| Fletch |
Has there been any further thought on the Living GameMastery campaign that was mentioned in passing a few months back?
I gotta say, the Living model of gaming fits my group's needs perfectly. Not because we go to a lot of cons and like mixing it up with strangers, but because we all have busy lives and can't guarantee a full table of players from week to week. The RPGA model manages to string together a series of shorter adventures (each can be completed in 4-5 hours) into a developing campaign. That means we can get together on a Saturday and run an entire adventure from beginning to end. If next week someone can't make a game, it's okay 'cause it's a whole new adventure and we don't have to zone out his character in the middle of a dungeon like we would if he couldn't make it on the third day of Encounter at Blackwall Keep.
We still get the satisfaction of seeing a campaign develop, though, as the Living campaigns usually run along a story arc of some sort.
Anyhoo, that's my encouragement to start up a Paizo-inspired Living campaign. Barring that, perhaps you'd consider a series of modules that, while still keeping a great adventure path story arc, are individually completable in a single day.
grrtigger
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I wouldn't mind seeing some shorter adventures along these lines. My group meets three hours every other Tuesday (if we're lucky) and is mostly newbies, so we don't have a lot of what you might call quality gaming time. We do have a lot of fun, so that's nice, but we don't really crank through adventures very quickly and a shorter format might be nice for variety.
| Fletch |
I don't want to give too much away right now, so I will say only that yes we have talked about a "Living" style organized play campaign for our campaign setting and that we hope to have something more to say on the matter by the end of the year. :-)
Fortunately I understand that when sales directors say "end of the year" they mean the fiscal year.
I will expect word by October.
In any case, there are a lot of Living campaigns that aren't connected to WotC or the RPGA, so that isn't even a requirement any more. They support themselves just on the interest in their products these campaigns bring. Plus they're sort of self-promoting in that they serve as great test-beds for new writing talent. Hopefully Paizo will organize Living Pie to be a place to draw new wannabe-professional talent from.