Rise of the Runelords Campaign PbP (Spin-off from Arctaris' alternates list)


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As suggested by JSL on another post
, I am trying to see if the players who are on Arctaris' alternates list would like to start their own Rise of the Rune Lords PbP campaign.

Specifically, those players would be TerraNova, JSL, and myself. I was also wondering if FabesMinis, who dropped out of Artaris' campaign, would be interested in playing.

JSL suggested that we could rotate DMing responsibilities each module. That is fine with me, but I would request that someone else start if possible. I literally haven't DMed since I was in ninth grade (which was about 18 years ago). I don't mind taking a turn, but I do mind taking the first turn.

So, if you see this TerraNova, JSL, and FabesMinis, tell be what you think. Interested?


Male Human - dash of elf Miniature painter/ Heroic

I would be interested definitely - not so much in the round robin DMing, but definitely playing a PC (or maybe being sole DM... apart from the part about not owning any of the modules...). If you hadn't noticed, I like my adventurers straight up heroic :) lol

Is Vesh your proposed character? He sounds fun.

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FabesMinis wrote:
...not so much in the round robin DMing, but definitely playing a PC (or maybe being sole DM... apart from the part about not owning any of the modules...). If you hadn't noticed, I like my adventurers straight up heroic :) lol

Yeah, the round robin thing doesn't appeal so much to me, either. But, I would be willing to do it if it meant that or nothing. If you're up to being sole DM, that's no skin off my nose. I would even be willing to share the module somehow if that would seal the deal. Anyway, I'd prefer to be a player, at least at first, for the reason I already stated.

Lastly, I did notice (about the heroic adventurers), and I tend to be the same way. I think there are many ways to play the anti-hero archetype without resorting to an evil alignment. If this group gets off the ground, I think we could require that all PC's be of a non-evil alignment.


Male Human - dash of elf Miniature painter/ Heroic

I like the non-evil requirement - I think that will make a fun group. We could also see if there's a lonely DM looking for players?

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FabesMinis wrote:
I like the non-evil requirement - I think that will make a fun group. We could also see if there's a lonely DM looking for players?

I could do some sort of DM shout-out on the forum. Perhaps with a link over to here.

Let's see what JSL and TerraNova have to say, see if they end up posting here and are interested. I think, given that this all started over on Arctaris' forum, and that it was JSL's idea, that I'd like to give them first dibs on DMing. Or, at least get their input.

As to your question about Vesh. Yes, I'd get a kick out of playing Vesh. He seems like an interesting character; plus, he took a while to generate, so I think he'll be a keeper.

What about you? Would you still play Ehlissa?


Male Human - dash of elf Miniature painter/ Heroic
santinj@ wrote:
FabesMinis wrote:
I like the non-evil requirement - I think that will make a fun group. We could also see if there's a lonely DM looking for players?

I could do some sort of DM shout-out on the forum. Perhaps with a link over to here.

Let's see what JSL and TerraNova have to say, see if they end up posting here and are interested. I think, given that this all started over on Arctaris' forum, and that it was JSL's idea, that I'd like to give them first dibs on DMing. Or, at least get their input.

As to your question about Vesh. Yes, I'd get a kick out of playing Vesh. He seems like an interesting character; plus, he took a while to generate, so I think he'll be a keeper.

What about you? Would you still play Ehlissa?

All sounds good to me! Yep, I'd probably still play Ehlissa - I've grown attached to her...er... in an entirely platonic way... :)


Male Impoverished Student 2/Amateur Chef 3

Well, I'd love to DM it for you but I don't have time to DM three PbPs.

If the prospective DM is alright with a player who's familiar with the setting (I can differentiate between character and player knowledge) and there aren't too many other interested players, then I'd be happy to join in. If you don't want someone who's read the adventure and who is already in several PbPs I'll understand.

FabesMinis wrote:
I've grown attached to her...er... in an entirely platonic way...

I'm sure...


I'm on board, but I'm a couple of days behind you two. Also, we still ought to track down TerraNova. BTW, my handle was previously Jeremiah LeGrue, but I shortened it on account of being too long and too personal.

I have the module and am willing to DM. However, I should warn you up front that most of my experience is pre-3rd edition. That doesn't mean I'm all "save-or-die" - I really like the 3E mechanics. But I'm not a big fan of some of the metagame assumptions. Also, I like the rumored direction of 4E - moving towards more fluid combat encounters (more scoot and shoot vs. stand and bash) with a number of foes generally equal to or greater than the number in the party. Also, I'm very non-3E when it comes to treasure, magic, and game balance. I believe it's the DM's job to create a challenging yet fun experience and that relying on randomized tables to do that is often a mistake.

So, in short, if you are willing to set aside some of your assumptions and metagame knowledge (i.e., don't be mad when a bad guy does something not in the MM description) and trust that I'll keep it as fair as possible within the high-variance world of low level adventures, then I'll DM.

I'll have to review the spellthief class somewhat and get up to speed on the module a little. Also we can try to get ahold of TerraNova and recruit one or two more in the Gamer Connection forum.

Then maybe we can early/mid- next week.


Male Human - dash of elf Miniature painter/ Heroic

That all sounds good to me!


Male Impoverished Student 2/Amateur Chef 3

JSL, are you okay with a player who is familiar with the module? I'd love to play in a RotRL campaign and I can seperate player and character knowledge. Your style of DMing sounds like a good one.
Would everyone else be okay with me palying?


Arctaris wrote:

JSL, are you okay with a player who is familiar with the module? I'd love to play in a RotRL campaign and I can seperate player and character knowledge. Your style of DMing sounds like a good one.

Would everyone else be okay with me palying?

That's fine with me. I think it will probably help to develop the story - but I'll probably make some changes anyway, just to keep you on your toes.

So far we have:

Santinj@ as Vesh the human Spellthief
FabesMinis as Ehlissa the human Knight
Arctaris as TBD
TerraNova as a big question mark - we'll give him a couple of days in case he is lurking around the other thread.

I will get organized tonight and shoot for starting on Monday. The opening is a bit of a set piece so I'll need a little prep time. After that, the adventure seems written to accomodate the players' pace.

Meantime I'll get caught up on your character backgrounds. If your character is local or has been in Sandpoint for a few days, he/she is probably more familiar with the town than the info in the player's guide assumes. In that case, let me know and I'll post some of the town description from the module so you can better establish what you know.


Male Human - dash of elf Miniature painter/ Heroic

I think Ehlissa has been in town for at least a couple of days now, kicking her heels.


Male Impoverished Student 2/Amateur Chef 3

Sweet, thanks for letting me in.
I might play an arcanist of some kind, or a divine caster if need be (probably a druid, if I end up filling the divine slot. If we have a 5 person party I might play a bard or another sneak/melee character of some type.
What books are allowed? Any definite no-nos? Are flaws and traits(unearthed arcana) allowed?


Arctaris wrote:

Sweet, thanks for letting me in.

I might play an arcanist of some kind, or a divine caster if need be (probably a druid, if I end up filling the divine slot. If we have a 5 person party I might play a bard or another sneak/melee character of some type.
What books are allowed? Any definite no-nos? Are flaws and traits(unearthed arcana) allowed?

Books: I have the Core + PHB/DMG II + first 4 complete books. Anything else, is probably fine, but please run it by me or better, scan the class description and email it to me so I can plan for it. If you are interested in doing something different, I have been toying with varient cleric, sorcerer, and wizard classes and could send you more info on them.

My email is legruej AT yahoo DOT com.


FabesMinis wrote:
I think Ehlissa has been in town for at least a couple of days now, kicking her heels.

Does Ehlissa own a horse?

Spoiler:
The owner of Goblin Squash Stables hates goblins and would be a good contact for her if she's come to do some goblin hunting.
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Arctaris wrote:


What books are allowed? Any definite no-nos? Are flaws and traits(unearthed arcana) allowed?

Hey! Welcome, Arctaris! Your questions bring up a good point: I made Vesh according to the guidlines that Arctaris set out in his other PbP campaign. So, for Vesh, this means I did a 32-point buy for abilities, started with max. gold, and chose two flaws from Unearthed Arcana. Oh, and his class of course! From Complete Adventurer.

JSL, if you're up for DM'ing, is all that cool with you? Are there specific sources that you'd like to include or exclude? I'll change my character's stats if necessary. Also, JSL, I read your post about your DMing preferences, and I think they sound great.

One thing that FabesMinis and I had thrown out there was requiring that participants make non-evil characters. I have no problem with playing in a game where evil is really evil--in fact I prefer it. I just don't really prefer it in my party. Does anyone else have any thoughts on this?

Lastly, as far as Vesh being in Sandpoint, I wrote his background in such a way that he is literally fresh off the boat. In fact, I ate up a lot of his left over money so that he could be smuggled out of Riddleport. As far as I'm concerned, Vesh can start play stepping on to the dock.

JSL wrote:
That doesn't mean I'm all "save-or-die"

That comment made me laugh, and it brought back numerous memories of White Plume Mountain.

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My post was so long that you answered most of it before I hit "post!" Thanks for being up for DM'ing, JSL!

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I thought that it might be nice to know what time zones we are all in. I am on Pacific Standard Time (GMT-8). Actually, technically, it is currently Pacific Daylight Time, so GMT-7.

Also, I can post a lot during the weekdays, but not as much during weekends or at night. The benefits of having a job in front of a computer! No window, just a computer :(


Male Human - dash of elf Miniature painter/ Heroic

I'm in the UK so we're on our Daylight Saving Time, which is GMT+1.

Ehlissa owning a horse - I didn't put it down that she owns one, but it would make sense. If we're using max gold (which I didn't initially) she would have enough I think to get at least a riding horse (rather than a war horse)

Spoiler:
She sees 'goblins' as the most vile creatures imaginable (hasn't she got a lot to learn?!) so yes, it would be fun to know the stable chap


I'm also PST/PDT and can usually post during the day on weekdays and saturdays, but not sundays.

Vesh is fine as is. Actually, the flaws might hurt a bit -- spot/listen -4 is brutal. Hopefully someone else has a more attentive character :)

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Arctaris wrote:
JSL, are you okay with a player who is familiar with the module?

By the way, even though I subscribe to Pathfinder, I have not looked at the adventure and will refrain from doing so while we're going through it...I love a good surprise!

Also, should we put the word out that we'd like two or three more players on the Gamer's Connection forum? If so, I have the time to do so. Do we want a five or a six person party? Or, four?


santinj@ wrote:

Also, should we put the word out that we'd like two or three more players on the Gamer's Connection forum? If so, I have the time to do so. Do we want a five or a six person party? Or, four?

Please go ahead and do that. I think 4-5 characters is best, but can handle a sixth if there is immediately that much interest. I'm planning to rework the combat encounters somewhat so there should be enough room for everyone to participate without tripping over each other - the encounter settings in the module are very crowded.

Let's make the cutoff date for new players be Friday, then I'll try to get the background and preliminary stuff up over the weekend so the dice can start hitting the table on Monday.

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JSL wrote:


Please go ahead and do that ... Let's make the cutoff date for new players be Friday...

Done. Here's the post.

I'll manage the new player list so that you can concentrate on getting the adventure ready for next week. I don't know about anyone else, but I'm starting to get excited.


Male Impoverished Student 2/Amateur Chef 3

Yeah, me too. I like the adventure and I think that whatever modifications our DM will make will only add to the fun. I also like the character concepts I've come up with. I've got a human rogue who may be one of my favorite characters and, if I need to be an arcanist, I've got a halfling pyro who'll be a lot of fun. I'm less enthusiastic about playing a divine caster but if need be I'll probably play a cleric of Desna.
Which would be better for me to play? The human rogue (going for a mix of swashbuckler/rogue) or the halfling pyro, or the as of yet uncreated cleric of Desna?


Male Human Unfortunately, I appear to be an Expert, not anything cool :-(

*I orignally posted this in the Gamer Connection thread, then I noticed you actually wanted potential recruits to post here, so...

I'd like to play if you need another player... but I'll defer if you get more responses.

*I'm actually in a PbP Runelords Campaign... but its been stalled for the last 2 weeks or so due to the DM being extremely busy in real life, and we haven't gotten past the initial character introductions and exposition during the festival

Spoiler:
Pre-goblins still. I'm using spoilers in case anyone hasn't, you know, looked at the cover of Pathfinder #1 or seen the Goblin t-shirt, etc, lol

Anyways, I'd still like to play Runelords, but I'm unsure if/when my other campaign will restart. So I'll defer if you get other people wanting the last two slots, I wouldn't want to potentially hog two coveted PbP Runelords slots.

---

PS. Here is something from a Gamer Connection post I wrote a couple of months ago when I was initially looking for a PbP game or two. It's got more information on my RPG experience, etc... I figured that might be useful information, as I see others have posted about AD&D, White Plume Mountain, etc

Spoiler:
Hi,

I'm trying to find a PbP game for either Pathfinder or some of the Gamemastery modules. Everytime I see a thread looking to recruit players for such a game, its already filled :-(

So I figured I'd be proactive in case anyone was thinking about running a new campaign....

Some information about myself:

- I'm 27, and I've been playing DnD since I was ~8 (D&D, AD&D, 2nd Ed, 3.0/3.5)

- I've never played a PbP game before, but I've been following some here on Paizo, and I think I have a handle on it.

- I should be able to post on a daily basis. However due to my work schedule and having a baby at home, my posting time would routinely be between 7pm and midnight Pacific time. I might be able to get some time in to post while at work, but I wouldn't count on it.

- I've read, or at least skimmed, the Pathfinder Player's Guide, D0, D1 & W1. And I'm subscribed to both.

However, I don't believe I'd have any problem seperating character knowledge and player knowledge. I've done this in the past for other Dungeon adventures or classic AD&D modules (Slavers, ToEE, etc) which I have re-played throughout various editions.

- I'd most likely play some sort of warrior (since Valeros looks so damm cool) but I'm open to playing whatever a party needs.

- Given a choice, I wouldn't mind an "open" game with many sourcebooks (WotC or other publishers) available. But I also am not adverse to a strict "SRD-only" game. Either one can be fun, and has advantages/disadvantages.

- If a prospective DM wanted to use the new pre-gen iconic characters, that would be fine with me as well. (But my first choice would be Valeros, as you might have guessed from my avatar, lol)


Hello,
Allow me to express my interest in joining your Runelords campaign.
I am still learning where everything is hidden on the site, or I would have responded earlier.

I have been following a couple of campaigns, primarily Aubrey's, and they look like a lot of fun.
I have not gotten to play a game since I got katrina'd 2 years ago now, and I would REALLY love to get involved.

I would probably have time to post on AVERAGE at least once or twice a day during work hours. (There will be exceptions were I am too busy during work, and also days were it seems there is nothing better to do than read the latest PbP posts!) And I am almost always on the pc until 12 midnite central time anyway, so I can always catch up in the evenings.

I LOVE playing sorcerers/mages, but am happy as long as there is magic involved, so Druid or Cleric if they are needed will also be fine.

I do subscribe to the pathfinder, but I have only recently actually made time to start reading it, and will be happy to stop reading until we have played thru those parts.

Please let me know what other info you might want/need to have about me if you are trying to find "the right group" and I will be happy to share.

Thank you, Looking forward to joining your adventure!

-Rags


So we have:
Santinj@ as Vesh, human spellthief
FabesMinis as Ehlissa, human knight
Arctaris as halfling pyro or a thief

and now:
Talion09
Psionicfox
Rags

Pefect. So if the four who haven't done so yet wouldn't mind finalizing at least their concepts and backgrounds so I can work on the intro stuff this weekend, we can get started next week. Please download the Pathfinder Player's Guide if you haven't. We are using 32 point buy and max starting gold. I'm open to any source material, but if it is not in the Core, PHBII, or first 4 completes, I might not have it so you will have to bring me up-to-date.

As for background, specifically, I'd like to know how/why you are in Sandpoint and whether you are a local, have been there a couple of days, or are freshly arrived. For those less acquainted with the setting, there is a big festival in Sandpoint for the dedication of their newly re-built chapel, so that might be a reason your character is in town. Alternately, if you have the module and your character is a local, I'm not opposed to you basing your background on the Sandpoint descriptions/personalities. I think all of that material is at least reasonable knowledge for the residents.


Wonderful,
Thank you, looking forward to this!
Now, Can we use the "bonus" feats listed in the Pathfinder Player's guide as "bonus" feats? or if we use them do we have to use up a normal feat slot?
I honestly am not up to speed on the PHBII or other books, so i'll probably stick with the "standard" classes for now, tho I thought that I read above that you had some alternate class options for sorcerers or wizards. If you want to email those to me, I am always interested in new angles on magic users.
I can be reached at either :
Elgin@veeshan.com (My email for my Paizo acct.) or,
Ragadolf@veeshan.com

Again, I am happy playing almost anything as long as i can get some magic involved. I have heard a lot of the Warlock class, but am not sure that will fit into Varisa easily. (Maybe an Aasimar warlock, having made a deal with an angelic patron?!?)

If we need more "meat shield" types, I can be persuaded towards Ranger, Druid, or even Pally, tho that would probably be my last choice.

Thanks again, I'll try to get started once I catch up at here at work. Hope to get you the prelim by tomorrow.

EDIT: BTW, I am not now, nor have ever been a "power gamer". My college group always tended to reward each other's cleverness in use of our spells or abilities, and not the min/max'ing of stats. That said, I always welcome build advice for characters, because there are now so many options out there, I cannNOT possibly keep straight what stacks with what, or boosts something else a caster lvl. So, Once others post what they will be, or what they think we need in the group, I will probably be asking for advice, and will gratefully accept any given.

Thank again,-Rags


Male Human - dash of elf Miniature painter/ Heroic

Sorry to butt in:

Are we still taking a bonus feat from Player's guide? (this was the original take in Arctaris' game)

and

No evil PCs. ;)


Male Impoverished Student 2/Amateur Chef 3

Ragadolf, if you want to play a mage I'm happy to give up the arcanist position.
I think, if no one has any objections, I'll play the rogue. I'll try to have stats posted by this evening.


Ragadolf wrote:
Can we use the "bonus" feats listed in the Pathfinder Player's guide as "bonus" feats?

The bonus feats do not take up a feat slot. They are in addition to all other starting feats and open to all races/classes.

Ragadolf wrote:


If you want to email those to me, I am always interested in new angles on magic users.

Will do. They are on my other computer so I'll have to wait until lunch time to hook that up.

Ragadolf wrote:


Again, I am happy playing almost anything as long as i can get some magic involved. I have heard a lot of the Warlock class, but am not sure that will fit into Varisa easily. (Maybe an Aasimar warlock, having made a deal with an angelic patron?!?)

A Varisian warlock seems very appropriate to the flavor of the setting as they tend to be wanderers/loners and could manifest natural or spiritual powers. The Chelish also have relations with fiendish patrons and could go in that direction, but I tend to see them as more accepting of demonic influence on an intellectual level - as opposed to a carnal, physical level - and hence, tending towards wizardry.

EDIT: An Aasimar warlock could have really fun role-playing implications, so even though it is a little atypical, I'd accept it.


JSL wrote:


The bonus feats do not take up a feat slot. They are in addition to all other starting feats and open to all races/classes.

Just checking, thx

JSL wrote:


Will do. They are on my other computer so I'll have to wait until lunch time to hook that up.

cool, thx again

JSL wrote:


A Varisian warlock seems very appropriate to the flavor of the setting as they tend to be wanderers/loners and could manifest natural or spiritual powers. The Chelish also have relations with fiendish patrons and could go in that direction, but I tend to see them as more accepting of demonic influence on an intellectual level - as opposed to a carnal, physical level - and hence, tending towards wizardry.

EDIT: An Aasimar warlock could have really fun role-playing implications, so even though it is a little atypical, I'd accept it.

I have been NWN'ing standard sorcerers & Dragon Diciples for a while now, just looking around for other cool options, and mentally getting swamped!!! I saw a post earlier this week about an Aasimar, and somehow (?!?) it got mixed with Warlock, sounded cool.

OK, I will brainstorm and come up with a concept, but rest assured it will be a caster!

NOW< If I can just figure out how to post a !@#$ dang spoiler!

Thank you, I can't tell you all how much I am looking forward to being in a game again!
-Rags


Arctaris wrote:

Ragadolf, if you want to play a mage I'm happy to give up the arcanist position.

I think, if no one has any objections, I'll play the rogue. I'll try to have stats posted by this evening.

You are very kind, and I will take you up on your offer. But in a 6 person group, I don't think you should have to give up being an arcanist if you enjoy it too. I would think there is plenty of room in a 6 person group for 2 casters, especially 2 different types, which could have fun roleplaying possibilities!

I can see it now, 2 mages casting at the same time,...

Caster 1- "You got your Flaming Sphere in my Summoned Creature!"

Caster 2- "You got your Summoned Creature in my Flaming Sphere!"

Anyone else see the possibilities of an enlarged/enraged/on fire Dire badger running amok among the bad guys?!? :)

Just a thought,...

EDIT- Yes, this is how I tend to think, so prepare yourselves! ;)

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Argh! The internet ate my post! Just wanted to welcome Talion09, Psionicfox, and Ragadolf to the group.

I wrote some other stuff that was redundant...

And then I wrote that Arctaris should play the rogue if that is the character he like more. My character has some roguish leanings, but I think at some point I'll multiclass towards a spontaneous spellcaster of some sort (sorcerer??? favored soul of Desna???). Plus, we need someone with decent spot/listen skills!


Male Human - dash of elf Miniature painter/ Heroic

Yeah, spot and listen would be good!


I think the party could benefit from a second front-line fighter. Another attack bonus of +5 would really help reduce the combat variance.

Also, the divine caster slot is wide open, though if someone wants to multi-class in no later than 2nd level, you should survive that long without a cleric.

Rags: I sent you my varient arcane class stuff.


Male Impoverished Student 2/Amateur Chef 3

No, I prefer my melee character to the pyro. That would be fun though, a flaming Dire badger.

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So, to re-re-summarize, we have:

Santinj@ = Vesh, Human Spellthief
FabesMinis = Ehlissa, Human Knight
Arctaris = Human(?) Rogue ( with swashbuckler-type melee flavor)
Talion09 = (Saw in his spoiler section a preference to playing warriors.)
Psionicfox = (Seemed willing to fill a needed role.)
Rags = Some sort of spell caster

JSL wrote:
Also, the divine caster slot is wide open, though if someone wants to multi-class in no later than 2nd level, you should survive that long without a cleric.

Psionicfox, would you like to fill the divine caster role? If not, I am willing to multi-class my character into a favored soul of Desna. That would seem to fit.

Arctaris, is it accurate to say that your rogue would be a secondary melee character as opposed to a basher? I'm asking, because I'm considering what role I'd ultimately like my character to fill in the party as I multi-class up levels. Just trying to get my head around the role-playing concept, ya know?


Male Human - dash of elf Miniature painter/ Heroic

I'm probably going to multiclass into paladin at some stage; I'm going to concentrate on feats that demoralise or reduce the opponent's saves/attacks is the plan.


Alright, I'm done.
One of the flaws I took (Glory Hound, in combat with multiple creatures you take a -2 penalty to AC until you injure an opponent) is from Dragon 328, if that doesn't work let me know and I'll choose something else.
There isn't a single damn avatar on here that really fits my character.


Sir Malcolm of Riddleport wrote:


One of the flaws I took (Glory Hound, in combat with multiple creatures you take a -2 penalty to AC until you injure an opponent) is from Dragon 328, if that doesn't work let me know and I'll choose something else.

That's fine. Just to clarify, the AC penalty is only in combat with multiple enemies - even if it is you vs. many or the whole party vs. many - and only until *you* injure at least one of them?

What does the other flaw - shaky - do?
Oh, and is 10hp correct?
One more: should Ref be +6 (+2 base, +3 Dex, +1 City Born)?

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

I'm sweet with divine casting.

Now, to choose a divine class/deity...


Male Impoverished Student 2/Amateur Chef 3

That's why I submit my character sheets for proof reading.
The 10hp is from when I created a swashbuckler. I'll change it.
The +6 ref save will be changed as well.
Shaky gives you a -3 penalty on ranged attacks.
With glory hound, I take a -2 penalty to AC until I damage a foe, provided we're in combat versus multiple foes. If we're fighting a horde of goblins and someone else damages one I still take the penalty until I damage a goblin.


Male Human Unfortunately, I appear to be an Expert, not anything cool :-(

I think I'll play a Ranger, to give us some more melee power. I won't be tanking in heavy armor, but that is why we have a Knight, right?

* I was thinking a Cleric of Iomedae as my second choice, but that might be overlapping with the Knight and/or Cleric too much, as I'd be packing heavy armor and a longsword.
But if anyone thinks we need another heavy armor guy and/or more healing power, let me know.

Question:
Are Alternate Class Features allowed? Specifically I'm thinking Champion of the Wild from Complete Champion Essentially removes the spellcasting from the Ranger, but grants an extra bonus feat (combat related from a set list) every time you would have gotten access to a new spell level (ie. a bonus feat at 4th, 8th, etc)

There is also an Alternate Class Feature in Dungeonscape called Trap Expert Basically you lose Track and Swift Tracking as class abilities/bonus feats. But you pick up the Trapfinding Ability like a rogue, and gain disable device as a class skill.


Male Human Unfortunately, I appear to be an Expert, not anything cool :-(

Another Question for JSL:

How exactly do the feats Two Weapon Fighting & Agile Shield Fighter (From PHB II) interact?

Agile Shield Fighter says "When making a Shield Bash and Armed Strike attacks as part of a full attack, you take a -2 penalty on each attack. This replaces the normal ones for fighting with 2 weapons.

Two Weapon Fighting says "Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6."

Do these two feats stack? ie. Does Agile Shield Fighter reduce the normal penalties to -2/-2, and then Two Weapon Fighting reduces it further to zero?

My assumption is that they do, but I just wanted to be sure of my reading before I build the character. (A longsword + heavy shield wielding Ranger who likes to bash people with his shield rather than wield an offhand weapon)


Male Human - dash of elf Miniature painter/ Heroic
Talion09 wrote:

Another Question for JSL:

How exactly do the feats Two Weapon Fighting & Agile Shield Fighter (From PHB II) interact?

Agile Shield Fighter says "When making a Shield Bash and Armed Strike attacks as part of a full attack, you take a -2 penalty on each attack. This replaces the normal ones for fighting with 2 weapons.

Two Weapon Fighting says "Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6."

Do these two feats stack? ie. Does Agile Shield Fighter reduce the normal penalties to -2/-2, and then Two Weapon Fighting reduces it further to zero?

My assumption is that they do, but I just wanted to be sure of my reading before I build the character. (A longsword + heavy shield wielding Ranger who likes to bash people with his shield rather than wield an offhand weapon)

My reading hinges on 'replaces' - it cancels out any two-weapon disadvantages or advantages and stands on its own as a flat penalty. Otherwise it seems too good.


Male Human Unfortunately, I appear to be an Expert, not anything cool :-(
FabesMinis wrote:
Talion09 wrote:

Another Question for JSL:

How exactly do the feats Two Weapon Fighting & Agile Shield Fighter (From PHB II) interact?

Agile Shield Fighter says "When making a Shield Bash and Armed Strike attacks as part of a full attack, you take a -2 penalty on each attack. This replaces the normal ones for fighting with 2 weapons.

Two Weapon Fighting says "Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6."

Do these two feats stack? ie. Does Agile Shield Fighter reduce the normal penalties to -2/-2, and then Two Weapon Fighting reduces it further to zero?

My assumption is that they do, but I just wanted to be sure of my reading before I build the character. (A longsword + heavy shield wielding Ranger who likes to bash people with his shield rather than wield an offhand weapon)

My reading hinges on 'replaces' - it cancels out any two-weapon disadvantages or advantages and stands on its own as a flat penalty. Otherwise it seems too good.

Yeah,but I can see it going either way.

My first reading when I got PHB II, I took it the way you did, basically as a substitute feat for warriors who don't have a high enough dex for 2 weapon fighting. Although it does have 2 prerequisites, so maybe it was supposed to be good? (Shield Specialization and Improved Shield Bash)

But it does say it replaces the normal penalties. And 2 Weapon fighting provides a reduction in penalties going by the wording (at least in the SRD, my PHB is in the other room)... so I could also see it going the other way too. Do we "replace" then "reduce", or "reduce" then "replace"?

Naturally I'm inclined towards the option that favors my character concept, lol

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Opinion time!

I'm currently tossing up between playing a Shoanti Druid (taking the spontaneous healer feat for extra curing), or going as a straight cleric, probably of Sarenrae.

At the moment, I'm leaning towards the Druid, as I've been dying to play one for ages, and having along an animal companion that can help out with combat and other things is always useful.

What say you all?

By the way, if I go down the Druid path, I may think about taking up the Arcane Heirophant PrC (taking some Sorc levels before that, most likely), just to help flesh out the spell-casting prowess of the group, and pretty much turning myself into the ultimate in utility casting, with a bit of blasty goodness thrown in for good measure.

Oh,

Spoiler:
And this is me testing the spoiler function....

and the OOC tags...


Male Human - dash of elf Miniature painter/ Heroic

@Talion - What does your heart tell you? :D

@PsionicFox - Druid sounds good, and would be a good to have along for wilderness skills.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband
Talion09 wrote:
Agile Shield Fighter says "When making a Shield Bash and Armed Strike attacks as part of a full attack, you take a -2 penalty on each attack. This replaces the normal ones for fighting with 2 weapons.

- I believe this is in reference to the normal penalties suffered for fighting with two weapons. At no stage does it mention that its penalties replace those altered by two-weapon fighting.

It took took me a couple of reads to come to this conclusion, but the more I read it, the more I think it is built this way.

I guess the reason it would be built like this is so that in order for you to have no attack penalty for attacking with shield and weapon at the same time is that you have to burn a few feats to make it possible. There is the balance. That's my five cents.

But JSL, this is your show, so what do you think?

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