| Arkenbow |
A couple months after I started my Spellcoin campaign, I had enough people wanting to join that I had to split them into two groups. This group that broke off is only scheduled to meet monthly (whereas the other group meets every other week), so it will update less often that Spellcoin: The Waking Eye. I may still find occasion to post notes about the setting in this journal. It will take a few posts to catch this up (seeing as I keep putting it off), so lets begin.
Sole 2nd, 1007 A3
North Arnbjornsen, a Northman barbarian, and Gimble, a gnomish cleric of Forsetti, awoke in the Port Leaven Hospital. They had picked up a case of filth fever while battling some dire rats. Now recovered, they find amongst their stuff, two Adventurer’s Guild badges. Considering that they’ve been laid up in the hospital a couple of days, they figure the others already headed out for Oak Grove.
Not having decided whether or not to go after them, the two decided to head over to the Guildhouse and just see what happens. While there, they meet a human rogue named Ambrose Soulaxe and a grey elf coin caster named Hyarion. While they were chatting in the common area at the Guildhouse, they overheard a cleric talking to the guild clerk on duty. Dropping some eaves, they find out that he is a cleric of Zolvin, the god of knowledge, and his order has need of some heroes to go on a mission. Ambrose was sent over to get the cleric and the five people talked. The cleric introduced himself as Rugan, and explained that his order needed heroes to travel by ship and retrieve a lost item. The journey would likely take two weeks there and back. If they wanted to go, then they could meet at the temple of Zolvin for further details.
North wanted to compete in the World’s Strongest Man competition in three weeks. He figured this would be a great chance to train/adventure and he would get back in time to travel to Gamble for the competition. The other three decided the quest was intriguing and would go. On the way to the temple, a messenger found the heroes with a message that Gimble was needed by his order for a special mission. Gimble apologized to the others and told them he might catch them when they returned from their journey.
North, Hyarion, and Ambrose carried on to the temple of Zolvin. There they were briefed on the mission. Merchants reported that they think they spotted the wreckage of a ship called The Double Eel. This ship was captained by the pirate/adventurer Ian Fulcairn. The Double Eel’s last voyage was in 927 A3, when Captain Fulcairn set out searching for a coin press that he believed he knew the location to and might still be intact. He was never seen again. The priests of Zolvin wanted the heroes to travel to the island where the ship was spotted and confirm that it is in fact The Double Eel and discover the captain’s fate. The heroes accepted and Rugan told them to meet him at the docks in the morning.
Sole 3rd, 1007 A3
Early in the morning, the heroes meet with Rugan at the docks. The cleric led the others to the ship Seeker’s Star. There they met Captain Markos Percello, who informed the group that they wouldn’t just be passengers. They had to work for their spots on the ship. The adventurers were shown around the ship, and then shown to their duties.
Sole 3rd, 1007 A3 - Sole 8th, 1007 A3
The work was tough for some, but the heroes made due. There were no major incidences on the voyage.
Sole 9th, 1007 A3
Early in the morning, Seeker’s Star sailed within sight of the island where The Double Eel was supposedly spotted. As they drew near, the ship moved toward the northwest part of the island. The broken hull of an aged ship sat partially submerged off the beach. Just above the water, two wooden eels stared back at Seeker’s Star.
| Arkenbow |
Sole 9th, 1007 A3 (continued)
The party, along with some crewmen, rowed a longboat to the island. North, Hyarion, Ambrose, and Rugan went over to the ship to examine it. After making their way onto the deck, the heroes lifted the hatch leading below deck. The ship’s hold was flooded, leaving about one foot of air at the top. Next, they went to the captain’s cabin. The place had been mostly cleaned out of anything useful. The ship had likely been abandoned by any survivors after it came to rest there. The heroes did come across a journal written in Kellsh. Rugan read the last few entries. From what he could gather, Capt. Fulcairn had died by the time the ship arrived at the island. The crew gathered him up with his possessions and anything else that might be useful and headed inland. There was no mention of the spellcoin press in those entries.
It was decided that the adventurers would seek out a likely path and head inland looking for more clues. It wasn’t long before the discovered some old ruins. Most of the walls had either been knocked down or tumbled down over time. It was decided that they would go examine the ruins closer. As the heroes poked around the front of the ruins, Ambrose slipped off to the side, seeing what he could find. Suddenly a skeleton stood up and came after him. He shouted and tried to stab the skeleton with a dagger. The blade found its way right between two ribs, which had no effect on the undead monster. North charged over to Ambrose to help him. Hyarion and Rugan followed after at a much slower pace. While North engaged the skeleton, Ambrose made his escape. Unfortunately, by the time he made it around to Hyarion and Rugan, they were battling five more skeletons. The heroes fought hard and one the fight. After searching amongst the rubble, they found stairs leading down into a basement. It was decided that they would descend the steps and hopefully find clues to the whereabouts of Fulcairn and the spellcoin press.
| Arkenbow |
Sole 9th, 1007 A3 (continued)
As the adventurers descended the stairs, they quickly found themselves in a dark basement. A wall running straight away from the stairs divided the basement area into two halves. The heroes veered right. They passed an old well and arrived at an open doorway. North saw what appeared to be glowing eyes at the far end of the room beyond the doorway. He then charged at it with reckless abandon. The others followed him in, and they quickly found themselves surrounded. Two zombies moved in from the sides of the doorway. Two skeletons moved in from either side of an altar near the far end of the room. A man with green, rotten skin dressed in a tattered captain’s uniform stepped out from behind the altar. The undead captain called out, “Get’em lads!”
North took down the ghoulish captain quickly with his great axe. The others had more trouble with the skeletons and zombies. Rugan, after a couple of attempts, was able to turn them. The undead retreated toward the stairs the heroes came down and around to the other side of the basement. The party gave chase, found some more undead in addition to what they had, and destroyed them all. Afterward, the heroes returned to the altar room. The spirit of Fulcairn rose from his corpse and gave thanks that his soul was set free. When asked about the spell coin press, Capt. Fulcairn said all they found were pieces, which they brought back on the ship, even though several of the crew that the items were cursed. With that, he disappeared.
Ambrose checked behind the altar to find a treasure chest. Within the chest were a +1 cutlass, a mithral chain shirt, a few art pieces and jewelry, and about 1000 gold coins. After searching the rest of the ruins and hauling their finds to the ship, the adventurers returned to the Double Eel. North dove into the hold and swam the length of the ship looking for the spell coin press pieces. He found a box at the far end of the ship and brought it back. Three artifacts that could have possibly been part of one of those ancient machines were inside the box. With their quest complete, everyone returned to the ship and the ship set sail for Port Leaven.