Post-Apocalyptic Pathfinder


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”The American Empire prospered, ushering in a Golden Age of unparalleled peace and wisdom. During this Golden Age, man grew arrogant. With advances in technology and genetic engineering, humanity began to liken itself unto God, our Lord All Mighty. No more did they pray to Him. No longer did they attend the Holy Masses. Without the Word of God, humankind grew wicked and base.

God looked down on His creation and saw what they had become. He saw that they sought to elevate themselves to His status. So, to teach them humility, God decided that humankind needed to be struck a terrible blow.

Our Lord and Father sent forth his wrath to topple the mile high cities. The oceans themselves rose up in His righteous anger, wiping the blasphemous cities from the shores. To ensure that humanity would never again seek to challenge His Will , the Lord God opened up the Rifts and from them poured the very legions of Hell to punish us for our heresies.

And so the Rifts remain. Testaments to the awesome power of our Sovereign Lord, and our punishment until we atone for our sins….”

Father Abstalar Zantus sighed as he watched the crowd of people mill around his makeshift podium. They weren’t paying attention to his sermon. No, the people of Sandpoint where too heady with the Oktoberfest celebrations to pay the crazed priest any attention.

Turning, he looked at the burned out shell of his church. Five years ago a fire had raged through the place of worship, gutting its interior. The former priest, Ezakien Tobyn and his daughter Nualia had both perished in that fire. Father Zantus lacked the charisma of Father Tobyn, and since he had taken over he was unable to rally the congregation to rebuild the burned out structure.

With a forlorn sigh, the priest began to make his wake back inside the temple. It was no used to preach to the heathens while they where drunk and committing all manners of debauchery. Perhaps tomorrow he could…

Suddenly he was jarred from his thoughts as a resounding explosion rocked the town. The sounds of creams filled the streets. Screams and a chilling maniacal chant…

I started up a new RotR campaign tonight. one with a bit of a twist. A capaign journal can be found at Wayfinder's Woes : A Post-Apocalyptic Pathfinder Journal

Liberty's Edge

That's so sweet. I ran Umbra, a Planescape adventure, with Rifts.

Liberty's Edge

Sounds like a very cool set up DangerDwarf.


you had me at "post-apocalyptic fantasy"... and then you lost me at "rifts".

Post-apocalyptic D&D could be fun, though. :)


I love the intro, but I doubt I'd follow this to LiveJournal. Why not cross-post to Paizo?

Dark Archive

The first session went better then I expected. Admittedly, this is a small a group as you can get (1DM & 1 Player) but Rifts lends itself better to smaller groups than D&D does.

The Pathfinder goblin where fun to run in your average RotR game. Give them zipguns and pipebombs? Freakin' awesome.

Liberty's Edge

Heh heh....a goblin plughead crazy could be cool.

Scarab Sages

This is fun! Thanks for sharing it.


Ouch, yeah, lost me a Rifts.

The concept is a damn cool one, don't get me wrong. I love the world of Rifts and PA adventures all around. However, I absolutely HATE the Palladium system. In my opinion it is the single worst system I have ever played with the exception of that Batman RPG I picked up for 25 cents. That was just painful.

I could wax poetic about how much I despise that system but I will refrain here.

Perhaps this could work great in Darwin's World, or my preference, d20 Modern Apocalypse.

Dark Archive

See, I'm the opposite, I don't care for d20. To me, the Palladium system definitely has its quirks, but all in all its some fun gaming.

I'm looking forward to the next session. Sadly, this is a side game I am running and my normal game comes first though I may try to slide a few more players into this if it keep working so well.

I think the biggest enjoyment I am getting right now is trying to tweak the AP to fit the Rifts universe. Rewriting Sandpoint as a post-apocalyptic town was great fun.


DangerDwarf wrote:
See, I'm the opposite, I don't care for d20. To me, the Palladium system definitely has its quirks, but all in all its some fun gaming.

Whatever works for you, then. :D

I have played Palladium Fantasy, Heroes Unlimited, and most extensively, Rifts. I hated every one of them. I loved the world that Kevin Simbieda (or however you spell his name) created with Rifts, with the exception of the New West, that book was just lame.

I even tried to run it and had some fun though it would have been a lot less work with a different system. The group played a squad of Coalition special forces after the invasion of Tolkein. I drew lots of material from Coalition War Machine, I think that's what that book was called anyway. They thwarted a group of terrorists who had a collection of nuclear weapons and were targeting Coalition cities. It was fun but the paperwork and prep time were torturous on me and I didn't have a job at the time so all I did was game. I washed my hands of it after that and haven't looked back.

But as long as you have fun that's all that matters.

DangerDwarf wrote:
Rewriting Sandpoint as a post-apocalyptic town was great fun.

Converting to a PA setting is a lot of fun. I did a psuedo-PA conversion of Drums on Fire Mountain and ran it in Shadowun, Second Edition. The mission sent the group into some blasted landscape in the southwestern desert. I had been watching Mad Max 2 and thinking I wanted to do something like that in the SR game I was running at the time and I pulled DoFM off my roommate's shelf and the rest came easy. It was a lot of fun except the party was pretty powerful and had access to an attack helicopter I hadn't taken into consideration. They ended up launching an aerial assault on the volcano and sending everyone into disarray and kinda killing the feel I was shooting for but at least we still had fun.

Dark Archive

EATERoftheDEAD wrote:
I did a psuedo-PA conversion of Drums on Fire Mountain and ran it in Shadowun, Second Edition.

That sounds seriously bad ass. I'm a huge Shadowrun fan and drums on Fire Mountain ranks as one of my all time favorite modules.

Sweet.


DangerDwarf wrote:
That sounds seriously bad ass. I'm a huge Shadowrun fan and drums on Fire Mountain ranks as one of my all time favorite modules.

It was pretty cool. Because of the helicopter, however, the party cut out the whole first half of the adventure, getting to the volcano and then had an easy time of things outside. If I had been thinking I would have taken the helicopter away or tailored the first half so it accounted for it but i didn't. Then at the volcano I should have given the Orcs some anti-aircraft weapons but again, didn't think of it ahead of time. But it was fun overall and still managed a psuedo-PA feel.

Shadowrun is one of my favorite games. My last campaign was my first using the Fourth Edition rules and it was awesome. I had been making changes to the setting to account for wireless technology anyway but the depth that SR4 goes to is amazing. It was everything I had grown to want out of cyberpunk. The campaign was an urban war story in a future Boston against Insect cults. I had to make up Fourth Edition rules for insect totems and spirits but it was worth it. The climax was an assault on an orbital station over the Boston sprawl. The city was on fire from the war that had been raging there and the orbital station had become the main cockroach hive. I also detonated a nuke in Worchester about two thirds of the way through the campaign. Did I mention I love Shadowrun?

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