an abyss, the abyss gazes also into you." ~ Nietzsche

Interesting background (although, as you note, you need to work on your spelling).

What kind of stats does D have?

Shadow Lodge

'D' Dalanet warlock(star pack)
lv 2

Hp.26 Ac16 For.16 Ref16 Will 15

STR 11 Languages attacks
CON 16 comman,elf E.blast +4 vs. ref
DEX 14 damage 1d10+4
INT 14
WIS 12
CHA 19

RACIAL TRAITS
Average Height: 5´ 6˝–6´ 2˝
Average Weight: 135–220 lb.
Ability Scores: +2 to one ability score of your choice
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Bonus At-Will Power: You know one extra at-will
power from your class.
Bonus Feat: You gain a bonus feat at 1st level. You must
meet the feat’s prerequisites.
Bonus Skill: You gain training in one additional skill
from your class skill list.
Human Defense Bonuses: +1 to Fortitude, Reflex, and
Will defenses.

Skills i am trained in
Arcana +8
Bluff +10
(human) Heal +7
Insight +7
Streetwise +10

Warlock Class Features

Eldritch Blast
All warlocks know the eldritch blast at-will power. This
power can be used as a basic attack. You gain this
power as well as another at-will power as determined
by your Eldritch Pact.

Eldritch Pact
You have forged a pact with mysterious entities that
grant you your arcane powers. Choose one of the following
pacts: fey pact, infernal pact, or star pact. The
pact you choose determines the following warlock
abilities:
At-Will Spells: Your pact determines one of the atwill
spells you know.
Pact Boon: Each pact includes a pact boon. The
pact boon is a granted power you can use to further
hex your enemies.
The pact you take also provides bonuses to certain
warlock powers. Individual powers detail the effects (if
any) your Eldritch Pact selection has on them.

Star Pact
You have mastered the astrologer’s art, learning the
secret names of the stars and gazing into the Far
Realm beyond, gaining great power thereby. You can
call upon powers that madden or terrify your enemies,
manipulate chance and fate, or scour your foes with
icy banes and curses drawn from beyond the night sky.
Dire Radiance: You know the dire radiance at-will
spell.
Fate of the Void: You have the Fate of the Void
pact boon. Your curse intermingles with the lost vitality
of a cursed enemy to reveal a glimpse of the future
to you.
When an enemy under your Warlock’s Curse is
reduced to 0 hit points or fewer, you gain a +1 bonus
to any single d20 roll you make during your next turn
(attack roll, saving throw, skill check, or ability check). If
you don’t use this bonus by the end of your turn, it is lost.
This bonus is cumulative; if three cursed enemies
drop to 0 hit points or fewer before your next turn, you
gain a +3 bonus to a d20 roll during your turn.

Prime Shot
If none of your allies are nearer to your target than
you are, you receive a +1 bonus to ranged attack rolls
against that target.

Shadow Walk
On your turn, if you move at least 3 squares away from
where you started your turn, you gain concealment
until the end of your next turn.

Warlock’s Curse
Once per turn as a minor action, you can place a
Warlock’s Curse on the enemy nearest to you that
you can see. A cursed enemy is more vulnerable to
your attacks. If you damage a cursed enemy, you deal
extra damage. You decide whether to apply the extra
damage after making the damage roll. You can deal
this extra damage once per round.
A Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit
points or fewer.
You can place a Warlock’s Curse on multiple targets
over the course of an encounter; each curse requires
the use of a minor action. You can’t place a Warlock’s
Curse on a creature that is already affected by your or
another character’s Warlock’s Curse.

As you advance in level, your extra damage increases.
Level Warlock’s Curse Extra Damage
1st–10th +1d6
11th–20th +2d6
21st–30th +3d6

Warlock Powers
Your powers are also known as spells. Each power is
associated with one of the three eldritch pacts, but
you aren’t limited to choosing powers associated with
your pact. In fact, most warlocks choose at least a few
powers from outside their pact to give themselves a
wider range of options.
Spells of the infernal pact use your Constitution
score. The dark energy you wield is inherently harmful
to the mortal body, and only through sheer physical
resolve and discipline can you wield it safely. Fey
pact spells rely on Charisma. Your force of will and
your ability to bargain with the fey is key to spells of
this type. Star pact spells require you to be physically
inured to the rigors of otherworldly energy (Constitution),
and also ambitious and driven enough to impose
your willpower on the strands of fate (Charisma).

Level 1 At-Will Spells

1.Dire Radiance Warlock (Star) Attack 1
You cause a shaft of brilliant, cold starlight to lance down
from above, bathing your foe in excruciating light. The nearer
he moves toward you, the brighter and more deadly the light
becomes.
At-Will ✦ Arcane, Fear, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 1d6 + Constitution modifier radiant damage. If the target
moves nearer to you on its next turn, it takes an extra
1d6 + Constitution modifier damage.
Increase damage and extra damage to 2d6 + Constitution
modifier at 21st level.

2.Eldritch Blast Warlock (All) Attack 1
You fire a bolt of dark, crackling eldritch energy at your foe.
At-Will ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma or Constitution vs. Reflex
Hit: 1d10 + Charisma or Constitution modifier damage.
Increase damage to 2d10 + Charisma or Constitution
modifier at 21st level.
Special: At 1st level. you determine whether you use Charisma
or Constitution to attack with this power. Once you
make that choice, you can’t change it later.
This power counts as a ranged basic attack. When a
power allows you to make a ranged basic attack, you can
use this power.

(human)3.Eyebite Warlock (Fey) Attack 1
You glare at your enemy, and your eyes briefly gleam with brilliant
colors. Your foe reels under your mental assault, and you
vanish from his sight.
At-Will ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and you are
invisible to the target until the start of your next turn.
Increase damage to 2d6 + Charisma modifier at 21st level

Level 1 Encounter Spells

Dreadful Word Warlock (Star) Attack 1
You whisper one word of an unthinkable cosmic secret to your
foe. His mind reels in terror.
Encounter ✦ Arcane, Fear, Implement, Psychic
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier psychic damage, and the target
takes a –1 penalty to Will defense until the end of your
next turn.
Star Pact: The penalty to Will defense is equal to 1 + your
Intelligence modifier.

Level 1 Daily Spells

Dread Star Warlock (Star) Attack 1
You create a fist-sized orb of painful blue-white radiance that
whirls around your enemy, searing him. Fierce rays shoot from it
like jabbing daggers of light, fencing him in where he stands.
Daily ✦ Arcane, Fear, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 3d6 + Charisma modifier radiant damage, and the target
is immobilized until the end of your next turn.
Effect: The target takes a –2 penalty to Will defense (save
ends).

Level 2 Utility Spells

Ethereal Stride Warlock (Star) Utility 2
You shift your body out of phase with the world for an instant,
teleporting a short distance. When you reappear, you are still
somewhat out of phase and difficult to harm or hinder for a
short time.
Encounter ✦ Arcane, Teleportation
Move Action Personal
Effect: You can teleport 3 squares, and you gain a +2 power
bonus to all defenses until the end of your next turn.

Feats (you get feats every 2 lvs now)
(human)Improved Initiative
Benefit: You gain a +4 feat bonus to initiative
checks.

lv1. Human Perseverance [Human]
Prerequisite: Human
Benefit: You gain a +1 feat bonus to saving throws

lv2. Improved Fate of the Void [Warlock]
Prerequisites: Con 13 or Cha 13, warlock, star
pact
Benefit: Your Fate of the Void grants an additional
+1 bonus to the d20 roll.

woot long isn't it what do you think (ps i have both pdf. and books)


catman123456 wrote:
Krauser_Levyl thanks for replying to my post.i posted this on three bordsand your the only one who replyed.

Catman, I don't know if English is your native tongue or not, but I would recommend cleaning up your grammar a bit. That might elicit more responses from forum goers. You don't have to be Friedrich Nietzsche to do that. :) Good luck.

Shadow Lodge

P1NBACK wrote:
catman123456 wrote:
Krauser_Levyl thanks for replying to my post.i posted this on three bords and your the only one who replyed.
Catman, I don't know if English is your native tongue or not, but I would recommend cleaning up your grammar a bit. That might elicit more responses from forum goers. You don't have to be Friedrich Nietzsche to do that. :) Good luck.

fixed

and yes its my native tongue


catman123456 wrote:
Krauser_Levyl thanks for replying to my post.i posted this on three bordsand your the only one who replyed.

Oh, don't mind. It's just rare someone talk about its own character on these boards.

What's so evil about these "stars"?

Shadow Lodge

Krauser_Levyl wrote:
catman123456 wrote:
Krauser_Levyl thanks for replying to my post.i posted this on three bordsand your the only one who replyed.

Oh, don't mind. It's just rare someone talk about its own character on these boards.

What's so evil about these "stars"?

see my stats

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