| Festivus |
Mystery of Fire: What would an ordinary goblin wearing chainmail need to roll on its Fortitude save to successfully avoid taking damage during his second hour spent in 114 degree heat?
Can someone break it down for me?
Here was my (incorrect) answer, where did I go wrong?
He needs to roll a 17.
Normally, his Fort save is +3, but because he is wearing chainmail he takes a -4 penalty on Fort saves for heat. Since is Fort save is -1.
In severe heat (above 110F) you must make a DC15 Fort save every 10 minutes. Since this is his second one, you add +1 to the DC, making the DC16.
Therefore, 17 (die roll) -1 (Fort Save) = 16 which would make the save.
Ungoded
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Mystery of Fire: What would an ordinary goblin wearing chainmail need to roll on its Fortitude save to successfully avoid taking damage during his second hour spent in 114 degree heat?
Can someone break it down for me?
Here was my (incorrect) answer, where did I go wrong?
He needs to roll a 17.
Normally, his Fort save is +3, but because he is wearing chainmail he takes a -4 penalty on Fort saves for heat. Since is Fort save is -1.
In severe heat (above 110F) you must make a DC15 Fort save every 10 minutes. Since this is his second one, you add +1 to the DC, making the DC16.
Therefore, 17 (die roll) -1 (Fort Save) = 16 which would make the save.
It's not his second save. Since we are talking about his second hour spent in the heat, he had to make 6 saves (every ten minutes for 60 minutes) during the first hour. That builds the DC up to the point where only nat 20's will work.