
Faux Real |

I'm starting up a new Greyhawk campaign and thought I'd give this module a go as its starting out point. Just wanted to ask some of the fellow Greyhawk fans of these boards where some of the locations were on the big Grayhawk map. I know, I could just pick for myself, but maybe some of you actually know what was intended...
Specifically:
The Green Dagger Hideout
The Tomb of Blood Everflowing

BenS |

I'm starting up a new Greyhawk campaign and thought I'd give this module a go as its starting out point. Just wanted to ask some of the fellow Greyhawk fans of these boards where some of the locations were on the big Grayhawk map. I know, I could just pick for myself, but maybe some of you actually know what was intended...
Specifically:
The Green Dagger Hideout
The Tomb of Blood Everflowing
Hmm, I haven't played through that for some time now, but my memory--perhaps wish-fulfillment--tells me it was already set in GH. If not, forgive me. Anyway, I put it in Greyhawk itself, w/ the Tomb to the north in the Cairn Hills.
Though of course you could put it in a lot of different cities w/ nearby access to the water :) The chase scene on the docks was a definite highlight for an already fun adventure. Have fun!

Kang |

I don't know if there's an official answer to that, unless it's some sort of Living Greyhawk thing.
Well, I took a look over at http://melkot.com/locations.html (and clicked on the "greyhawk map" link) to see what's there in the River district. I only see 3 or 4 dead end streets in that part of the city, so you would probably be safe picking somewhere on one of those. One of them has an "abandoned house" already marked on the map - seems like a decent candidate to me, unless you think you might need that building to serve some other purpose in your campaign?
I've found that map site to be a tremendous resource in my own campaign, as Dungeon adventures set in Greyhawk often contain maps of small neighbourhoods that you can actually see on the map of the whole city there if you look - like the Midnight Muddle area from the Hall of Harsh Reflections adenture in #127 (IIRC).
Good luck!
Kang

Hastur |

Kang is right, there is no "official" placement for these two locations, you are free to put them where you like. I put the Green Dagger Hideout about where Kang suggests, and the Tomb's exact location didn't matter so much; not too far away, but in a bit of empty space in the Cairn Hills. I think I just put it somewhere to the NE between the High Road and Selintan River, but you could easily place it south or even west over Zagig's Bridge.
Have fun, I really liked the adventure, it's still probably the most satisfying adventure I've used to kick off a campaign, all the classic D&D elements are there. There's a few other posts about it in the archives if you're interested, just have a search.