Orcus review of 4e


4th Edition


Link

Orcus aka Clark Peterson has had the 3 core books for a while, and here gives us his opinion on 4e.

Orcus wrote:

My review of the books.

I'm still digesting alot of it. But I can make these statements. The books are startling. That is the best way I can describe them. That is both good and bad to some, I think it is all good.

1. They are startlingly beautiful. Maybe that isnt the most useful comment for a game book. But they are. They are very cleanly laid out.

2. They are startlingly useful. Their layout format is so easy to use it is amazing. These books were designed to be used to answer your question at the game table during play. No more 10 minute breaks to flip through the PHB. Literally, it takes 2 seconds to find the answer to "hey, does he have cover" or "can I do that with my acrobatics skill" or "what does XXX do?"

3. They are startlingly well organized. The 4E designers were not afraid to change things. They put magic items in the PHB, for instance. Having the powers by class also makes them more easy to reference. And there are nice sidebar "headers" on each page that say which class you are looking at to make it clear where you are in the book. Stuff is more where it should be. There is little to no flipping between books for answers. The DMG is more advice and adventure prep and stuff like that. The PHB is what you need to run the game.

4. They are startlingly unashamed in the changes they made. This is where the books, at first glance, will bother people who are predisposed to not liking 4E. The books dont at first glance seem "comfortable and similar and familiar." They used a new layout and new organization. Looking back on all the PHBs since the first AD&D PHB the format has been about the same. This one changes it all up. And that first impression is a bit startling. Plus, some of the new stuff is front and center. Heck, dragonborn are the first player race. The first bit of art in the book, starting from teh first page, is a dragonborn. That is new content. They dont try to ease you into it. I have said in the past, they didnt just kill sacred cows, they hung their carcass in the store windo--but I think this is a good thing. If you are going to make changes, dont %+%+* foot around the issue, jump in and do it. And that is what they did. I firmly believe that if people want to not like 4E, there is enough there on first glance to support their fears, BUT once you look past that first layer, you will see this is not only D&D, its is better and better organized and all the changes are improvements.

5. There are a few startling omissions. I still cant find a justification for leaving out a druid and a bard. I can see leaving out sorcerer (that was a 3E add on anyway) and monk (not that mainstream anyway, and has a particular flavor that has always clashed a bit with mainstream high fantasy) and the barbarian. But the druid and bard really should have been there. Of course, all that means is that we can create that content for you

6. Monsters are startling simple and awesome. Dragons are back. They are rad. They are easy to create and modify. Gone are the multi-hour prep sessions for DMs. My only gripe is that a few powers should be more deadly. I think they went overboard the other way in removing save or die powers. But, again, that just lets me provide the alternate rules. I may question a few of their choices--like, why do I need a couple of the lame monsters that are new but you wont give me the iconic iron golem, for instance. But those gripes are few.

7. The game is both startlingly complex and startlingly simple. This is not Basic D&D. It has a lot of options, but those options are surprisingly managable.

8. The books are startlingly fat-free. They are 99% crunch, 1% fluff, if that. They are not for reading anymore. Remember the days you might crack the DMG for a list of suggested reading and to get some fun gygaxian flavor and musings. That is gone. These books are purely designed for game use at the game table. Period. I thought I knew what all crunch, no fluff was, but then I saw these books. These are all crunch, no fluff. I think it is a bold move, but, like many of the above, it will contribute to people who are predisposed to not like 4E to say "this doesnt feel right with me." But if you look past those things, this is D&D.

Bottom line: this is the best designed set of D&D books ever. The MM is awesome. The stuff you need to run the game is in the PHB and is organized so it is really useful at the table. And the DMG truly offers help for the DM in a way we have never seen before.


Asmodeur wrote:

Link

Orcus aka Clark Peterson has had the 3 core books for a while, and here gives us his opinion on 4e.

Orcus wrote:
His review of the first set of the core 4E rule-books.

I am particularly concerned by Orcus' point 8. Some people like fluff to read, being bored witless by page after page of rules. My impression of what Orcus is trying to convey is that all three of the 4E core rule books are a set of very nicely laid out pure rules manuals. It strikes me that books consisting solely of tables, rules, statistics, and game data could seem off-putting to anyone new to a game. I don't know if this is a mistake or not on Hasbro's part. It leaves me thinking that more emphasis than ever is going to be put on DMs running games to make things fun, so that new players want to go out and buy and try to understand the rules manuals.

Edit:
I know Orcus has been a long-term 4E enthusiast & optimist, so it might not have much bearing on the strongly pro-4E content of this review anyway, but does anyone know if he would have had to sign a Non-Disclosure Agreement to get his hands on the core rules - and is consequently subject to the same restrictions in what he can/can't say without approval from Hasbro as the play-testers?

Also, to add, that I might misunderstand what Orcus means by 'fluff', and that the core books may be a lot more than just rules manuals.

Dark Archive

Asmodeur wrote:

Link

Thanks!


A friend of mine has the core books now as well. No NDA involved. I can't comment on Orcus's situation, however.

I'd comment more but I have to run ... perhaps I'll step in again later.

Cheers! :)


Charles Evans 25 wrote:


I am particularly concerned by Orcus' point 8. Some people like fluff to read, being bored witless by page after page of rules. My impression of what Orcus is trying to convey is that all three of the 4E core rule books are a set of very nicely laid out pure rules manuals.

This also concerns me a bit. That's really one of the reasons I pick up game books. Like many people, I have shelves full of gaming books, and the reason why isn't because I anticipate running something out of them any time soon (though I do hope) but because of the entertainment value they give me. In fact it's really the only reason I have Palladium's various books.

Having straight rule books without any fluff would be (and is) very disappointing to me.


All in all this makes me feel a lot better. Granted I was pretty gung-ho about 4e to start with, but I was also a fair bit nervous. I read along with Clark Peterson's evaluations during the Superstar contest and if he says 4e is a better, slimmer, easier to use D&D then I feel pretty good about it. I've read enough snippets taken from the books that I'm not overly concerned that it will be a textbook--but I can see how you can cut a lot of the chit-chatiness out of the books and make something a lot cleaner and easier to use. I dig that. Hopefully these should be some good books. I'm looking forward to seeing them. Finally!


Orcus wrote:
They are startlingly unashamed in the changes they made. This is where the books, at first glance, will bother people who are predisposed to not liking 4E. The books dont at first glance seem "comfortable and similar and familiar." They used a new layout and new organization. Looking back on all the PHBs since the first AD&D PHB the format has been about the same. This one changes it all up. And that first impression is a bit startling. Plus, some of the new stuff is front and center. Heck, dragonborn are the first player race. The first bit of art in the book, starting from teh first page, is a dragonborn. That is new content. They dont try to ease you into it.

So, it's startling that it's alphabetical?

Mmm-hmmm.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Ok Arwyn, that made me laugh.

Seriously though, I appriciate Clark's review. He sounds psyched, and that's nothing but good news for 4e fan who want that old fashioned feel.

I do worry about the books being too dry. I assume they've research to back up their design ideas, but I don't know.

I wonder if they're looking to Magic for that data? I mean the two classic RPGs D&D and Storyteller, both have that fluff heavy vibe to them. Heck, I read the WoD sourcebooks, liking them better than the novels!

[humour]Or maybe we are just too old, and have outgrown our years of "Ok, that's it for the A's, what's the first thing to kill in the B's?" [/humour]

The Exchange

I like the idea of the "all-crunch-no-fluff" core books. The setting books are supposed to be the fluff. This was a GM can take setting fluff from his or her favorite setting and apply the core crunch. If I decide to homebrew then there will be no fluff in my crunch to get in my way.


crosswiredmind wrote:
I like the idea of the "all-crunch-no-fluff" core books. The setting books are supposed to be the fluff. This was a GM can take setting fluff from his or her favorite setting and apply the core crunch. If I decide to homebrew then there will be no fluff in my crunch to get in my way.

CWM:

I appreciate that for long-term players of the game, interested in the bare facts and rules mechanics, this style of PHB looks like manna from heaven. I'm not sure how good it will be for getting new players (for whom the PHB will surely be the first book purchased) interested and excited. Yes there will be some out there to whom this will appeal, but I don't know how many that will be, and everything will come down to DMs explaining things and trying to keep excitement and interest up for hooking in new players. Right now, I am too demoralised by some of the rules changes which have been coming through, which do not mesh with the way I prefer to run things, to want to DM a 4E game; play once in a while perhaps, maybe for one night of silliness, but not run it. (Which saddens me as the recent Fallcrest article seemed to indicate that some work has been put into making the background of the 4E generic setting world both usefully detailed and flexible.)

The Exchange

Charles Evans 25 wrote:
I appreciate that for long-term players of the game, interested in the bare facts and rules mechanics, this style of PHB looks like manna from heaven. I'm not sure how good it will be for getting new players (for whom the PHB will surely be the first book purchased) interested and excited.

I agree. WotC does to. They have said that the focus this summer is to get the game into the hands of existing players then in the fall there is going to be doing a "new player" drive with a marketing campaign and a "starter" set.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

crosswiredmind wrote:
I agree. WotC does to. They have said that the focus this summer is to get the game into the hands of existing players then in the fall there is going to be doing a "new player" drive with a marketing campaign and a "starter" set.

Interesting, I did not know that.

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